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  1. There is a specific condition for a suit being 'punctured', where it does indeed lose the ability to protect against vacuum (or provide oxygen from a tank, if you don't have a mask on underneath the suit proper). Logically this would happen any time you're shot or hit with something sharp enough to damage you through the suit, but.. that would be hell for actual usability. For 'balance' it only happens when you take large amounts of damage all at once, most commonly from explosions or falling down z-levels. That said, this actually sounds like a neat idea.
  2. Could you elaborate on this point? You mention the Coalition in-depth in the app itself, but this implies issues with other factions as well. What other human factions do you see problems in, and what changes do you have in mind to fix them?
  3. It's.. technically participation, yes. But is it really, effectively, any more participation than any other observer that sits in a ghost all round? There's also nothing stopping anyone from doing it at any point throughout the 2 hour round, then netting themselves a 'full vote' for the rest of the round after only spending a minute popping in and out of a maintenance drone. I definitely don't want to see the idea of popping into a maintenance drone briefly to become against the rules because of this. I use that to test if I'm suffering from lag, bugs, or to test mechanics, and sometimes
  4. Does this mean someone could observe, ghost-role join as a maintenance drone and spend a single minute to repair a single window or wall at 1:55, then get a 'full vote'?
  5. This may be harder than it sounds, as I'm not sure how janky it would be to mess with shuttle timings in only specific cases, but an neat adjacent idea to help alleviate radstorms being impossible to notice after they're already announced is to perhaps make fire alarms pulse a bright green while they're ongoing. Like. Brightly, since it's kind of a deadly thing and all, and to differentiate from normal "code green" green.
  6. I was going to post about how extremely impractical it would be for security to get the units out of the mining area, and that this would really just be the nail in the coffin preventing prisoners from ever even dreaming of using the robot link to break themselves out of prison- but I double-checked the map to confirm, and.. Well, it actually doesn't look that difficult at all. Really the only issue to contend with is venting the glass-case room, which is easily circumvented with a single inflatable or even just rapid use of a single shutter. None of the doors leading to the area start bolted,
  7. One surgeon can do literally any medical procedure that can possibly be done, up to and including transplanting every single organ in the body, reparative brain surgery, and installation of cybernetic replacements of every single organ and limb besides the brain (the only cybernetic operation strictly restricted to roboticists). Conducting an autospy is hardly much of an additional stretch of ability, especially considering a "forensic" and "clinical" autospy are functionally the same on-server. This may be true currently in real life, but fortunately the real world's requirements,
  8. While it's all well and good to theorize about how the relay would somehow be better if everything was run by the same staff as the main server, the simple fact is that while it may be part of the community, it is not part of the server. It is auxiliary, it is optional, and it is not something that all players- or, all staff- participate in. Moderation staff are not required to be in it. Staff- including modmins- are not even required to be in the main Aurora discord, or lore discord, though they may get odd looks once in a while when it comes up that they're not there, and we have had at leas
  9. The checkpoint blast doors automatically close on code red or blue, but there is no guarantee that there will be Odin sec, ERT, or CCIA to open it unless admins open their slots. Unfortunately, I attempted to have this changed or for Odin security to be a guaranteed spawn in those circumstances for exactly this reason, when the Odin changes initially went through, but it was overruled by head staff at the time. I'd love if one of those two things were implemented, though.
  10. AntagHUD removes the ability to join the round at all, so that is.. very much just flat out incorrect. Its function is to let an observer who knows they're not going to be joining the round, and is therefore willing to forfeit the ability to do so, instead observe the round's action more easily. That's the entire point of revealing who the antagonists are; to observe them. It just currently fulfills that function very poorly because it is broken in several circumstances and otherwise neglected in terms of features because no one uses it- which results in a nasty feedback loop where a majority
  11. If that's how it's going to be looked at, then antagHUD might as well be removed, since from that perspective there is no reason to enable it. All it does is bait people into losing their ability to respawn once or twice for nothing, until they learn it's useless. I would rather it just be reworked to actually do what it's supposed to, though, and that's to facilitate ghosts easily observing the antags of the round so they can keep up with the action.
  12. I don't even know if the antagHUD actually works for nearly half of antag types, honestly. I think only one or two antag types have HUD icons besides the ones that are visible to the antags themselves in the first place. It has been a long broken, long neglected 'feature'. Alternatively, actually flesh out the thing to make it worth activating instead of something someone ticks once experimentally and locks themself out of the round only to realize it's functionally broken. Maybe add a "follow antagonist/ghost role" option to the ghost tab, like following mobs?
  13. Unlike merc, nuke, or any other team-comp antagonist, the revenant players are not a unified group. They aren't selected at round-start- at least the majority aren't- and the role can be taken by any random person dropping in at any random point throughout the round. This makes even OOC coordination through AOOC neigh impossible, because even if the current roster of revenants all manage to come to an agreement on a unified theme or course of RP (which sometimes won't even happen with the unified team antagonists), that roster could be literally entirely different players within 10 to 30 minut
  14. I would highly, highly, HIGHLY prefer that we looking a nerfing the disruptor before ever considering reverting back to a ballistics sidearm. Please, god, please. This seems like a massive overreaction given, unless I missed a bunch of PRs, nerfs have hardly been pursued against the disruptor at all since it was implemented.
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