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Consular Services


Guest Marlon Phoenix

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Guest Marlon Phoenix

When the game detects a consular officer, there is a chance that a small event fires in which character's who's citizenship do not match the home system are listed in a fax about there being a problem with their citizenship or VISA paperwork and asking the consular to talk to them and sort it out. It would be an interesting way to bring consular services to the crew mechanically.

 

Any inconsistencies "I don't have a VISA anyway!" can easily be handwaved as the issue immigration services are having that can be cleared up.

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Guest Marlon Phoenix

The game should check what type of consular officer there is before determining who to mess up the paperwork for. So you'd have to have your home system as s'rendarr, your citizenship as biesel. If you're a human, then that's still valid.

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We've barely even had this role in the game for a month and you already want things that will mechanically appear to help you generate roleplay? 

Are things really that sparse?

Edited by Kaed
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50 minutes ago, Marlon Phoenix said:

What's your mandatory minimum?

This isn't about a minimum time, it's about the role barely having been implemented and trying to add a feature that basically turns them into paperwork correction machines. Let them get a feel for the role they'll have in the general roleplay meta before giving them events to match.

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