Chada1 Posted March 22, 2019 Posted March 22, 2019 This is a simple suggestion! The raider gamemode lacks individuality, and is often called 'Merc but with worse gear', so what I propose is a simple change. Change their starting gear to be a little more bare. Give them access to a merchant console. This should incentivize them heavily to actually raid and plunder the Station, and they'll slowly upgrade their gear by doing so. Raiders now have an incentive to actually raid, and raider now has a distinct personality and playstyle!
VTCobaltblood Posted March 22, 2019 Posted March 22, 2019 Sounds awesome on paper, will be horrible in practice. The merchant rarely if ever needs to buy any goods from the station, as it is very easy to acquire ridiculous sums of money from buying and re-selling goods just using the console.
Chada1 Posted March 22, 2019 Author Posted March 22, 2019 (edited) 10 minutes ago, VTCobaltblood said: Sounds awesome on paper, will be horrible in practice. The merchant rarely if ever needs to buy any goods from the station, as it is very easy to acquire ridiculous sums of money from buying and re-selling goods just using the console. Well to that VTC, I'd say it should be fixed if that's the case. The merchant should have to do their job (Trading with the Station) and not be able to just cheese the vendors for anything they ever want. There are a lot of ways to solve this, too, if weakening the merchant is undesirable, such as adding bonus credits to the merchant at round start. What I'd suggest to solve this issue for Raiders/Merchant is to just add a tag to bought items that makes them resell at a reduced rate, if that's code possible. Then they have an incentive to trade/buy/sell/steal from the Crew and it will promote a lot of stealing and roleplay. Edited March 22, 2019 by Chada1
VTCobaltblood Posted March 22, 2019 Posted March 22, 2019 Just now, Chada1 said: What I'd suggest to solve this issue for Raiders/Merchant is to just add a tag to bought items that makes them resell at a reduced rate. It being a bit longer doesn't at all mean that it is impossible. What I might propose instead is starting the raiders with zero creds whatsoever, so that they are forced to steal something in order to get better gear. From there, they can cheese money if they wish to do so - but in the beginning of the round, they're very vulnerable and need careful planning. If it were not for departmental security possibly getting implemented, it could be argued that security could defeat them very easily, leading to a very polarized gamemode - either it's extended (the raiders got defeated with no money), or absolutely chaotic (the raiders cheesed the money and got all the gear they could ever want). I wonder if it could be balanced with rarer gun stations and it taking longer for the merchants to change.
Chada1 Posted March 22, 2019 Author Posted March 22, 2019 (edited) 16 minutes ago, VTCobaltblood said: It being a bit longer doesn't at all mean that it is impossible. What I might propose instead is starting the raiders with zero creds whatsoever, so that they are forced to steal something in order to get better gear. From there, they can cheese money if they wish to do so - but in the beginning of the round, they're very vulnerable and need careful planning. If it were not for departmental security possibly getting implemented, it could be argued that security could defeat them very easily, leading to a very polarized gamemode - either it's extended (the raiders got defeated with no money), or absolutely chaotic (the raiders cheesed the money and got all the gear they could ever want). I wonder if it could be balanced with rarer gun stations and it taking longer for the merchants to change. I'm open to any of those solutions potentially, the main goal of this is to get Raiders a way to actually progressively build up in power and a unique spin on the team Antag boarders form -- To give them a non-same'y unique feature. If you have Any more ideas please drop them here. A flavor, more or less, that fits the theme of the gamemode. Currently they only have IC motivations to be stealing scoundrels, and I think it would improve the gamemode to add some mechanical benefits to doing so, too. Edited March 22, 2019 by Chada1
Butterrobber202 Posted March 23, 2019 Posted March 23, 2019 If we make raider gear any more bare they are gonna be raiding the station with Softsuits and wooden sticks
Chada1 Posted March 23, 2019 Author Posted March 23, 2019 (edited) 19 hours ago, Butterrobber202 said: If we make raider gear any more bare they are gonna be raiding the station with Softsuits and wooden sticks The main worry with their current gear is that they'll turn around and sell it to avoid stealing at all. Edited March 23, 2019 by Chada1
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