Hawk Posted May 2, 2021 Share Posted May 2, 2021 BYOND Key: Hawkington Character Names: Adrik Rrhakaslav, ISU-Char0n, Aztari Rezkathan, Laoz Koriakso, Sisksora Iosuru Species you are applying to play: Skrell What color do you plan on making your first alien character: Axiori Teal/Dark Blue Have you read our lore section's page on this species?: (Absolutely not) Of Course, Most if not all of them numerous times Character Name: Vol'quix Xrimquil Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I just had an idea for making a Skrell character and as I began reading their lore I realized how interesting I found it, I'm particularly interested in how their long lifespans affect everything from their entertainment or their petty grudges, (Or the fact that they can spend a whole year vaporizing rocks to de-stress) then I began to remember all the interesting interactions I had with Skrell characters and I decided, "Hey why not?" Identify what makes role-playing this species different than role-playing a Human: Firstly, Skrell are telepathic due to the Zona Bovinae part of the brain, All of them have a general “thought field” called the Psionic Wake and as a result this means that they can influence each other's thoughts and this means popular thoughts tend to be echoed around alot, this commonly covers entire planets but it can't pass through space, these thoughts can be concentrated and this is how the Skrell form telepathic communication, there are also two types of psionic categories, Listeners and Receivers, Receivers are far more likely to be influenced by the Wake and common influences while Listeners are far more likely to rebel as they don't feel this pressure to fit in most still roughly attempt to conform in some way or another due to the intense psionic power of the Wake this usually happens in a ratio of 9:1 In Receivers favour, they also entered a shared Dream state called the Srom which means that interrupting a Skrell's sleep is a major faux-pass Secondly they live far longer than most other species and have difficulty with viewing events that take place over short timeframes things such as movies can be 8 hours long an Tv Series can be 40 seasons and as a result petty grudges can be passed down from Dynasties and their brains cyclically expand which means they experience mental "Growth spurts" marked by the individual suddenly feeling much more competent also while their intelligence increases so does their memory and this can be used to remember incredibly minor things for good and for bad They also lack gender, being hermaphroditic, but they have embraced gender roles from other cultures, their lack of facial muscles means they don't visibly emote as much in the same way humans do instead using their headtails, vocal cords, and while they do have nostril slits they do not have noses, however when interacting with other Skrell the tonal shifts in Nral'Malic and telepathy allow for such seamless conversation compared to other species Please provide a short backstory for this character Vol was born in 2383 in Crieq'Bruq on Qerrbalak their Qrri'Myaq was a former Tupkala and their Qraa'Myaq a conductor that had recently fallen in love with Human instruments. Their Qrri had the far larger influence on the tadpole, they admired the idea of protecting their people, ensuring their safety and while other subjects such as physics were intriguing to them, the stories or small mental exercises their Qrri had began to teach them stuck with them more, and while they toiled and studied as they grew, gaining an appreciation but their interest waning in subjects such as telescience, their mind occasionally drifted in class thinking about how they would protect all the entrance points in the room in case of emergency, and all the other students noticed how difficult it was to make Vol laugh at points and how their interest in Qeblak and many other subjects shifted depending on who they were talking to, being more open with others and using it to open up conversations or lowering it when dealing with Listeners almost designing a situation to put the person at ease to gain more information. Long After Vol was pursuing a degree in chemistry in all things believing the knowledge of any narcotics or explosive compounds would come in handy with the career they were attempting to pursue, whilst attempting to get Genetic Modification set up for after they graduate to get into Federation Enforcement, which had been their goal their whole life, eventually graduation and succeeded in getting enrolled, and after genetic treatment and years of training and public relations classes Vol was eventually assigned to the Nlomkala at 47, their ability to respond to situations quickly and efficiently being one of the major reasons for this, but the main reason was their ability to work with people and formulate plans incredibly quickly, even integrating more radical ideas as last ditch manoeuvres in dire situations Vol was eventually assigned to the NSV Aurora under contract with Nanotrasen as a bonding move between the Republic of Biesel and the Jargon Federation, Vol was to monitor the newly founded SCC and see if they were using or drawing in any Rebellious Skrell or using any highly advanced AI technology and bring back their findings to the Federation, and while Vol eventually wants to become a Tup they view this as a noble thing to do and thinks they are protecting not only the Federation, but Humanity from themselves What do you like about this character?: I Like how they tend to have very strong ties to the Jargon federation which could be used to stimulate interesting RP I would like to see a couple more Skrell in Sec and I hope this helps I also think it'll be interesting for other Skrell to meet someone so fixated on their military career and has built their life around it rather than the sciences which can lead to some interesting conversation How would you rate your role-playing ability?: 7/10 as always could be better could be worse Link to comment
Caelphon Posted May 2, 2021 Share Posted May 2, 2021 Hi there, thanks for applying! I'm a bit worried in regards to this: 5 hours ago, Hawk said: Vol was eventually assigned to the NSV Aurora under contract with Nanotrasen as a bonding move between the Republic of Biesel and the Jargon Federation, Vol was to monitor the newly founded SCC and see if they were using or drawing in any Rebellious Skrell or using any highly advanced AI technology and bring back their findings to the Federation, and while Vol eventually wants to become a Tup they view this as a noble thing to do and thinks they are protecting not only the Federation, but Humanity from themselves I'd suggest altering it slightly so that its not an "official" action of sorts, but instead a personal objective. Monitoring, and seeking out all dissidents, and then reporting back to the Jargon Federation (Consular if there is). Otherwise, lets go forth with the questions! Quote 1) Would you mind expanding on your character's perception of their species' faith? Do they harbour sentiments for non-state-enforced religions? https://wiki.aurorastation.org/index.php?title=Skrell_Faith 2) What biology does your Skrell have? Are they a Listener or Receiver? What ethnicity are they? https://wiki.aurorastation.org/index.php?title=Skrell_Ethnicities https://wiki.aurorastation.org/index.php?title=Skrell#Psionics 3) Your Skrell appears to be a Supernova Era Tadpole. How does this affect them today? https://wiki.aurorastation.org/index.php?title=Skrell_Culture#Supernova_Era_.2872-267_years_old.29 4) How does your character feeling about the events of 2462? https://wiki.aurorastation.org/index.php?title=Warbling_:_The_Musical 5) How does your character feel about other species? Dionae, Vaurcae, Humans? Do they have any hatred towards a specific species, and why? Link to comment
Hawk Posted May 2, 2021 Author Share Posted May 2, 2021 Apologies due to an Error I had to screenshot my reply instead of post it Link to comment
Caelphon Posted May 2, 2021 Share Posted May 2, 2021 Thank you for getting back to me! I will confer with my team. Link to comment
Caelphon Posted May 3, 2021 Share Posted May 3, 2021 Hi there, back with more questions. Quote 1) What would you say are the core themes of the species? 2) Do you believe that your character fufill these core themes? 3) What do you like most about the species? 4) What do you like least about the species? Link to comment
Hawk Posted May 3, 2021 Author Share Posted May 3, 2021 Quote 1) What would you say are the core themes of the species? 2) Do you believe that your character fufill these core themes? 3) What do you like most about the species? 4) What do you like least about the species? Q1. There are numerous themes that permeate the Skrell but perhaps the most obvious is their psionics, this influences everything, from the way the interact with one another to the wake causing a schism within their species due to the differences between Listeners and Receivers that doesn't take the form of outright violence but instead in rebellions such as self-isolation or counterculture against the Federation's "Norm", their long age combined with their long memories meaning that Skrell and their descendants can fall victim to long-running political games with many young Skrell in the Federation trying to make their way could fall victim to age-old rivalries that could have been born from somthing as petty like because one of their ancestors may have copied the research of someone in a far higher position now, and their longer lives mean that their education, entertainment and even worries takes longer to be considered more "Worthwhile" with Skrell often not worrying about being socially rejected viewing it as something "Minor" but viewing existential threats as a major threat they may have to contend with, they also have a higher resistance to accumulating stress but once they get into a stressed state it becomes harder to relieve with many taking a year or two to take time off in relative isolation, and finally due to their longer lives and therefore longer education Skrell usually have more of a scholarly side, with their universities being some of the hardest to remain within such as the Gliutip’lyaz which excludes those who score below 70% on a applied knowledge exam or any other graded activity, meaning most tend to work within Medical or Science Departments on the Aurora Q2. To a Degree, yes, Vol has been heavily influenced by the teachings of their far older Caretaker in the Supernova Era not long after Glorsh has caused them to have this undeniable wish to protect the Federation and the people in it, hearing stories of Marauders and Rebellious individuals has moulded them and they've become concerned that these people might be leaving Skrell space to foster rebellion and other forms of dissent, and they worry about the rational law-abiding Skrell falling off the "Right Path" and this worries Vol, and while they may not be following the traditionally more intellectual path of the common Skrell, they view their job with a far more cerebral edge and use the same focus other Skrell would use when studying or doing Lab Work /creating Art rather than just brute strength which I think would be incredibly interesting to RP and work with the other members of the ISD, and their receiver tendencies still show even in this job, Vol far prefers to run their plans past the rest of the ISD rather than just acting by themselves and is prone to agreeing with the way command is handling the situation unless they see it as objectively awful and the rest of the ISD members are also against it. Q3.Alot of the reason I like Skrell are the same reasons I mentioned above about their core themes, I think the Psionics will be incredibly interesting to work with in an RP environment, how people may distrust my character as a result will be quite fun to experiment with, Also I believe there's a market for Skrell, there are a few in Medical, a couple in Research and I think a handful of Command members but there is a vacancy when it comes to Security and when the effort has been made to make a Federation Enforcement page, I think it wouldn't be too out of left field for one of their forces to end up on the Aurora especially after finding a terrorist cell on there with the events of Warbling: the Musical, and give a little bit of Jargon influence within it, which should be pretty fun. Q4. Due to their education it was pretty difficult to come up with a backstory that didn't lead to a Science or Medical member, and that remained internally consistent and relevant. But that's about it really. Link to comment
Recommended Posts