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Faster Mining Airlocks


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Posted

As it stands, the mining airlocks take forever to cycle to exterior. Is there any way we can make them faster? I don't know how atmospherics work, like, at all, but I saw another server that had a bunch of vent pumps in the airlock, and it cycled a lot faster. Would that work?

Posted

All the vents on Aurora are slower than most stations, I've noticed. It would be nice if the syphon speed was buffed a bit across the board.

Posted

this should really be for all station airlocks. The only reasonable airlocks are the solar access airlocks with 1 square to fill/ empty. I believe it has to do with the nature of the pump system being pressure controlled? As such, the pressure in the canister is so much higher than the pressure in the room causing the pump to fill slowly, especially if there are more than just one square to worry about. Adding more vents would help, but it doesn't address the core issue that is making airlocks cycle so slowly

Posted

I'd funnel the air into a canister or room with no air and then have it gradually move from that canister to the actual air-holding canister. The airlocks should siphon fairly fast at that point.

Posted

At current it takes 5+ minutes to cycle an airlock without forcing it. Two more vents along the airlock would speed up the air removal. The problem only stems from the airlock having only one vent for six spaces while most others have one vent to two spaces. And it is murder for anyone trying to play mining.

  • 1 month later...
Posted

I'm sorry to bump this, but this is still a giant paint in the ass to deal with. I play miner and xenoarch on a semi-regular basis, and having to wait forever for airlocks to cycle takes some of the fun out of a round and wastes a bunch of time. Can this please be addressed somehow?

Posted
I'm sorry to bump this, but this is still a giant paint in the ass to deal with. I play miner and xenoarch on a semi-regular basis, and having to wait forever for airlocks to cycle takes some of the fun out of a round and wastes a bunch of time. Can this please be addressed somehow?

 

This is probably an even more dumb suggestion because it's immersion breaking, but I suggest using the conveyor belts and "rest" to get in and out of places on the 'roid.

Posted
This is probably an even more dumb suggestion because it's immersion breaking, but I suggest using the conveyor belts and "rest" to get in and out of places on the 'roid.

Not every place has them and yes it's immersion breaking.

Posted
This is probably an even more dumb suggestion because it's immersion breaking, but I suggest using the conveyor belts and "rest" to get in and out of places on the 'roid.

You can do that with xenoarchaeology but not mining, but I really don't like to. Mah murzhon.

Posted

Maybe if we replaced the pressure tanks with half-full canisters? Filling would definitely be slowed somewhat, but siphoning would be faster - the only problem I can see is if someone decides to force the airlock one too many times, you may run out of air to fill the room up with.

Posted

The canisters are already filled half way.

Posted

I know atmos has been strange ever since a Bay merge that happened earlier this year - fire especially. I wonder if it's linked with that?

Posted

I don't know if anyone has mentioned it but the airlocks that are directly connected to atmos (aft starboard solars for example) now vastly over-pressurize the airlock chamber. I'm talking 500 kpa sometimes. I think the amount is linked to distro pressure but I'm not sure exactly what's happening.

Posted

I'm aware, this happened with the update

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