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Remove Odin shutters being down on heightened alert


Doc

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Posted

On paper, it makes sense, sounds fine. In practice, it's just annoying. The majority of our rounds are antagonist rounds, and the majority of antagonist rounds are going to end while the station is on heightened alert. Having to then rely on very unreliable RNG for Odin security officers to be spawned or to just get stuck in the evac shuttle for a full minute plus any admin tickets (with a PR on the way to raise that to two), while the actual areas explicitly designed for the crew to RP in during round end are just locked away, is not fun. (I don't know if this applies on both blue and red or just red, but really it doesn't change the argument.)

If this is really super duper wanted for 'immersion' for some reason, at least please move the blast doors to the tram and Mendell shuttleport entries to simulate the crew still not being allowed to leave the dockingĀ area or something, rather than forcing everyone to sit in the shuttle itself.

Posted

Voting for dismissal.
If there is a situation on the Aurora that warrants a crew transfer on blue alert or even a emergency shutter it makes sense to lock down the dock and send someone to figure out what is going on.
Given that this can be avoided quite simply, by changing the alert level to one that does not trigger the lockdown I do not see the need to change it.

If there are any admin tickets that take longer, admins can easily enable the spawner for the odin protection teams to make use of the checkpoint.
It should also be noted that the odin protection team has a 50% / 80% chance to occur if the checkpoint is locked down, so people will get cycled though most of the time.
Sometimes you are just out of luck tough.

  • 3 years later...
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