Sheeplets Posted November 11, 2020 Posted November 11, 2020 So hear me out, this is just a stupid little idea I had for immersion's sake. Sound doesn't travel in a vacuum (space) because there's nothing to carry it, so we add music that plays when you step inside of airlocks as a simple but reliable way to test for the presence of an atmosphere without looking at the airlock controller. If you can hear the music it would mean that the airlock is filled, and if you can't hear any music it would mean that the airlock is vented. Simple as and preferably toggleable by the same verb which disables the existing elevator music or something similar.
Playbahnosh Posted November 11, 2020 Posted November 11, 2020 You already get music when you step outside onto the 'roid. Won't that interfere with your airlock tunes? Also, elevator music makes sense in an elevator (I'd rather have that tbh), but airlocks? Also, no need for music cues to know when it's atmo or not, the doors won't open until the cycle completes (unless you force them, but...don't do that)
DronzTheWolf Posted November 12, 2020 Posted November 12, 2020 (edited) We had elevator music at one point but it was removed for being buggy as all fuck iirc Edited November 12, 2020 by DronzTheWolf I forgot the word 'music'
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