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Death sounds implementation


Muuyri

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Posted (edited)

Hello fellow spessmen.

My name is Muuyri, and I'm a sound engineer and a sound designer. I have come to create a suggestion or potentially a contribution about implementing death sounds / effects.

After attempting to suggest this to TGMC Server, and being kind of fiddled around, sort of indirectly rejected, I have deflected to the soviet union aurora station after discovering how seriously is the infrastructure of the server taken and its passion towards mature development which has sparked my excitement to possibly finally be able to be dedicate myself to a great SS13 server and community.
There is TONS, AND TONS of sound effects out there that can be used for vast amount of modulation, one of them being the half life saga, skyrim, fallout series or mainly battlefield series and the list goes on.

So, what is going on? ?‍♀️
Here's the deal, the point of this implementation would be to put a sound effect heavily inspired by metal gear solid 1 death sound effect.
I feel like the death of the character does not occur as often and could be more final, more definitive, shocking, dramatic and penetrating.
Its a signal, this is the end, the last breath.
It would also add more of an cinematic effect, as this sound would be meant only for client-side, meaning only the player playing a character that has died hears the sound.
Other players wont be able to hear the sound effect. But. It is entirely possible other players could hear an alternative, stock death sound effect, except without the additional reverb, delay effect and other miscellaneous effects, in order to maintain immersion and IC and so on. These sounds should not play when player is gibbed, decapitated or in any form unable to produce the sound.

Without a doubt, i will be gathering, producing and composing all the given sounds myself. I will even be recording and modulating if necessary. Doing the dirty work.
As for now I only have a primitive demo to pitch in and give a taste of what is going on and get a sort of concept of what I'm trying to achieve
[SOUNDCLOUD LINK] (Listening with headphones or good sound system is recommended for full effect)

That is because, obviously, I don't want to spend time and energy on something that could potentially be scrapped upon entry, however, I'm fully open to criticism, discussion, discord discussion, text based or voice based and other forms of communication, on behalf of that feel free to contact me about if you wish to contact me.
In later stages of the sound development, these sounds would be refined with more detailed sound effects, like choking, bleeding and possibly final breath out, flat line, ETC. Matter of discussion.

Final Features of this implementation
-Adding complex death sounds 
-Support for all races available [Challenging]
-Multiple variations for different occasions and situations [Getting shot, drowning, suffocating, major trauma, fatal hit against blunt object or wall and so on]
-Interior, Exterior versions, including inside of a voidsuit or an exoskeleton.


 

 

Edited by Muuyri
Posted

Soundcloud link doesn't work.

Anyways, in general, I would love to see more sound effects. Having played/been involved with SS13 since uh, 2010, there is a very stark difference between the sound environment that we have now, and the one that we had even 6 years ago, where the only real "regular" sound effect was the background hum. Sounds add a lot.

Also, I would suggest getting familiar with the DM sound API a little. Some modification, like interior-exterior-etc. version can already be done ingame. Obviously you won't have as much control, but depending on the size of the files, this might be better than uploading multiple versions. If the bloat the resource file too much, it gets tedious for players to download. Relevant DM doc: http://www.byond.com/docs/ref/#/sound/var/environment

And please do be mindful of the licenses that the sounds you use are issued under. I'd prefer not to add to the list of potential copyright issues our repo's content may or may not have already.

Otherwise, welcome, and feel free to tag us on #code_dungeon for help or questions or whatever!

Posted (edited)
7 minutes ago, Skull132 said:

Soundcloud link doesn't work.

 

Made the soundcloud files public and reinserted the link. Here is the link if it still doesn't work.


 

 

7 minutes ago, Skull132 said:

 And please do be mindful of the licenses that the sounds you use are issued under. I'd prefer not to add to the list of potential copyright issues our repo's content may or may not have already.

The original authors will be either credited and always contacted about my intent, if possible. If the author distinctly states to not use their sound effects, I will not use them. 
Thank you for that reminder, very important.

 

7 minutes ago, Skull132 said:

Also, I would suggest getting familiar with the DM sound API a little. Some modification, like interior-exterior-etc. version can already be done ingame. Obviously you won't have as much control, but depending on the size of the files, this might be better than uploading multiple versions. If the bloat the resource file too much, it gets tedious for players to download. Relevant DM doc: http://www.byond.com/docs/ref/#/sound/var/environment 

Amazing you have noted that, I have already done minor research on the codebase of ss13, and will proceed doing so, thank you!

I will be more than happy to compile sound effects as its a big passion of mine, helping the server to gain authenticity and unique design. Sounds and atmosphere do a lot, a lot of how the game plays and feels and is far bigger figurehead than people often realize. as example, The doom 4 and eternal wouldn't be nowhere near what it is without the proper sound design.

Edited by Muuyri
Posted
6 minutes ago, Skull132 said:

image.png.bbc55b36865ca50992c98f9bb5a48ba9.png

No dice, I'm afraid.

Yikes, my bad, forgot that the tracks themselves were set to private.
Fixed now. hopefully

Posted (edited)

this seems cool at first glance, HOWEVER

we've tried voices before, and they didn't work.

 

also, this'll make our server a little more video-gamey. Which would work for a LRP/MRP server, where mechanics are more of the focal point.

but this is a roleplay server, and roleplay and characters are the focal point,

and it'll get pretty immersion breaking when your character lets out a DEEP BASS BLOODCURTLING SCREAM when they die.

Also the fact that we have female characters too.

 

Well, I guess it could work without the scream, but that's a stretch

 

However, we do need a sound designer, we need sounds, so your talent's defo in demand here.

 

Edited by wowzewow
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