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Remove or change the Uranium Golem spawn


Faye <3

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Posted

Title. It is just extremely frustrating and every uranium golem spawn goes the same. They spawn in, immediately wander into a populated area and medical suddenly has to deal with 5 or more people with extreme radiation poisoning that, if not treated quickly, will go into organ failure and die. It just isn't fun. Medical can literally do nothing else but treat radiation patients, as anyone who so much looks at the golem while it wanders around gets extreme radiation in seconds. The most recent one, we had 10+ immediate radiation cases all at once and two deaths because medical could not physically keep up, and the manifest at the time was pretty big with pharmacists constantly producing our two anti-rad chems. I would suggest removing the chance of spawning as a uranium golem, or reworking it to not be nearly so lethal. At best, security can very quickly kill them, at worst (and most of the time, really) the golem completely removes medical from the round for a bit.

Posted

Uranium golems causing that much damage is a bug that was likely introduced by a medical code change, which should be fixed/tonned down in regards to their lethality instead of outright removed.

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