Aphelion Posted January 16, 2020 Posted January 16, 2020 So, options are great. Malf should have lots of options on what you can actually do. To this end, I thought up a nifty idea- Give Malf the ability to project convincing holograms. What do I mean by this? Let the malf select a crew-member they want to project from a holopad, and then when being projected, actually look like them! with no blue-shift or jitteryness that would indicate they are a hologram. The point of this? Letting the AI influence the crew in more interesting ways by impersonating them. It would still be noticeable, if someone were to pass through it, or notice that the holopad is projecting. But not obviously the AI.
FreshRefreshments Posted January 16, 2020 Posted January 16, 2020 Maybe allow it to slow walk too, since AI holograms have ghost speed. I don't know how much mileage you would get out of it, but it seems like an interesting tool to have on hand. Id say compound this with allowing a hologram further from its pad.
Carver Posted January 16, 2020 Posted January 16, 2020 9 hours ago, FreshRefreshments said: Maybe allow it to slow walk too, since AI holograms have ghost speed. I don't know how much mileage you would get out of it, but it seems like an interesting tool to have on hand. Just tap the arrow key to slow walk. 9 hours ago, FreshRefreshments said: Id say compound this with allowing a hologram further from its pad. I wouldn't mind this but the issue with range tends to lie in the pad itself being the 'ear', so go out farther and the AI may seem 'deaf' to those trying to talk to it when it's pad is off-screen.
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