Prospekt Posted March 26, 2015 Share Posted March 26, 2015 I'm suggesting we have a 10 minute restart timer at the end of each round to do CCRP. I've seen that some people want this and I'm going through with suggesting this idea. Please use constructive criticism to this idea, it'd be nice to see any new suggestions to the current. I'm mainly proposing this for the sake of RP. Allowing players to know what goes on when the shift ends. Link to comment
Vanagandr Posted March 26, 2015 Share Posted March 26, 2015 Maybe as a vote thing with options for extensions? That way people can have their half-hour of denouement after especially bloody eventful rounds, but without an automatic ten minute wait between rounds of omnitraitor. Link to comment
Guest Posted March 26, 2015 Share Posted March 26, 2015 CCRP doesn't typically happen as frequently since people transfer voted to start up a new round. They typically don't want to stay for much longer and want to start off with a fresh round. I would like CCRP as well, but that's just something to consider, is all. Link to comment
Skull132 Posted March 26, 2015 Share Posted March 26, 2015 I kinda don't want CCRP to be a thing at all. Mainly because it stops a few mechanics that should be running (like joining in). Link to comment
Prospekt Posted March 26, 2015 Author Share Posted March 26, 2015 I kinda don't want CCRP to be a thing at all. Mainly because it stops a few mechanics that should be running (like joining in). Shouldn't there be a way to edit that? Link to comment
SgtSammac Posted March 26, 2015 Share Posted March 26, 2015 I kinda don't want CCRP to be a thing at all. Mainly because it stops a few mechanics that should be running (like joining in). This plus Centcomm isn't for RP'ing, it is a completely unsimulated area. AKA - Nothing blows up, unlimited power, no atmos to worry about. It is literally meant to be something to house things you don't need on station (ERT, End of round shuttle, Nuke Ops Shuttle, Admin event stuff) As much as I would love CCRP, I'm just gonna have to say I don't agree with this suggestion. Sorry. Link to comment
Guest Marlon Phoenix Posted March 26, 2015 Share Posted March 26, 2015 We had CCRP during deadhour when there's about 8 people. It's amusing for about 10 minutes, but there's nothing to do. You're forced to sit around and talk to people, but if we actually had more than 8 people running around we'd have trash everywhere and a bunch of SSD's with nowhere to put them. CC isn't supposed to be a place for dedicated RP in itself. Even DO's manning customs to let people through is an optional thing some of us do because it's a bit entertaining sometimes. Link to comment
Prospekt Posted March 27, 2015 Author Share Posted March 27, 2015 Alright, I think it's just best to not have CCRP and let it be a special event for 15 minutes like we usually do when admins start a vote. Thanks for the comments . edit: you can bin this Link to comment
VoltageHero Posted March 27, 2015 Share Posted March 27, 2015 We had CCRP during deadhour when there's about 8 people. It's amusing for about 10 minutes, but there's nothing to do. You're forced to sit around and talk to people, but if we actually had more than 8 people running around we'd have trash everywhere and a bunch of SSD's with nowhere to put them. This. I recall the celebration we had, where everybody went there for a round. That was with the admins setting things up, and even then it got kinda boring after a while. It was just pure chair-RP. Link to comment
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