Scheveningen Posted January 19, 2019 Posted January 19, 2019 !COOL IDEA ALERT! Essentially, voidsuits have one appearance and that's it right now. Their armor values suit specific niches and that's basically it. But what if we went further with this, while also balancing it at the same time to be interesting? Some of you might remember the PR that wanted to nerf literally everything, and in that same vein that is sort of what it's going to be like baseline. Since the voidsuit design are often shameless rip-offs from Dead Space's design, we can afford to rip-off a bit further. (I mean, have you seen the security officer voidsuit? Compare it to the cover of Dead Space 2) The baseline voidsuit being as shoddy as it is can be justified as the company trying to cut costs due to... whatever convenient excuse the company has at the time. Use your imagination. Basic voidsuits: -20% effectiness from baseline suit. Intermediate voidsuits: 0% changed effectiveness. Considered 'vanilla' as it goes. Advanced voidsuits: 15% greater effectiveness than vanilla voidsuit modifiers. Masterwork voidsuits: 35% greater effectiveness than vanilla voidsuit armor values. Each voidsuit 'tier' has varying appearances. Ultimately, the current sprites for voidsuits should be in the 'advanced' category, and more ramshackled voidsuits can appear as the lower tiers for visual effect. The more advanced ones look... well, advanced.
Scheveningen Posted January 20, 2019 Author Posted January 20, 2019 Their values are adjusted by percentage. Sorry, I wrote this up in a rush
driecg36 Posted January 20, 2019 Posted January 20, 2019 Does this affect every type of voidsuit, or just sec voidsuits? What values are changed, specifically? Speed, armor, durability, rad resist, heat resist? I'm a fan of more customization, but making default voidsuits worse just seems obnoxious, especially if speed is reduced. Minor upgrades/customization would be fine, like adding simple utilities to voidsuits (think like lite rigs) such as integrated tools, huds, or armor plating at the cost of speed. I also really don't see a reason to nerf voidsuits, especially not engineering/medical ones. They seem pretty balanced.
DaTimeSmog Posted January 20, 2019 Posted January 20, 2019 6 hours ago, driecg36 said: What values are changed, specifically? Speed, armor, durability, rad resist, heat resist? I think they are are refering to armor and protection values such as laser, energy, brute, radiation, bio and explosion resistance. I myself would be supportive as such, considering the fact that it makes Robotics a whole lot more useful and gives the crew more defensive capabilities rather than giving them another death laser.
Scheveningen Posted January 20, 2019 Author Posted January 20, 2019 Yep, that's right. I'd like if robotics were given the kits to print out, so that they have more expansions. R&D would have to do the research to fulfill requirements, of course
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