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remove/rework random events entirely


kyres1

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Posted
5 hours ago, Zundy said:

We could have a ghost spawn where it's a person(s) who has been diverted to the aurora for emergancy medical treatement.

More ghost roles would be a positive, even without this in mind.

 

Posted (edited)

I would hate to see the ion law event go away (if it is even still a thing, haven't had it in awhile.)

I also like the Carp infestations, but I wish we had more variety in creatures that can show up and their locations. 

Scrubber event is fine, but the paint one is a bit annoying.

My general thought is removing them entirely is too severe, there are some worth saving/evolving.

I say we find the ones that can be fun/provide evolving rp (Ion law giving borgs/ai interesting laws to play with for example) and keep those, and toss the rest. That way the fun ones show up more.

Edited by StationCrab
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Posted
On 09/09/2020 at 08:16, StationCrab said:

I would hate to see the ion law event go away (if it is even still a thing, haven't had it in awhile.)

It's my favorite and its still around, I got it just a few days ago. "You must question everything" opens up some interesting interpretations. And I agree that rework is better than removal, I generally just want more surprises with the events, which is why I suggested turning off announcements for a chunk of them. Knowing immediately what's going on ruins the surprise, and not all of them makes sense for central to keep tabs on.

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