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Rusty's Skrell Application

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BYOND Key: Rusty Sh4ckleford

Character Names: Janet Bellard, Aaron Houston, Cristof Marmeladov, April Reed, Alura Phillips, M.O.F.O.

How long have you been playing on Aurora: Since Apollo.

Species you are applying to play: Skrell

What color do you plan on making your first alien character (Dionaea & IPCs exempt): Yellow(ish)

Have you read our lore section's page on this species?: Jah.

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question

Why do you wish to play this specific race: Basically, since I have been here all this time and I haven't tried to play any of the alien races we have available, I want to try something new. My interest in the game has been waning as of late, and I want to attempt to reignite it by having some new perspectives and characters to use. Maybe it will help me dig myself out of the rut I've created of turning this game into a work simulator for myself. I also want to be able to start interacting with the myriad notable characters belonging to newer players that I keep hearing about but never see ingame, because my current characters hardly ever leave their departments, and have little reason to.

Identify what makes role-playing this species different than role-playing a Human: Skrell, as it also seems with the other alien races, experience emotions in a similar way to humans, but express them in different ways. Their warbling language is supposed to express enough emotion that they don't really need outwardly display their feelings in ways a human might consider more traditional. As such, they're basically seen as the in-universe equivalent to Vulcans (except squishier). Also, their reproduction cycle (laying eggs and hatching tadpoles) means that the early childhood years for a Skrell, one of the most important periods in an infant's development, would be vastly different from those of a human child. As such, the Skrell are probably more detached from their offspring than with the other species.

Why does this species in particular hold your interest? I want to try out being a warbling tentacle man. I haven't applied for any alien whitelists in all the time I've been here, so I figured there's no time like the present. I like that the Skrell can basically be played as an in-universe equivalent of Vulcans, but squishier. I imagine there might also be some trouble had with navigating human social intricacies, due to how fundamentally different the Skrell are from Humans, even though they've had a quite a long time to be acquainted with each other.

Character Name: Versha Reltisen

Please provide a short backstory for this character, approximately 2 paragraphs

Spawned on the Skrellian homeworld of Jargon IV in 2427, Versha was the sole female offspring in a clutch of five eggs. She belonged to a rather well-off family; her father was a forensic accountant, and her mother was a professor of Skrellian history at a rather prestigious university nestled within one of the planet's larger cities. Together, their salaries ensured that the young Versha and her four brothers were raised in comfort. When they reached adulthood, two of her brothers went off into the military, one began studying to become a professor, and one took up employment at their father's firm. Versha herself had been obsessed with the written word ever since she learned how to read, and so she decided to pursue a degree in literature. Enrolling in a university in Jargon IV's capital city, Versha majored in Skrellian literature and literary theory (much to the chagrin of her parents, who made ceaseless attempts to subtly persuade her to seek a degree in a more 'viable' field of study).

Seven years later, Versha graduated with the Skrellian equivalent of a master's degree, and finally realized the hard truth that hits most people who pursue advanced degrees in the humanities; nobody wanted to hire her. Versha remained unemployed for three years, during which she was subjected non-stop to the sardonic barbs of her more successful brothers and the glancing disappointment of her parents, who had hoped for so much more for her. During this time, she attempted to compose no fewer than five novels, only to have her drafts invariably rejected by every publishing company she contacted. Frustrated and discouraged, it seemed to her like a gift from the heavens when she received a job offer from the corporate giant Nanotrasen. They vaguely promised her a position that would make the most of her skills and qualifications, and she jumped at it. Her parents warned her against signing the contract right away, encouraging her to explore any further options and see if there were any catches to the offer, but at that point, Versha was desperate. She wanted to get off of Jargon IV, get away from her brothers, who openly mocked her, and to get away from her parents, who she knew in her heart thought of her as a disgrace to the family name.

Versha signed the contract at the earliest opportunity, locking herself into a 15-year employment agreement. As it turned out, her parents were right to tell her to be wary. She found out early on that the claims that her skills would be put to use were simply the empty wordings of a recruitment agent, who had no hand in determining postings and duties. Versha ended up being delegated to one of the least glamorous (and not to mention lowest-paying) jobs the company had to offer; a librarian. For the next two years, Versha was stationed within the Odin's library (which was little more than a glorified broomcloset with a printer and a desk), stuck behind a desk day in and day out, bored out of her skull. She was looked down upon by most, and ignored by all. At the end of every mind-numbing shift, she collected her meager earnings and went home to a tiny apartment provided by the company, which was no larger than the room she inhabited as a child.

This wasn't the life she wanted, but it was the one she was stuck with for the next decade and a half. Near the end of her second year aboard the Odin, she decided that if she was going to make it through her contract term, she was going to need a change of scenery. And so she put in a request to be transferred to a different facility. A few days later, she received the word that she was to be transferred over to the NSS Aurora.

What do you like about this character? She's a disgruntled desk jockey now. It's something I can identify with, being stuck in a dead-end job for meager pay. I also want to see how that plays out with her being an alien and all, and how other characters might identify with/interact with her.

How would you rate your role-playing ability? 11/10 the very best like no one ever was

Notes: Huehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehuehue

Edited by Guest
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This is cool, seeing Rusty play himself in SS13. To be honest, I liked Grant Miller, he was kinda cool. Someone who can actually keep shit together in such a low pop place is sweet. Thing is, I want to see her thrive in the role a librarian, it's a very hard role to start a character off with. But whatever, it's rusty, he can do coo' stuff +1

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