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[CLOSED]Wizards: The Order of Five


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Posted (edited)

Type (e.g. Planet, Faction, System): Factions

Describe this proposal in a single sentence (12 word maximum): Providing a simple base template for wizard players to utilize.

How will this be reflected on-station? Since this is antagonist lore, it has no standing on the line of canon interactions, however it would provide lore Wizards can use and go off of.

Does this faction/etc do anything not achieved by what already exists? It would create an unique play of Wizards for Conflux, Wizard, and other Wizard incorporated antagonist types/events. 

Why should this be given to lore developers rather than remain player created lore? I want to give it to lore developers to work with and perhaps implement it in hopes of being used for antagonist lore. It can be modified by the community if they desire a change in the provided canonization application or when it would be implemented.

Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? I do understand.

Long Description:

The Order of Five:

  • Spatial Seers - An order of spatial mages who are the experts in the arts of bluespace and bend reality. They would be against the idea of bluespace-oriented technology and would advocate to shut-down or slow the progress in efforts to protect the bluespace fabric. In terms of on-station activity, they can achieve their goal rather easily given the opposition towards bluespace technology like telescience. This is by far the smallest, respectable order.
  • Arcane Guardians - An order of battlemages and wizards who vowed their life to protect the Mysterium and take on the sword or the books to preserve the knowledge and fight the Redspace evil and vehemently hates things related to undeath and the dark magic. They would be the prime enemy of Cultists, Vampires, and Forbidden Seekers. Second largest order.
  • Natural Weavers - An order of druids and clerics who focuses on natural and life magic, they would be peaceful mages who find life sacred but hates anything synthetic, meaning they would want AI, IPCs, and Stationbounds dead, made example of for their monstrous nature, so on. They would be against the idea of dark magic and would aid anyone who is willing to expel such evil. Similar in size with the Forbidden Seekers.
  • The Wanderers - An order of mages who seek knowledge, adventure, and treasure. A more freeform version of a mage to anyone's creation, Be a merchant who sells peculiar artifacts and baubles, a bard who throws a party for everyone to remember, be anything! The largest order in the Wizard Federation.
  • Forbidden Seekers - An order of dark wizards, who sought out the dark secrets of the Mysterium and committed the taboo (Made a sacrifice or used a sacrifice for their own gain). They would be common necromancers, dark wizards, and maleficars (blood mages). They are in league with the Redspace and are violently disliked by the Natural Weavers and Arcane Guardians. These are the bad guys amongst the Wizard. Similar in size with the Natural Weavers.

Notable Wizards:

  • Archivist Oro - A 23 years old IPC who was rescued by a stray Spatial Seer and was imbued with an enchanted bluespace crystal, creating the first of the Archivists. It is the lead Archivist within the Spire, tending to the artifacts, books, and other magical curiosities. Due to the imbued crystal, they can bend bluespace to their will and move from place to place with ease, fascinating Spatial Seers and wizards alike.
  • Druidess Vulga - A 104 years old Human Natural Weaver who is the master of life magic and is praised for her work providing life to even the darkest, unlivable places. Her work can be found in caves of Tret, and oceans of Aliose. Many aspiring clerics and druids seek out her work and made attempts to replicate them.
  • The Wandering Bard - A boastful 37 year old Human Wanderer who brings music and joy through magic, bringing the party with him, can be seen with a joyous band of friends and animals. Rarely found in the wilds across the Orion Spur, any encounter with him will be forgotten but vivid in a dream like a lovely memory.

The Wizard Federation:

       The Five Orders are represented by a Sage for each sect, chosen by the council within their respective order. They carry out the will, laws, and operations within the Wizard Federation. Despite the connection the Forbidden Seekers have, they are included as part of the body as a mean to contain and safely practice their arts. At the head of the Wizard Federation sits the Elder Sage, wisest of all and the master of the all forms of magic, they are chosen by the Five Sages. A meeting with the Elder Sage is to be cherished as much can be gained from it.

       Currently, there is a feud between the Forbidden Seekers and the Arcane Guardians over an age old debate on dark magic, tension is expected between the members of the respective Orders. Natural Weavers are at odds regarding inclusion of aspiring IPC, Aut'akh, and Vaurca students given their mechanical nature, meanwhile the Spatial Seers are supporting their additions to the Federation.

       Their relevance to the rest of the Orion Spur is still left in mystery, there were no formal interaction between galactic powers and the Wizard Federation. Members may still show support for their orgins much like a Skrell would back the Jargon Federation. 

      Membership into the Orders requires aptitude for magic or be imbued with enchanted crystals to become one with magical powers if they are mechanical of nature. Those born within the Mysterium and possess nothing of note are consider Mundane who live a normal life amongst the wizards, normally left alone, and are still considered citizens. 

Respective Order Locations: 

  • Spatial Seers reside in The Spire, located between Bluespace dimension and reality within the Mysterium. It is the center of all knowledge and known for the Archives, heavily guarded by Arcane Guardians, Archivists, and Constructs.
  • Arcane Guardians reside within the Hall of the Sacred Flame, located in orbit of a sun known as Igneus Stella, all means of battlemagic, both arcane, dark, and light can be found here. The most dangerous of artifacts and prisoners are found here.
  • Natural Weavers live upon a planet, Vitas, stuck between Greenspace and Mysterium. It is home to many magical creatures and wild life. The Druids safe guard even the most dangerous of creatures for study and co-existence.
  • The Wanderers have no base but they commonly meet on Vitas, in a the city of Hor'gola. The city is known for a bustling atmosphere of commerce, city life, and all wondrous things to find in the Mysterium. 
  • Forbidden Seekers reside within the Redspace Veil, a rip within reality and Mysterium, in Gol'dora. It is a desolate world of demonic entities, undeath, and shrines to the Gods of Redspace. Rumor has it that Vampires were born here.

The Mysterium:

A magically veiled place, safe from mortal eyes. It is home to the Wizard Federation and the three rips of reality. The rips are the Greenspace, Bluespace, and Redspace. All wizards would find themselves home here.

Edited by BoryaTheSlayer
Added more details to the main post, fixed up grammar, and the ya da ya da.
Posted

While I understand the idea and the intent here, I feel like it could use more flavour and just content in general, beyond saying "[x faction] has [x type] of magic users. While, yes, we could just say "accepted!" and write something for all of these orders, but then I could've just taken this over when you shared this with me in DM's and there would really be no difference. As the creative author of this idea it'd be nice if you have more to say about each of these orders. And while the Space Wizard Federation is a meme, I'd like to see a possible addition that explains the relation of these orders with the Federation(or perhaps they're part of it? Up to you to write fam).

Posted

I really like how concise and organized this is, making it rather easy to keep in mind in case someone wants to improvise on the fly, and the simplicity also helps in case anyone wishes to built upon it as the round goes. I am also intrigued by the brief mention of the "taboo" and I think giving it a bit more definition would help for those who really want to to ham as a Forbidden Seeker.

I'm not sure about the Spatial Seers' location being named the Spire, seeing people might think they're from Oran's Spire. The misunderstanding could be very amusing though.

Something I also feel is incredibly amusing is the RGB rips, and I also like that the Greenspace is a neat foil to Redspace. So yeah, other than a bit more clarification as to what the "taboo" is, I find the overall lore pretty cool.

  • 2 months later...
Posted

Your contribution is appreciated and the ideas and the concepts you have given here will probably be used, but as of now I can not promise that this will be implemented in any shape or form, nor will it be reworked to fit our server. I'm sorry.

Denied.

Locking and archiving.

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