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driecg36

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About driecg36

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    Plasma Researcher

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  1. But I do think that the combat system is absolutely a problem. The very fact that the option is there to be able to disarm someone so easily and with a decent degree of success inevitably affects the decision making of players. Personally, my quarrel with it is more so in the fact that it's tied to such a core mechanic of the game (disarm intent), so everyone will naturally turn to it when combat does happen. This ends up with having your meek 17 year old mute medical interns being able to disarm a fully trained and experienced mercenary. Of course, this doesn't happen particularly often, but it should't be possible at all. Having the actual disarming process be a struggle would make it a lot more usable in terms of RP, and allow for some more tense situations where two people fight for possession of a gun, rather than just having one backpedal and fire while the other spams shoves until they are horizontal. Having more meaningful, thoughtful, and realistic non-verbal interactions is an extremely important part of proper roleplay, and whether you like it or not combat is a part of it. There are situations in which combat is the most believable form of RP, and we need to have a solid system in place to ensure combat is a continuation of RP rather than a break from it.
  2. I honestly think we need to completely rework the disarm intent to stand a chance at having a meaningful combat system. It is absolutely insane that literally any random bozo can just walk up to someone armed with a sword, knife, or gun and have a significant chance of either knocking it out of their hands or outright knocking them out. Much like the majority of stun-combat, it's a relic of lowrp servers that just holds us down. Personally, I think people should be able to disarm others or at least restrict their use of a weapon to a certain degree. It should be much less reliable and require much more effort, but still be possible. A half-baked idea of mine would make it so that you could wrestle something out of someone's hand if you get an aggressive grab on their hand, and whenever you have a grab on their hand they cannot use said item. In terms of ganking rules, I have never been a fan. I think trying to inject "direct" rp into situations where there would normally not be any talking or emoting severely hurts the quality of our antags, to the point where I would not be against getting of the rule completely and simply punishing murderboneing or completely un-warranted attacks.
  3. driecg36

    Ban Request: butterrobber202

    Not related to the report, but for the sake of argument; there are times where it is outright unreasonable to negotiate and act peacefully towards an antag and I think this needs to be made clear. When an antag, especially one with as much potential as the AI, comes out guns blazing by threatening the entire station, it is simply poor RP to play along and try to negotiate. While it may result in more interaction overall to negotiate, the only possible negotiation here was obviously a waste of time from an OOC and IC perspective, and would've gone along these lines. AI: I am going to kill all of you but 5. HoS: Could you not kill anyone? AI: No HoS: Ok well I guess I should stop you. I'm rather annoyed that I am being constantly accused of playing irrationally, but presented absolutely 0 half decent alternatives beyond what I listed above (which is completely ridiculous and would've just been a waste of time). "going along with it to preserve life" means ABSOLUTELY nothing when the AI had come right out the gate saying it would kill everyone, and then threatened to nuke us. I do agree that it is more fun to give the antag leeway to work with, and I try to do this with every antag that gives me a chance to do so. The onus is on the antag to give the crew a chance to negotiate/not fight immediately, not the other way around.
  4. driecg36

    Ban Request: butterrobber202

    Yes, I made the post for the admins to decide. Kind of the entire point. And how the hell can I bring self-antagging on myself, when I did the only reasonable course of action available to me as the HoS? Did I somehow mind control butterrobber into ganking me? To reiterate: " The fact that you didn't "intend" for me to die, but were absolutely fine with causing potentially lethal damage to me is more than enough to warrant it being a gank " Your intention does not matter. You, a non-antag, left me in a state where I had a very high probability of dying via a gank. You didn't use any non-lethal measures you could've against me, and you hit me on the ground with a high damage melee weapon. And the point is that we didn't interact meaningfully, not what you actually did, the semantics of which are completely unrelated to the report.
  5. driecg36

    Ban Request: butterrobber202

    Attempting to kill someone counts as ganking as well, even if it is not explicitly stated in the rules. Hitting someone with a fireaxe 4 times in short succession is ABSOLUTELY lethal force, and I would've most certainly died had a medic not shown up to the bridge instantly (something you had absolutely 0 guarantee of happening, considering the circumstances). The fact that you didn't "intend" for me to die, but were absolutely fine with causing potentially lethal damage to me is more than enough to warrant it being a gank (especially considering the fact that you are an officer who has access to a stun baton). Otherwise the only other interaction I had with you the entire round was you barging into my office and begging for the vaurca rig suit, which I believe does not exactly count as "roleplay leading up to it." I needed the axe because a recent update made it so that you needed a fireaxe to pry open blast doors - which the AI had lowered. The captain even ordered me to forcefully take the axe from you, which I decided to not do as letting you participate would be more interesting for everyone involved. Security ignoring the nuke threat makes complete sense, considering the following, which I have stated before: A) The captain, who's word is more trustworthy than the AI, assured us the AI could not trigger the nuke. B) Even if the AI could trigger a nuke, it would end up killing 99% of the crew if we cooperated. It was damned if you do, damned if you don't under those circumstances. It was best to simply roll the dice and hope it couldn't trigger the nuke. C) The crew was rioting and getting armed, and lest we end up in a civil war and kill each other anyway, we needed to destroy the AI. Going off of all of these, the most certain IC way to minimize casualties was to eliminate the AI before it could turn the crew against each other. EDIT: On top of that, were you even there? I remember you almost shocking yourself to death trying to hack a door, and medical showing up. As far as I remember, you never entered the bridge with us, though I may be wrong. As was mentioned by itanimulli, I thought this round had revs in it, so I did not bother to ahelp what butterrober did (as even though it was a gank, that was slightly more tolerable if they had an antag status, as they would have some justification for using any means to fight the HoS and command). I only ahelped it later, once I died and was informed in dchat that they were not antagonists. To reiterate, this is a ban request because I think butter's actions are ban-worthy. He took dococt's permission to fear rp on the side of the AI way too far, to the point where he ended up excessively self-antagging and ganking.
  6. driecg36

    Ban Request: butterrobber202

    I specifically stated that an admin had okayed this RP, and that the only thing I was reporting was the gank (which is why you are not in this request). I did salt in d-chat, yes, but I tried to carry over as little as possible of that into this report. I also clarified multiple times that I was absolutely fine with the fearRP of crew doubting us and preparing for the worst. In fact, it was literally the only good thing about this round, if you ask me. I did ahelp, and was told to make a report on the forums by the admin. Staff explicitly DID NOT handle it and told me to make a report (did not specify which type, IIRC), as it would be easier to clear up all the information. I made a ban request instead of a character report, as from my point of view, what butterrobber did was a clear and conscious violation of ganking rules, for which he should get a ban. If the admins decide that this is better suited for a character report, they are free to move it, though I would disagree.
  7. driecg36

    Ban Request: butterrobber202

    The VERY FIRST announcement the AI made was "Only Five of you will be leaving this station today." How was I supposed to let that slide? Naturally I would use every single mean to fight against the AI, including the destruction of cameras and whatever other bullshit it had forbidden, because the captain assured me it was bluffing about the nuke. Additionally, no matter the circumstances, ganking other crew who have not proved hostile or aggressive towards you whatsoever could not be more against the rules. It doesn't matter if you were outnumbered or not.
  8. driecg36

    Ban Request: butterrobber202

    The nuke, as I was informed by the captain, could not be activated by the AI. I chose to believe the captain over the AI, and that the AI was merely posturing about the nuke. The real threat was from the crew rioting and the AI venting all the air out of the station, as far as I was concerned. Perhaps it was rash to say it generated no RP whatsoever, but that was hardly the focus of the ban request. Fighting for the AI was authorized by the admins, but wordlessly walking up to me and breaking my chest with a fireaxe was not, and that's the issue.. And I am sorry, the gimmick of "I am going to slaughter 99% of you" is not something any HoS player would just let happen. The AI gave me absolutely no opportunity to roleplay aside from trying to keep the crew calm, which I attempted over common best I could while also trying to wrangle the least helpful engineering team I had ever seen. Additionally, only the captain knows of the nuke's existence, so ICly I was as confused as you were. Thank you for assuming I was merely valid-hunting by wanting to take down an AI that, once again, wanted to kill 99% of the station, which everyone seems to forget. What was I supposed to do, go along with the gimmick and let everyone die? Every time I play HoS or captain I try very hard to accommodate for gimmicks in creative ways (for example, I successfully convinced the captain on a vamp round that "blood" was just the nickname for a new, dangerous drug that killed blood cells). This round however, there was literally no way to accommodate the gimmick. The AI said "I will kill you all, and if you try to stop me I will kill you all with a nuke." Then the captain, who I have much more reason to believe than the AI, tells the entire station "The AI cannot nuke us." Naturally, the only rational response from there is stop the fucking AI from killing us all. Long story short, a non-antagged security officer wordlessly walked up to the head of security and broke his chest with a fireaxe, then stole the only weapon he could use to fight the antagonist with. If you want to justify this with fear RP, I apparently cannot disagree as everyone thinks it was proper RP, including the admin that authorized it. I do find the actions themselves to be in clear violation of the rules, however, which is why I made this report. I had absolutely no problem with cargo or other crew arming up because of the AI threats. I think the crew rioting was literally the only thing that made this garbage gimmick mildly salvageable, even if it was a complete and absolute shitshow from command side. The crew panicking was good fear RP, and it gave everyone the opportunity to interact, which I hope my officers did. In reality, I would've much rather dealt with that as it would've been more fun than dealing with the AI, but at that point it would've been just a rev round. The proof that it was while I was typing is the fact that I gave an order to iok AFTER he started attacking me, while I was typing out said order. And I do use hotkey mode, so the bubble was indeed there. Even if I didn't use hotkey mode, it was still evident I was talking considering the fact I had said his name and turned around. There is no doubt in my mind he knew I was typing. Once again, I hold no issue with people not trusting me or having fear RP, and it was hasty of me to say that they generated no RP (even if the RP you mentioned would've happened without the vaurca anyway but wtv). My issue is the fact that I was wordlessly ganked (and yes, almost killing me with a fireaxe is a fucking gank even if you run away after) by a NON-ANTAG.
  9. I think as long as you limit the gear crossover, this is excellent. By that I mean I don't want a ninja/wizard hybrid running around zapping everyone with both magic and energy shurikens. I absolutely want antags to not always be antags, however. I personally think this should be a random roll, where someone is either supposed to be hostile, neutral, or in favor to the station. (Favor only applies to gamemodes with multiple antags, and would work best with this suggestion https://forums.aurorastation.org/viewtopic.php?f=18&t=8720&start=30)
  10. driecg36

    A "True" Secret Mode, with a twist.

    Could we please get a dev to look at this? I still want this suggestion to be implemented yet not a single dev has bothered commenting on in the year it's been posted. There is obviously popular support for it, and I think it's just as relevant as when I made it originally.
  11. BYOND Key: driecg36 Accused Players Byond Key: butterrobber202 Time of Act: 12:00 PM EST Reason for Ban: The round was Malf, and the AI's gimmick was "I am going to kill 99% percent of you, and if you try and stop me I will detonate the nuke." I, being the HoS, naturally try and stop the AI. After much difficulty, and a decent portion of the station rioting and arming themselves, we finally breach into the command ring. At this point, there are a handful of people - two engineers, myself, an officer, and the captain. Then, Butterrober and another vaurca walk in on the scene. butterrrober mumbles something about not attacking the AI, which was so timid I didn't even see it, then proceeds to wordlessly follow us while talking in hivemind. We proceed to the AI lift door, and I try to tell Iok to get the other vaurca out of the bridge. At this point, I am holding the fireaxe I used to pry open the blast doors, and Iok disarms spams me while I was typing. He proceeds to take the axe, then chop me with it until my ribs break and I get internal bleeding. While this is happening, the other vaurca takes the Ion from the officers and runs away. Neither of these vaurca were antags. Apparently, butterrobber ahelped for permission to fight on the side of the AI, which DocOct granted. (I personally think he shouldn't have, but that's beside the point). However, DocOct told them to NOT gank very specifically. This was absolutely a gank, with no rp. No rp was generated from this for anyone but the two vaurcae, as the only thing anyone else did was chase these two around to recover the Ion. I think they were eventually both killed. They added effectively nothing to the round aside from salt and self-antagging. This complaint is focused towards butterrobber, however as he ganked the HoS as a non-antag. The other Vaurca, Itanimulli, was just following what DocOct allowed him to do. Evidence: Logs:
  12. driecg36

    Captain Panic Button

    Not sure how I feel about this. On one hand, it makes a lot of sense ICly and would be an interesting feature. On the other, it seems like it would make the life of antags absolute hell. The second a head gets a whiff of antaggery, they rush for the button and sec is all over the place. Seems like it would hurt a lot of antag gimmicks pretty heavily.
  13. driecg36

    Security Armory + Brig Rework

    Non-wall chargers can be wrenched and unwrenched I would prefer a dedicated, high speed charger. The non-wall chargers are ludicrously slow and pretty much useless in emergency situations (I think it takes up to 2 or more minutes to fully recharge even an e-carbine). While this most likely warrants its own suggestion, I am both lazy and think it is directly relevant to this suggestion. 10 lethal ecarbine shots is pathetically little when the rubber hits the road (it's hardly enough to deal with non-antags like carp and spiders), and there needs to be some way to compensate for that if lasrifles are removed. On top of that, I'd like for there to be a 5th egun, so that all officers and the warden/HoS can be equipped with one.
  14. driecg36

    Security Armory + Brig Rework

    I'm not particularly against replacing the lasrifles with eguns, though I don't think it would actually make a massive difference in terms of balance. It may end up just being an annoyance for sec rather than anything meaningful. If you do actually implement that, please add more chargers around the station, or some sort of portable charger in the armory (Like the portable flasher, you can move it around and deploy it or something like that). I am, however, vehemently against the removal of solitary. Solitary is literally the only option security has against vampires, lings, traitors with implants, wizards, and a variety of other threats. Removing solitary would just force security to execute all these antags instead of trying to lock them up and RP with them. Random brig weaknesses are neat, but please make them reasonable. On busy rounds, it's already a pain to watch over prisoners as warden when you have to do about 10 quadrillion other things. If you make escaping the brig too easy, it'd just be frustrating and result in antags metagaming a way out constantly, or encourage the denial of communal.
  15. driecg36

    Remove Emagged Maintenance Drones

    It seems not, as virtually every single ERT member ended up with a missing leg due to the drone. Hacked borgs don't get weapons able to slaughter entire ERT teams, or able to hide under doors, or are almost impossible to hit due to a tiny sprite. There is really no reason emagged maint drones should be in.
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