AmoryBlaine Posted February 6, 2020 Posted February 6, 2020 Still working on shotgun shells, and other ammo types. .45 magazine, for security's pistol. Spoiler 5.56 magazine, for the ERT bullpup carbine. Spoiler 12mm magazine, for the Mercenary submachine gun. Spoiler
Carver Posted February 6, 2020 Posted February 6, 2020 (edited) Do remember they (magazines) need to show the ammo type loaded, should said ammo type have a different coloured 'tip'. Edited February 6, 2020 by Carver This is separate from the intended ammo type of the magazine as well, seeing as you can reload any magazine with any type of ammunition of the same calibre.
AmoryBlaine Posted February 6, 2020 Author Posted February 6, 2020 5 hours ago, Carver said: Do remember they (magazines) need to show the ammo type loaded, should said ammo type have a different coloured 'tip'. I already did that. The 5.56AP magazines are no longer extended for no reason and instead have a red band. The rubber magazines aren't added because of reasons. I'll figure out why later when I make a PR for it.
Carver Posted February 10, 2020 Posted February 10, 2020 I didn't mean the default ammo type, so much as the 'loaded by hand' ammo in the magazine. Ex: Loading a rubbers magazine with live rounds wouldn't have the blue tipped bullets on sprite. But, if that has been covered, fantastic.
AmoryBlaine Posted February 10, 2020 Author Posted February 10, 2020 1 minute ago, Carver said: I didn't mean the default ammo type, so much as the 'loaded by hand' ammo in the magazine. Ex: Loading a rubbers magazine with live rounds wouldn't have the blue tipped bullets on sprite. But, if that has been covered, fantastic. I'm not a coder, so I don't even know if that's possible.
Carver Posted February 10, 2020 Posted February 10, 2020 It's already the case for the current magazines.
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