Valkrae Posted August 13, 2020 Share Posted August 13, 2020 BYOND Key: Valkrae Character Names: Rasuna Ki'hata, ZHX-Nongmin, Ray Gunn, Richard Maddox, Robert Dalton, Shiela MaldinSpecies you are applying to play: SkrellWhat color do you plan on making your first alien character: A matching dark blue body and headtails.Have you read our lore section's page on this species?: Yes, I have. Nearly every single page. One might have slipped through that I didn't see.Why do you wish to play this specific race: Skrell are a passive race, and I'd like to explore that avenue of RP. Most of my main characters are Security-based, and are gung-ho and ready to run into whatever action hits them headlong. I think it'd be a nice change of pace to play something that's a little more cerebral, and calmer than what I am normally used to RPing as.Identify what makes role-playing this species different than role-playing a Human: Humans, while fun, are very bland. I feel like I can accomplish a more unique and nuanced character, given the specifics of Skrell biology and history. The very idea of a psionically gifted, community driven race is interesting to me. I particularly enjoyed the offshoot colonies garnering their own cultural identity when separated from the main psionic bubbles.Character Name: Quaesh XelpoBACKSTORY:BIRTH AND EARLY LIFE - 2379 Born in 2379, Quaesh was born to a well-populated Qu'Poxii of ten Skrell living on Qerrbalak. Her primary two parents were a Xenobiologist, and a Telescientist. The others in the Qu'Poxii were a large range, one being a factory worker, and another being a rising musician. Being a newborn in the distant aftermath of the genophage, Quaesh was pampered by her parents. It seemed as if each one of them wanted to impart their knowledge onto the child, yet her interest remained solely in learning the new and unexplored. While the advanced trigonometry of Telescience was something she couldn't comprehend, she took a keen interest in Xenobiology and Xenobotany. While she took an interest in the Xenos sciences at a young age, she seemed to focus on the bases first. Quaesh focused her early free time on studying the basics, while working diligently in her early and middle education. Most of her time was spent locked to a screen, or warbling to herself over her homework. This, naturally, made her entire family rather proud. A hard-worker, and dedicated to her work to boot.EDUCATION - 2397 With such a dedicated work ethic, Quaesh was on the path to a fruitful career of the Sciences. She sent her application to the famed, and prestigious Gliutip’lyaz University. For days, Quaesh awaited a reply. Days turned into weeks, and weeks into months. The young Skrell began to fear that her path had been stunted, and she had been denied entry. A message came, and her acceptance sparked such joy amongst her and her family, that they were nearly overcome with the overlapping happy thoughts bubbling forth from the six remaining members of the Qu'Poxii. However, the joy was only temporary. Quaesh clashed with her classmates often. A Listener, she wasn't as easy to give in to whatever group she was working with, and would argue her points fiercely. Though, like all, she eventually caved. A resentment for this hiveminded attitude settled itself in her core, but she persisted. Showing the prior diligence and ethic, she set about to her schoolwork. It was a haze of twenty years, as the young Skrell slowly transitioned into adulthood. The years flew by, as she learned and worked to the best of her abilities. The clash between her and her classmates never truly vanished, and the Skrell was slowly becoming to resent this. Though, with her graduation coming in just a few years, she endured. Her thesis finished, her classes aced, and her credits going over what she needed to graduate. Quaesh was in a lovely position to launch her budding career. Her thesis, written on the anomalous properties of slimes, received very mixed reviews by the review board. While some praised her detailed outlook into the mysterious creatures, others derided her call for relaxing the restrictions on slime experimentation. She received her document, but her work was controversial. Most of her class turned their noses up, she suspected at the insistence of some of the staff on the review board. Quaesh graduated, but it was a bittersweet feeling. Her work already marred by a black stain on her record, the now forty-one year old Skrell moved into the workforce. GRADUATION & REALISTIC OUTLOOKS - 2420 Contracted by a Federation Xenobiology & Xenofauna outpost on Xrim, Quaesh set to her work immediately. Working on repelling and understanding the hostile fauna. The damage done the ecosystem in the wake of the Glorsh Crisis stunned her. She had only heard about the Incident in stories, and old newsreels. She had experienced the emotions that others felt, whilst recalling the traumatic experiences of the past. While Quaesh had never been a fan of Synthetics, the damage done by Glorsh to Xrim deeply affected this distrust. While not an immediate and hostile distrust, it was one that crept into the subconscious. The work was hard, and the hours were long. Though, Quaesh enjoyed it. She would spend hours, sealed inside aluminum-lined walls, as she focused her mind on problems that crept up. With each new disease they discovered, more hours were spent in the locked chambers. She never halted her research into slimes, but relegated it as a side-project. The experiences she had received at the University soured her outlook on Federation Academia, and that outlook continued to grow negative. Even isolated within the labs of Xrim, Quaesh could not escape the infighting between Scientists. A spat between two of the Directors of the project left Quaesh without work for extended periods of time, as petty squabbles led to long waiting times for samples, or information to be sent. This time was spent in her aluminum-lined thinking chamber, where should would ruminate on what work she had available. This extended period alone led the Skrell to begin developing some ideals for how to escape the infighting she saw.A ZENG-HU OPPORTUNITY - 2444 After near twenty-four years at the Xrim Xenobiology Outposts, Quaesh sought employment elsewhere. Under the guise of wanting to branch out her knowledge, and work amongst alien Xeno scientists, Quaesh sent out application after application. While most were never answered, a spark of hope came in the form of Zeng-Hu Pharmaceuticals. Interested in her theories on Slimes, and their potential research applications, she was brought in for an interview. The passion with which she spoke about her personal project impressed the Zeng-Hu executive, and he offered her a position on the spot. While she was offered the position, accepting it was another matter. It took some time for negotiations about her leaving the Federation to come to fruition, but it was eventually agreed and she was sent out of the Federation. Initially working at a smaller outpost, on purely theoretical research, Quaesh was thrust into a world completely unknown to her. Having been exposed to human and other xenos culture through Skrellian media, she was still surprised by how different it was. While shocked at first, Quaesh began to find the differences comforting. She reasoned that with different outlooks, huge advancements could be made by someone seeing a problem from a different prospective. While restrictions were somewhat relaxed on her research, she wasn't permitted to fully dive into what she had been researching for years. Finally, however, an opportunity came. A transfer, under a new contract, to a NanoTrasen facility. She would be given the opportunity to continue her work as a Xeno scientist. She took the re-assignment eagerly, and packed her bags for Tau Ceti, and the NSS Aurora.What do you like about this character?: The idea of playing a 'radical' Skrell scientist, attempting to evade the restrictions of the Federation is interesting to me. I've always liked the 'progress without question' viewpoint as an RP perspective, and I think this would be a good way to go about experiencing that.How would you rate your role-playing ability?: On a scale of 1-10, I'd place myself at about a 6, or 7. Maybe a 6.5, if I'm honest.Notes: I tried my best to digest the Skrell lore, and put it into a usable format. While I don't fully understand every facet of Skrellian culture and physiology, I'd say that I have a solid enough grasp on it, I think. Be sure to let me know if I got anything wrong! Link to comment
cheap31 Posted August 14, 2020 Share Posted August 14, 2020 I've ERP'd roleplayed with Rasuna extensively and to a very mild extend ZHX-Nongmin. And I've found Valk's ERP talents to not be lacking at all. I'm really eager to see them expanding their knowledge of the world of being Skrell firsthand. They also seem really intent on reading all of the lore available on the Aurora like some kind of huge nerd, which is exactly Skrell enough for me. Giant +1 Link to comment
Snakebittenn Posted August 17, 2020 Share Posted August 17, 2020 Hey, sorry for the time this took. Love your application, you clearly have a grasp on what you're doing. I'm excited to see what you do with this whitelist. Approved. Link to comment
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