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Hawk

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Everything posted by Hawk

  1. It's Goddamn NM- I can't think of a single person who doesn't think Ren Hartfort is the pinnacle of RP. I know I sure as hell do, let the man play his bobits. Plus he also +1 'ed mine, so uh, take it?
  2. BYOND key: Hawkington Discord Username: Opossum (kodiakopossum) Character names: Lope Cardenas Aheke Han'san Connor Albrecht Ayano Nishioka How long have you been playing on Aurora? 3/4 Years-ish, I joined around King of the World Have you received any administrative actions? And how serious were they? 2 Warnings- both have been expired for three years now. Both only lasted for three months which I've been told means they weren't the most serious. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? I remember years ago whenever I first started playing- I used to play pAI a lot and I remember having an LOOC conversation with a Skrell HOP, whose name I cannot remember for the life of me, and they said "Other players are the main characters, Command are the supporting ones" I personally believe a Command member should help drive RP for the round, but not be the sole focus of it. They shape round dynamics- for example a HOS sets the tone with an antagonist which in turn effects how both the antagonists and the security staff play. I also believe that Command players should be ready and willing to teach newer players mechanics. So many great command staff such as Ioraks, and Han'san have taught me how to play certain roles really effectively, while making the learning a fun and engaging experience both ICly and OOCly- most tellingly, I didn't feel like an idiot whenever we came across something that I didn't know how to do. And I have enjoyed subsequent rounds all the more because of this knowledge. This particular line on the CMO's wiki page stands out to me. "Like any other command member, your job is to delegate all of the work to everyone else, and be liaison between command and the medical department." which to me, basically sums up the job. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? I think perhaps the biggest one is to generate interest in the whitelists themselves. Characters such as Raks Appartu really inspired me as a newer player to put the work in, learn more of the lore. Because they made all of it seem so interesting. Which I think is invaluable to newer players every character with some form of whitelist, is in fact, a walking advertisement for that lore if they're doing their jobs right. I wanted to learn about Unathi Religion- I wanted to speak Siik'maas to understand what those characters were saying. And for older players. I know for a fact some of my favorite interactions are just having two characters chatting about their cultures across a hallway- it's something that really no other server allows you to do and why I've spent the guts of four years here. Secondly, to make people want to play rounds. I remember whenever I saw Ioraks as CE I would immediately play some form of Engineer, I don't even enjoy the department that much but as soon as that name was on the manifest you couldn't stop me from joining, damn the next two hours of my life. And I know it's particularly common for players to sit, to look at the manifest, see nothing of interest and not bother with the round. My hope is that one person sees me playing some form of command member, and that makes them join in. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Ozhika Dorviza was certainly unique for her wasteland clan- that is. She was absolutely hopeless with plants. This ended up with her becoming embroiled in the village's guard against Punished raids. After a period of time, and an incident she refuses to speak about she signs up with Dagamuir Freewater Private Forces. Only too well understanding some of the harsh realities of warfare and becoming increasingly willing to engage in pragmatic techniques towards victory, she moved up the ranks quickly, performing admirably in quick-close knit tactical encounters and small-team operations. With increasing unrest at home with the Si'kah and Aut'akh mob- and the increasingly dangerous missions the SCCV Horizon is being given, it only seems natural such a commander would be recommended to the Chainlink with a glowing review...and a chip on their shoulder. Konyang is something that interests her- not the IPC rebellion- but the response to it, how would the Trinary and such respond? Sometimes the organic response to synthetics can be the more dangerous one- and that is what she is wary of. Lastly, being raised from a relatively impoverished Th'akh background has made her wary of the church's militarization- blind zeal and effective weaponry being a particularly dangerous combination. She is however, glad that there were not open hostilities between the two. Moghes has seen enough war as it is. What roles do you plan on playing after the application is accepted? CMO Consular/Liason HOS Have you familiarized yourself with the wiki pages for the command roles? Yeah Characters you intend to use for command or have created for command. Include the job they will be taking: Ozhika Dorviza - HOS Maharaz Mavhstok - CMO Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Of course Have you linked your BYOND account to the Forums? Pretty sure it is. Extra notes: Y'all finally wore me down into doing this.
  3. Squall Voidsuit Helmet: A voidsuit helmet seemingly made out of plasteel. A respirator lines the bottom which gives somewhat less airflow that one would expect. It has an enhanced communications receiver on one side and a gyroscope system on the other; loose wires trailing out of both systems. The four yellow eyes give it a uniquely aggressive look similar to that of the hakhma beetle. "Property of Engineering Department" is handwritten on the side in small orange text. Next to a small logo of Hephaestus Squall Voidsuit: A voidsuit that has been bedecked in the Yeongseon colours, namely navy. The entire thing is custom built out of spraypainted plating and a much softer synthleather underlayer; networks of tiny tubes carrying coolant liquids are laminated between the fabric layers. These active cooling systems help regulate the temperature inside the suit. There is particular padding around the joints and spine. Notably a series of dark-brown cables pulled taut around the legs brace them somewhat. While metal reinforcements that resemble a ribcage surround the chestpiece and form into a "Spine" on the back. A Hephaestus brand wristbound has been integrated into the forearm of the suit, it's capable of controlling the levels of cooling and the rigidity of the spinal support system. It looks comfortable for a voidsuit. (Mostly just removed any reference to it being made out of scrap etc.)
  4. Mainly when needed, it's designed to be worn for longer, but honestly it's mainly for my gimmick of I try to give my engineers a bit more of a specialisation than "Can do everything" by giving them an area they prefer when there's a time when you can pick between tasks. Ashkii's whole thing is EVA Repair, so I seemed like a good idea and hopefully get some RP going just through visual interest if nothing else. Would you guys want the new description posted in here or does it even need one?
  5. Alright, thanks for the heads up. If I were to change the lore to something like a smaller corporation or even a Branch of Zeng-Hu or Hept making specialised voidsuits for offworlder employees that allow longer working hours, etc would that be more acceptable?
  6. Seless was a very engaging character that taught my dumb ass to use the Tesla, which I had been avoiding figuring out for about 3 years OOCly, they did the entire thing in very easy to understand steps including some more "Out There" tips and tricks for efficiency that I now do roundstart, and most surprisingly I didn't feel like a moron, like +1 absolutely.
  7. BYOND Key: Hawkington Discord Username: Opossum #8999 Character Name: Ashkii Yeongseon Item Name: (if you are applying for multiple items, it should be made into a list with the description, name and appearance together): Squall Voidsuit Modkit: Item Function(s): A modkit that can turn engineering voidsuits into the squall voidsuit. And vice-versa. Item Description: A spraypainted box in Su-Yeongseon colours with a number of wires, circuit boards, metal plating and a whole cracked-open wristbound computer barely fitting inside. Written along the front in yellow is "Replace Anything you Take." Refurbished SLS Cloak: Item Function(s): A Cloak with the same functions as the poncho (The ability to go over armour, etc) But, also similarly to the surgical masks, the ability to put the hood up as an alternate sprite that can be toggled. As opposed to the way that hoodies/winter coats usually work wherein the hood takes up the headspace slot. Item Description: A black cloak with a notable grey and orange plastic trim. The bulk of it is made out of a number of nanoceramic fibres giving it a distinctly synthetic sheen particularly in bright light. Some tiny and worn white writing on the side and the hood mark it as the property of "Spur Logistical Solutions" a small cargo company that went bankrupt years ago. (Descriptions for the Voidsuit) Squall Voidsuit Helmet: A voidsuit helmet seemingly made out of various other scavenged and now discontinued elements. A respirator lines the bottom which gives somewhat less airflow that one would expect. It has an enhanced communications receiver on one side and a gyroscope system on the other; loose wires trailing out of both systems. The four yellow eyes give it a uniquely aggressive look similar to that of the hakhma beetle. "Property of Engineering Department" is handwritten on the side in small orange text. Squall Voidsuit: A voidsuit that has been bedecked in the Yeongseon colours, namely navy. The entire thing is custom built out of spraypainted plating and a much softer synthleather underlayer; networks of tiny tubes carrying coolant liquids are laminated between the fabric layers. These active cooling systems help regulate the temperature inside the suit. There is particular padding around the joints and spine. Notably a series of dark-brown cables pulled taut around the legs brace them somewhat. While metal reinforcements that resemble a ribcage surround the chestpiece and form into a "Spine" on the back. A wristbound has been integrated into the forearm of the suit, it's capable of controlling the levels of cooling and the rigidity of the spinal support system. It looks comfortable for a voidsuit. Images: Why is your character bringing this item to work?: Modkit/Squall Voidsuit: Ashkii finds the ship's gravity is still a little too strong for his tastes, he often seeks out padded surfaces and near always turns the gravity off in the holodeck, just to take the weight off his shoulders and occasionally complains of finding the standard issue voidsuits too warm and uncomfortable which compound the aforementioned issues. Ashkii being an engineer with an immense sense of pride would of course, think he could create a better voidsuit than a standard issue NT/SCC model with plenty of padding inside. SLS Cloak: Despite his pride in his engineering capabilities, I doubt Ashkii has full faith in the voidsuit, especially for the first few shifts, and the materials of the cloak are specifically designed to be waterproof, nonconductive and highly resistant. Considering he's fallen into an antimatter engine, been blasted with the scrubbers hundreds of times and has come across many many stains and glowing sludges of unknown origins around maint, it makes sense to me that he'd bring an extra layer of protection. Furthermore, he doesn't really trust the crew yet, and commonly feels a sense of distance and a lack of community that he felt towards the people on the Su-Yeongseon, so it helps him "Cover Himself Up" as he feels like an outlier with the lack of other offworlders on the crew. How did your character obtain this item?: Modkit/Squall Voidsuit: Over the past month Ashkii has been building this voidsuit out of literally any parts he could get his hands on. I personally imagine it to be a mixture of components he bought himself, either through cargo and flea markets on any inhabited planets such as Crevus and mothballed plates of old hardsuits that have fallen out of usage (The older Advanced Hardsuit in particular) alongside spare parts he brought himself from the Su-Yeongseon, the cooling system is very similar to the venter assembly in the offworlder's loadout options. Occasionally in the relay and in conversation on ship I'd have him mention the project, ask for some help with it or just complain about how stubborn the components were being. SLS Cloak: It's mentioned on the wiki that offworlders essentially cannibalise any derelict ships they come across for their own use. The cloak, didn't even originally start off as a cloak, instead it was more than likely a form of tarp for keeping sensitive cargo covered that Ashkii took alongside a number of spare parts from an old cargo hauler. One of the first times he disembarked from the ship and realised the world around him was actually much larger than what he'd grown up in, he'd never admit it, but it does have significant sentimental value to him, and holds a similar personal function to the scarves scarabs are gifted with. What value does this item have to your character, and what story does it tell?: Both pieces, highlight the scarab's need for self-reliance and their ability to scavenge, alongside making Ashkii very visually distinct in quite a unique way. Their ramshackle, slightly jarring appearance made out of the "Natural" repurposed debris materials one would find in space feels like quite a nice contrast to the ultra sleek appearance of the ESS RIGSuit and the Horizon in general. Both of them highlight elements of Ashkii's personality, namely the eccentric collector and inventor traits I've tried to highlight at times. To Ashkii, these pieces would be a way of proving his engineering skills to the department on the Horizon, most of the workers there have been on the ship for longer than he has, and know all the mechanics and the layout inside out. No longer having the "Home Field Advantage" would slightly bruise his ego, resulting in not only the modkit being brought back, but also the reappearance of the cloak. Ashkii didn't know his parents, and as such the Pioneer Scarf he was gifted has very little emotive connections to him, while he brushes off thinking about it mostly, the cloak is something that has much stronger ties to his heritage, which he does have an awful lot of pride over. To him, it's little different than a Dominian noble wearing a cape, or a security officer placing a flag behind their locker. And hopefully, they garner interest for an offworlder character just by appearance alone, the same way for Vaurca/Skrell or Unathi characters. Sprites: Additional Comments: Currently taking all the shots I poured out for saying "Why doesn't that look right" while I was spriting this thing. jointsuit.dmi
  8. I think a lot of situations are really dependant as well, an antagonist, like a Ling could be either a CMO, a HOS or a RD's main concern, if at any time an XO just gets to overstep any of these command members it'd breed resentment or at least, I personally think it would especially with relaxed command roles like RD who don't often get heavily involved in events such at this, plus, pre-existing XO's would have to be near entirely rebuilt to justify why they're allowed such power over such a wide-ranging breadth of issues and as previously mentioned, race restrictions would likely have to be put in place which would then remove pre-existing characters this is especially relevant considering the current sector the Horizon is in and the fact that any Tajaran could be an XO, who would then have executive power over weaponry, mining operations etc is an powder keg I cannot see the SCC allowing ICly.
  9. Building off of previous points here, I distinctly remember a round where TAKMAN basically charged down a techno, by themselves, who had just appeared, and had done basically nothing, insofar, especially nothing hostile, but TAKMAN shot them numerous times with a disruptor and cornered them in a maintenance tunnel, I genuinely thought they were an antag after this, maybe doing a rogue IPC gimmick and was surprised to learn at the end of the round that they weren't. However my major concern would be: I understand there has been a previous time investment with other servers. but I think a lot of behaviour, particularly the frag-happy elements, can be tracked down to not playing Aurora for a long enough period of time, and that there should be more experience built up before going for a moderator position on the server. -1
  10. I imagine, Hengsha is pretty big and as a result security forces from any company would be designated to separate departments, which do separate patrols. Some with higher or lower risk. That must be designated. Hence "K6" being where Aheke started as his first post.
  11. Alright, I don't do this often. But reading over this. It was just a genuine joy, to me, I see passion for the species and a deep understanding of the lore. I understand that +1'ing apps like this isn't often done. But nonetheless, I just wanted to say that I have RP'ed with quite a few of Murdoch's chars, they are well built and engaging. And I believe that they are worthy of the WL.
  12. BYOND Key: Hawkington Discord Username: Kodiak (Formerly Opossum) Character Name: Aheke Han'san Item Name: (if you are applying for multiple items, it should be made into a list with the description, name and appearance together): Hengsha Thermal Coat Item Function(s): A standard jacket with two items of storage space. That stops the Unathi "Your scales bristle with the cold" statements. Worn on the suit slot. Doesn't have or really need a zipped sprite. Item Description: A very heavy, well padded and generally quite large grey overcoat, probably made for an Unathi, made out of a rather stiff, almost leathery type substance. With a brown synthetic fur collar and even more fleecing inside. Interestingly enough there does not seem to be an easy way of closing it. Emblazoned on the back in a large red letters is "K6" Why is your character bringing this item to work?: Aheke has tried a number of coats that align with his new position as an investigator, from trench coats, suit jackets and even more recently an antiquated bomber jacket. However, all of these jackets have left him still feeling the chill of the ship. To rectify this, he retrieves an old coat from an older position out from personal storage. Furthermore, it's slight bulk from all the padding generally creates the impression of largeness. Which could be effective when your main methods of defence are a mini disruptor and a flash. Or if you just need to intimidate somebody in interrogation. Maybe, if the worst comes to pass, used to warm someone else up if they get trapped in a freezer or the colder yet vacuum of space due to a breach or something else on the Horizon. How did your character obtain this item?: In his first post with Zavodoski, either by some seriously bad luck or intentionally done by his higher-ups, Aheke was assigned to work in New Gibson, and quickly found the company issued coat while warming, just not warm enough and frankly, a bit too tight. So, with his newly bolstered pay check, he placed a custom order to a local tailor and wore the coat until his eventual transfer to the Aurora. Pulling it out of personal storage for his investigation work with Zavodoski on the Horizon What value does this item have to your character, and what story does it tell?: To Aheke, this coat surmises the benefits of corporate work and of course, that means it has sentimental value for him, the ability to provide for himself and others is a feeling for him that was almost as good as serving Dominia in the military. Continuing from this, it represents somewhat of a mental maturing for Aheke as the investigator position asks more than the basic Soldier or "Gun-for-Hire" thinking that is stereotypically assigned to Han'san's, of course, there is the quality difference between this and military surplus clothing, and it would not be a stretch to say this coat may be the nicest thing Aheke has bought entirely for himself, albeit for practical reasons. While the "K6" on the back is a permanent reminder of where he started in the company and arguably the far more "Senior" position he occupies now working on an SCC starship. Sprites: Additional Comments: Massive thanks to CNEGecko and Dekser for helping me sprite this thing. Could not have done it without you two. HTCcoat.dmi
  13. This man got great takes, characters I enjoy, and doesn't want everything to be too gritty miseryguts, and enthusiasm for the lizard people, take my spirits-damned +1
  14. Jumping off of Faye's point about power centralization here, as Headmin, Taj maint, and now even possibly Loremaster Deputy. I'll be frank, you have excellent points and a really good plan for the future of the lore, but my main concern, besides the centralization, is that if you get the position, would you have the time to give all of the jobs the time that they need? I personally would rather have a few separate people focused on one job solely and doing their best to keep it up to date and interesting for the Community, rather than one person being swamped by work and eventually resenting all of their positions themselves.
  15. Dekser is someone who does care about the quality of RP that people experience, as shown by the fact that they've managed to get two WL's in succession quite recently which is something I've never actually really seen before, and honestly, I was impressed by it, I understand they may have had a few administrative actions, but they have proved they're capable of rising above them and it shouldn't define them, their characters are usually very good, with a few of them actually being the things that will make me join certain rounds and I believe they should at least be given a shot, They're also the one who taught me quite a bit about engineering, such as setting up the SM, and I think they'd be an excellent CE. 1+
  16. Well, due to being a hive species, Vaurca would prefer to work in teams forming social bonds and can come to view their co-workers as a "Second Family" so Vaurca may get unnerved about being alone for long periods of time without communication from their own, Their sensitivity to light and their familiarity with cramped spaces means that some Vaurca may utilize Maintenance tunnels to move around rather than main corridors, the common practice of creating barely sentient bound, mean that discrimination may seem well-founded to some Vaurca, and their VR training, and the time dilation that follows this means that some of them have lived incredibly long lives, despite unbound workers and warriors only commonly lasting around 20 years, and their neural socket being transferred means that some Vaurca won't fear their own death, expereiencing it in their training, some even preferring VR, or not even being to tell the difference between VR and Reality, which in the cases of some Queens, means that strange and downright nonsensical events can see quite common to some Vaurca. Since Vaurca are inherently designed to preform one task well they tend to lack inter departmental and social knowledge when it comes to some species, unless specifically trained, a Vaurca may have no idea what some common objects actually are, or how to perform tasks "Outside their scope" Dex views their fellows with less social training as something that just is, they understand that those few had a different purpose from their own and that they may have more training in other areas that Dex cannot comprehend, and in any situation that requires any of those K'lax to interact with another species, Dex outwardly offers to help "Translate" between the two if they lack the correct training, though they are noticeably more reluctant to do this with other Hives, particularly Zo'ra, and usually has to be asked to perform this duty in these cases. Dex follows his Queen's view of finding Zkaii and her hive "Sleepy", and has commonly got annoyed over their tendency to tinker with technology rather than stick to what is known to work, usually preferring not to "Bicker" out loud, though commonly attempting to "Show Off" when working with Zkaii's brood, attempting to complete their work far faster and more efficiently than their opposition when paired, Dex also finds the whole "Mother Dream" religion ridiculous, and views it as a complete waste of time that could be better spent working, and that this world's problems require the Hive's full attention, there is no true "Reality" where everything is simply better, and they must improve the reality they're in. Dex fully understand why their hive hates the Zo'ra and tends to not fully trust their work, commonly "Double-checking" it themselves, to observe faults and then fix faults if there are any, viewing them as incompetent as best, or downright malignant at worst, though due to their social training, they tend not to outwardly voice this, not even to most other K'lax, just other members of Vetju's brood, as they understanding sowing dissidence in the workplace is heavily frowned upon. I imagine that, yes this is one of the first times that Dex has been out of Tret, as they were excellent at working in Hazardous conditions that most other Hephaestus workers were unwilling to indulge in, mostly EVA and K'ois infected areas and with one of the main "Missions" Dex was brought along on, was retrieving and decontaminating ships that had become lost within the "Cursed Asteroids" and either sending them back into the Hegemony, or scrapping them for parts and using them for other Hephaestus projects, Human space is intriguing to it, the amount of freedoms, yet discourse one could face was a fascinating concept, albeit one they don't fully comprehend, as their VR experiences told them about some political situations, but mostly how to avoid insulting those involved in them, e.g. Don't say "Sol Rocks" to a TCFL Member, however, they weren't really told how these stalemates and cold wars began, to Dex, these situations only "Exist" and they don't comprehend the reasons behind them, or how they would affect other empires and the people within them, only how their views could affect the K'lax or Hephaestus, and Dex's attempts to work. Dex's most advanced social training was reserved for Unathi and Humans, and as a result, their training on Tajarans and Dionae is much sparser, and mostly focused on how to keep them "Functional" like how Dionae are actually multiple beings that feed on radiation, and that Tajarans can overheat if kept in voidsuits for too long, but, this also has the side effect that Dex doesn't have the best social interactions with them, believing that the NKA's Queen was actually a Type C Breeder, until corrected, and wondering if the discrimination against Zhan-Khazan was actually because Zhan's ancestors were some form of bound, though, knowing enough to not say this out loud. They understand Dionae slightly better though, comparing rootsong to "Less Advanced" hivenet. Dex follows the Classical Pantheon, mostly because they were told about it early on in life and assumed it was part of their duties, they view their queens as important due to their ability to birth life, and understand the whole of the Vaurca would disappear, if they were not born to help them work and survive. However this is not as important as Dex resilience to all other forms of Religion viewing the Modern pantheon as Zo'ra Domination that Vetju's brood would never accept and the Pilot and Mother Dreams as wasteful fiction that distract from a Vaurca's true purpose. They haven't heard much about Preimminence, but from what they hear, makes more sense than most of the other religions.
  17. BYOND Key: Hawkington Character Names: Aztari Rezkathan, Tau, EXO4, Oquq Ieliu Koqun, Akhtar Zaman, ISU-Char0n. Species you are applying to play: Vaurca What color do you plan on making your first alien character: (RGB 11, 84, 31) Have you read our lore section's page on this species?: Not at all I don't even know what a Vaurca is, I've never even seen a bug IRL Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Vaurca have always been pretty interesting to me, I had no idea what one was first time I had every played on the server, and every interaction with one was pretty interesting, and seeing the different subspecies, augments, and even a Warform one wizard round, were all pretty memorable experiences for me, reading up on the lore was interesting and fun, and they way each hive is intertwined with another species was probably one of my favourite concepts that I've seen in Aurora lore. Identify what makes role-playing this species different than role-playing a Human: Firstly let's start with their diet, Vaucra consume K'ois a highly volatile fungus that reproduces at an incredibly quick rate, capable of strangling out near all other plant life on a planet, or jumping from asteroid fields onto ships and leads to mycosis in other species, K'ois produces phoron, which Vaurca breathe and they utilize filter ports to keep breathing via internal phoron tanks, and nitrogen is poisonous to them which means chemicals like dexalin actually suffocate them, their exoskeleton functions like a voidsuit, meaning that if a Vaurca has a supply of phoron they can go EVA, which the worker caste being the "best" at this being able to go on extended, several day-long EVA expeditions, but other castes such as Warriors can also go EVA, just not for as long, hours at most. This can create crises and controversies from other species about Vaurcan food, their farms are inherently dangerous to other species and the logistics of cultivating it have become a problem for some Vaurca, Even when barren asteroids are used to grow it, it can hop onto passing ships and still kill anyone inside. Some Broods have dedicated themselves to attempting to solve this problem, and some Vaurca may not think much of this problem while others may be outwardly frightened or constantly thinking of new ways to combat this. Before a larva is hatched, its purpose is determined by a Breeder (A Type CB) in a process called imagotis, where they essentially use pheromones and consciously imagine what they want this larva to look and think like which facilitates their growth into different castes and if the larva is to be an unbound then it is raised in VR for 6 months where time can pass differently so this means this process can feel like years to the larva it will receive several augmentations depending on circumstance throughout its life, or if it's to be bound then it is given implants almost immediately implanted with a neural socket once they are finally "ready" This VR training is incredibly extensive and can cover every single skill a Vaurca needs to know, even dying, however, something this in depth can have a large effect on Vaurca, multiple Vaurcan religions are based around the idea that everything they experience is VR, some can no longer tell the difference between VR and Reality, and some vastly prefer VR to Reality. And the dilated nature of their training could possibly leave a Vaurca with a warped perception of time or they fail to estimate how short their lifespans are when compared to other species. Vaurca have different "Castes" or subspecies Type A, the Workers who are designed to keep the hive in stable condition preforming maintenance on VR systems, or on the hiveships themselves , this means they typically avoid conflict, in contrast to Type B "Warriors", who can be bipedal, quadrupeds or hexapods, which are type BA, BB and BC respectively and usually have some form of weaponry augment, this caste are essentially designed for conflict or guarding things and aren't well suited to much else, however NT only really employ BA without most of their more advanced augments, and usually stick to unbound, because warforms tend to be unwieldy, having such intense physical differences due to having different functions are completely normal to Vaurca, however this may make concepts such as switching jobs seem like utterly alien concepts to them, a Type B designed for security work may not even know what a microscope is. Vaurca prefer to work in a team however Unbound will typically assign Bound to do the more "Menial" tasks, and they use "Hivenet" to accomplish this their rhythmic twitching of antenna and release of pheromones can be used for long distance communication between Vaurca who have a very well developed sense of smell to facilitate this. Character Name: Ka'Akaix'Dex K'lax Please provide a short backstory for this character: Dex was born from Vetju's brood, their assigned purpose was to work with the Hephaestus workers on Tret to gain credits and improve relations for the Hive, and as a result their VR training included experience working with Unathi and Humans, and some slight information on minor repairs on G1, G2 and Xion IPC units, which were compared to bound for Dex. Simulations of Hephaestus Orbital Superfactories which was planned for construction above Tret, their inner workings, and common layouts and errors they may experience were all simulated and used for training along with all the basic, though in depth experiences for engineering and construction work expected of one of Vetju's engineers, however, their training was not free from Vetju's influence, as it was told to Dex that the other species, and even other Vaurca, were fallible, and that their true skills lay in their ability to maintain and deconstruct technology for future use, This became their primary purpose when working with Hephaestus, deconstructing old parts of mining bases on Tret, and sending the materials for use elsewhere on the planet, commonly being under the command of others, or occasionally being sent in to work with teams of other K'lax, however, when news of the new Orbital Superfactory was announced, Multiple hives was asked to supply more engineers and miners, bound or unbound, and as a result, there was a slight overflow of Vaurcan workers for the project, and a few were reshuffled around Hephaestus institutions, some bound being sent to mine on Burzia, and a few being sent to other stations owned by Hephaestus or less occasionally stations belonging to other Megacorps as "Peace Offerings", particularly with the formation of the SCC encouraging the exchange of skilled workers on each others stations, Dex was one of these, sent to work on NT stations, with the blessing of their hivecell breeder. What do you like about this character?: Dex is a good starting point for the species I feel, they're going to have enough quirks to stand out, but also be efficient at their job and not derail gameplay in any major way until I get even better at playing at the species How would you rate your role-playing ability?: Solid 7/10, could always be better, could always be worse, will probably improve the more I play bug, the more it'll improve
  18. Grey is without a doubt one of the best RP'er's I've seen in a while, they've put a ton of effort into making their char realistic and believable, seriously you should have seen some of the drafts they sent me for the records in Discord DM's, they were a work of art, so 1+
  19. Q1. There are numerous themes that permeate the Skrell but perhaps the most obvious is their psionics, this influences everything, from the way the interact with one another to the wake causing a schism within their species due to the differences between Listeners and Receivers that doesn't take the form of outright violence but instead in rebellions such as self-isolation or counterculture against the Federation's "Norm", their long age combined with their long memories meaning that Skrell and their descendants can fall victim to long-running political games with many young Skrell in the Federation trying to make their way could fall victim to age-old rivalries that could have been born from somthing as petty like because one of their ancestors may have copied the research of someone in a far higher position now, and their longer lives mean that their education, entertainment and even worries takes longer to be considered more "Worthwhile" with Skrell often not worrying about being socially rejected viewing it as something "Minor" but viewing existential threats as a major threat they may have to contend with, they also have a higher resistance to accumulating stress but once they get into a stressed state it becomes harder to relieve with many taking a year or two to take time off in relative isolation, and finally due to their longer lives and therefore longer education Skrell usually have more of a scholarly side, with their universities being some of the hardest to remain within such as the Gliutip’lyaz which excludes those who score below 70% on a applied knowledge exam or any other graded activity, meaning most tend to work within Medical or Science Departments on the Aurora Q2. To a Degree, yes, Vol has been heavily influenced by the teachings of their far older Caretaker in the Supernova Era not long after Glorsh has caused them to have this undeniable wish to protect the Federation and the people in it, hearing stories of Marauders and Rebellious individuals has moulded them and they've become concerned that these people might be leaving Skrell space to foster rebellion and other forms of dissent, and they worry about the rational law-abiding Skrell falling off the "Right Path" and this worries Vol, and while they may not be following the traditionally more intellectual path of the common Skrell, they view their job with a far more cerebral edge and use the same focus other Skrell would use when studying or doing Lab Work /creating Art rather than just brute strength which I think would be incredibly interesting to RP and work with the other members of the ISD, and their receiver tendencies still show even in this job, Vol far prefers to run their plans past the rest of the ISD rather than just acting by themselves and is prone to agreeing with the way command is handling the situation unless they see it as objectively awful and the rest of the ISD members are also against it. Q3.Alot of the reason I like Skrell are the same reasons I mentioned above about their core themes, I think the Psionics will be incredibly interesting to work with in an RP environment, how people may distrust my character as a result will be quite fun to experiment with, Also I believe there's a market for Skrell, there are a few in Medical, a couple in Research and I think a handful of Command members but there is a vacancy when it comes to Security and when the effort has been made to make a Federation Enforcement page, I think it wouldn't be too out of left field for one of their forces to end up on the Aurora especially after finding a terrorist cell on there with the events of Warbling: the Musical, and give a little bit of Jargon influence within it, which should be pretty fun. Q4. Due to their education it was pretty difficult to come up with a backstory that didn't lead to a Science or Medical member, and that remained internally consistent and relevant. But that's about it really.
  20. Apologies due to an Error I had to screenshot my reply instead of post it
  21. BYOND Key: Hawkington Character Names: Adrik Rrhakaslav, ISU-Char0n, Aztari Rezkathan, Laoz Koriakso, Sisksora Iosuru Species you are applying to play: Skrell What color do you plan on making your first alien character: Axiori Teal/Dark Blue Have you read our lore section's page on this species?: (Absolutely not) Of Course, Most if not all of them numerous times Character Name: Vol'quix Xrimquil Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I just had an idea for making a Skrell character and as I began reading their lore I realized how interesting I found it, I'm particularly interested in how their long lifespans affect everything from their entertainment or their petty grudges, (Or the fact that they can spend a whole year vaporizing rocks to de-stress) then I began to remember all the interesting interactions I had with Skrell characters and I decided, "Hey why not?" Identify what makes role-playing this species different than role-playing a Human: Firstly, Skrell are telepathic due to the Zona Bovinae part of the brain, All of them have a general “thought field” called the Psionic Wake and as a result this means that they can influence each other's thoughts and this means popular thoughts tend to be echoed around alot, this commonly covers entire planets but it can't pass through space, these thoughts can be concentrated and this is how the Skrell form telepathic communication, there are also two types of psionic categories, Listeners and Receivers, Receivers are far more likely to be influenced by the Wake and common influences while Listeners are far more likely to rebel as they don't feel this pressure to fit in most still roughly attempt to conform in some way or another due to the intense psionic power of the Wake this usually happens in a ratio of 9:1 In Receivers favour, they also entered a shared Dream state called the Srom which means that interrupting a Skrell's sleep is a major faux-pass Secondly they live far longer than most other species and have difficulty with viewing events that take place over short timeframes things such as movies can be 8 hours long an Tv Series can be 40 seasons and as a result petty grudges can be passed down from Dynasties and their brains cyclically expand which means they experience mental "Growth spurts" marked by the individual suddenly feeling much more competent also while their intelligence increases so does their memory and this can be used to remember incredibly minor things for good and for bad They also lack gender, being hermaphroditic, but they have embraced gender roles from other cultures, their lack of facial muscles means they don't visibly emote as much in the same way humans do instead using their headtails, vocal cords, and while they do have nostril slits they do not have noses, however when interacting with other Skrell the tonal shifts in Nral'Malic and telepathy allow for such seamless conversation compared to other species Please provide a short backstory for this character Vol was born in 2383 in Crieq'Bruq on Qerrbalak their Qrri'Myaq was a former Tupkala and their Qraa'Myaq a conductor that had recently fallen in love with Human instruments. Their Qrri had the far larger influence on the tadpole, they admired the idea of protecting their people, ensuring their safety and while other subjects such as physics were intriguing to them, the stories or small mental exercises their Qrri had began to teach them stuck with them more, and while they toiled and studied as they grew, gaining an appreciation but their interest waning in subjects such as telescience, their mind occasionally drifted in class thinking about how they would protect all the entrance points in the room in case of emergency, and all the other students noticed how difficult it was to make Vol laugh at points and how their interest in Qeblak and many other subjects shifted depending on who they were talking to, being more open with others and using it to open up conversations or lowering it when dealing with Listeners almost designing a situation to put the person at ease to gain more information. Long After Vol was pursuing a degree in chemistry in all things believing the knowledge of any narcotics or explosive compounds would come in handy with the career they were attempting to pursue, whilst attempting to get Genetic Modification set up for after they graduate to get into Federation Enforcement, which had been their goal their whole life, eventually graduation and succeeded in getting enrolled, and after genetic treatment and years of training and public relations classes Vol was eventually assigned to the Nlomkala at 47, their ability to respond to situations quickly and efficiently being one of the major reasons for this, but the main reason was their ability to work with people and formulate plans incredibly quickly, even integrating more radical ideas as last ditch manoeuvres in dire situations Vol was eventually assigned to the NSV Aurora under contract with Nanotrasen as a bonding move between the Republic of Biesel and the Jargon Federation, Vol was to monitor the newly founded SCC and see if they were using or drawing in any Rebellious Skrell or using any highly advanced AI technology and bring back their findings to the Federation, and while Vol eventually wants to become a Tup they view this as a noble thing to do and thinks they are protecting not only the Federation, but Humanity from themselves What do you like about this character?: I Like how they tend to have very strong ties to the Jargon federation which could be used to stimulate interesting RP I would like to see a couple more Skrell in Sec and I hope this helps I also think it'll be interesting for other Skrell to meet someone so fixated on their military career and has built their life around it rather than the sciences which can lead to some interesting conversation How would you rate your role-playing ability?: 7/10 as always could be better could be worse
  22. 1) How does Aztari view the Hegemony and the traditionalists? How does he view the war? Aztari Originally viewed the Contact war from a very Izweski standpoint, from the Propaganda to The People around him, Aztari became swept up in the Idea that the Traditionalists wanted to destroy Modern Society. Acts such as Firing upon the Skrell Peace delegation only furthered his Belief that they were the ones refusing to compromise and killing civilians and that the Izweskian response was wholly justified. Finding out the Coalition dropped the bombs first was the final nail in the coffin, Aztrai began to look at every Traditionalist refugee from the Wastelands with disgust and barely treat them, until his father pointed out the radiation poisoning, the lost limbs, the dead family that had effected both sides, he made Aztari question how many of them would take that action back if they could, and if the Hegemony was just as Complicit for firing back. Aztari began working better with the Traditionalists albeit with an air of "I'm doing this because I'm so much more enlightened than you are" Finding out the Hegemony pays to send prospective healers to either the Republic of Biesel and learn under NanoTrasen also improved his views as he thinks they are doing a lot to help rectify the damage caused but still thinks about his Father's Question about firing back. 2) How was Aztari and his father's occupations in medicine viewed by other unathi? Some. Mostly from the Hegemony think it's a Noble Art, that Aztrai Was wise to follow in his fathers footsteps and that there should always be more Healers. His Fathers Peer's from the Skalamar University, often wonder why such a talented Healer would work in a backwater village tending to Traditionalists and why He would send his Son off to some Biesel School rather than the University on Moghes. On the Other hand the Traditionalists have a more varied view, Some are thankful for whatever help that they can get choosing to keep their heads low in an attempt to survive. However some are Resentful of Being helped by a Izweskian healer and view Aztari's obsession with Xeno technology to be a sign of everything wrong with the Hegemony, that even the healers are relying on Alien Tech, that the Older healing methods are being forgotten and soon the Unathi will have no say in their own health. One of Aztari's most notable memories was tending to a Huge One-Eyed Guwan that had come in from the wasteland, something had knocked them out, but near the end of the procedure they woke up and began to trash around, until they found their bearings and proceeded to pin Aztari against a wall, Asking him Questions about where he was, and who Aztari Was, Upon finding out he was in a Izweskian Village. Aztari was sure that the Guwan was going to kill him. Until his brother came in to check up on Aztari and dealt with the Guwan. To this day Aztari may "Lock Up" out of Nerves if he thinks a similar situation is about to happen. 3) A big part of the application process is showcasing character and personality. Could you tell me about one of Aztari's personality traits and how it may work to his benefit and detriment? Aztari prefers Books to people and this shows, he has read up on how to interact with other species but his attempts to smile come off as terrifying and he often tries to be overtly emotional to show his interest However he commonly resorts to more Unathi displays of emotion such stooping down to down to look at people directly in the eyes. However even his relation with other Unathi isn't great either, his lack of Physical Expertise means that the common shoulder checks and tail flicks come as more of a Surprise to him and have even knocked him to the floor in some extreme cases, this lack of Physical Prowess has become something of a sore spot for him especially when compared to his Brother, and as a result insulting Aztari's Intelligence which he thinks is the thing that redeems him, can lead to him acting huffy. He often wonders what he would have made of himself, if his Father wasn't a Healer and doesn't like thinking about it, often Burying himself in work or reading to avoid wondering.
  23. The Idea of becoming a Shaman was unappealing to him because no matter how much he thought it was a Noble Art, he saw how they were becoming hunted and Leaving Moghes: My Apologies, I've Removed that Part of the Statement, I was Referring to the Shamans Leaving Moghes at the End of the Contact War But I Understand that comment didn't bring it across as well as I had Hoped. It's Been edited out Through Some Gesturing and Fractured Basic, was able to Get some of the IAC's textbooks and History, and Became Enamoured with them: I Would assume that the IAC had brought some treatment Books that had been translated into Sinta'Unathi to allow those escaping from the wasteland ideas on how to spot Radiation Poisoning, ,Disinfect Cuts and Treat Burns using Advanced Trauma/Burn Kits which they assumed the common populous would be unfamiliar with. Or to help members of the House of Medicine realize utilize Health Scanners, Chemical Types and Other Technologies if they ever began to use them, As well as other Books Helping the Younger Unathi to learn Basic in the First Place. Aztari may have been more likely to trust the IAC but at that Early stage of his Life, But he assumed that they'd only Know their own language, as he doubted that any Unathi, would take the time out to Teach them how to speak or write Sinta and he didn't see any IAC Unathi when he was asking for a Textbook, and again assumed they would only Knew Basic. Leading to him mainly using Gestures in the "Conversation" which was fairly quick as Aztari mainly Pointed at a Textbook, Pointed at himself and said "Medical" and a Worker brought an Sinta Version to him, at Which Time Aztrai promptly Left.
  24. BYOND Key: Hawkington Character Names: Chance, Jacket, Trauma, Adrik Maa'zlouf, Spawn Of The Wind, Roach, Sharif Al-Kandari Species you are applying to play: Unathi What color do you plan on making your first alien character: Orange-Brown Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Originally I began reading up on Unathi lore, Just to ask interesting Questions to Stimulate RP, But I never had any Real Interest in playing them Until Recently, Where I realized I really Enjoyed reading up on their Lore and found their Cultural Structure and Religions to be fascinating. Their upbringing shapes their personality and create a unique Ideology and Motives. They're a more honourable race and are much more likely to be fractured or set off because of recent events. They are new to dealing with neighbours and it shows. Identify what makes role-playing this species different than role-playing a Human: Mechanically: They're Cold Blooded and as a Result need to wear warm clothes on the Aurora, They have claws and Slash Instead of Punch, They are incapable of Digesting Ethanol but instead get Drunk off Butanol, Get no nutrients from eating fruits and vegetables, can safely eat carp and consume carpotoxin which combines well with their ability to devour monkeys, rats, spiders and Carp Finally They have the fastest Sprint available but their low stamina means that they can only run in Short Bursts. Lore-Wise: The Unathi have a Caste System on Moghes ranging from Peasants to Lords, yet the colony on Oueras is more of a democratic confederacy The Contact War has Left Moghes Shattered and all of their Religions are Major Points of Infighting, From the Widespread Th'akh to the Doomsday Cult Si'akh. They have a Stricter Idea of Gender Roles albeit with the Idea that a soul could have been given a body of the different sex and an Honour System that defines their actions meaning they would rather use their close combat skills than use ranged weapons, they can do it, but it would greatly hurt their pride if they were to do so. and are Generally more "Traditional" than any other Species, which can be an interesting point of Contention Character Name: Aztari Rezkathan Please provide a short backstory for this character Aztari was Born the Younger Brother of a Clutch of 2 Shortly after the Contact War began. His Father was a Graduate from the Skalamar University and had since moved to a much smaller Th'akh Village that was a Common Stop for Unathi trying to Escape the ever growing wastelands. Aztari Never knew his Mother, While His Older Brother was Faster and Much more Physically Capable than him, Looking up to the Guards and Knights as Inspirations. Aztari was Much smaller and was Comparatively Hopeless never fully understanding what he wanted to do with his Life, Wanting to Bring Honour to his name, yet seemingly Incapable. Eventually decided to try his Hand at his Father's Craft. And Aztari Excelled at it, Wondering why He didn't consider the Possibility Sooner, He Read All of His Father's old Books, Cover to Cover, Anything from Textbooks or Thesis, Aztari would be engrossed in, he Became his Father's assistant becoming well versed in the Various Herbal Treatments and Minor Surgeries His Father Performed. Yet The People of The Village Grew Wary of a New IAC Camp Nearby, Aztari Viewed it as an Opportunity, he had heard through Idle Chats that the Aliens had more advanced technology then the Unathi, and that would obviously meant their Medical care was up to a Higher standard. He Decided to see it for himself in the Small Hours of the Night, It was a Small Uneventful Trek. and the Camp Was Simultaneously Underwhelming and Amazing to him, What Little Technology there was, was Advanced, there were PDA's in place Of Textbooks and Chemicals in place or Herbal Remedies. and Through Some Gesturing and Fractured Basic, was able to Get some of the IAC's textbooks and History, and Became Enamoured with them, To Him they were as Noble as the Knights he had heard about, the way they Remained Stalwartly Remained neutral and Helped those in Need. Aztari became Obsessed with these Procedures how advanced they were and their Success rate. Then Pleaded with his Father and Shaman to let him go with the IAC, to bring Honour to his Clan's Name and to Even Possibly Bring Back some Credits to Help the Village through the Continually Worsening War and after a Plethora Of arguments, they Agreed, and Aztari Took his Place helping on IAC Camps and Ships around Moghes Learning Basic and Hearing of Medical Schools other than the Skalamar, Meeting Unathi From all walks of Life, and While Initially Finding the Idea of Helping Wayward Si'akh or Aut'akh abhorrent, He Attempted to Remain neutral no matter how much it Hurt His pride. and Eventually became more Rounded out to Other Religions, even if slightly Patronizing towards them. But still The Aut'akh Unsettle him no matter how much He Tries to Hide it. Eventually Being Convinced to try His Hand at the Biesel Institute of Medical Sciences, With Glowing Recommendations from the IAC, Aztari Applied, Took an Entrance Exam and Got in. Eventually Graduating and Moving Back onto IAC Ships, this time Performing More Complicated Procedures and Surgeries. And Occasionally Loaning Himself out to NT Stations to make Credits to Send back to his Village What do you like about this character?: My Two main medical Characters are IPC's and as a Result I can't really Play a Character who Truly "Cares About Doing the Right Thing" it's Just Programming. but with Aztari His View of Honour Means He Will try His Hardest to help the people under his Care How would you rate your role-playing ability?: Could be Better, Could Be Worse 7/10 Notes:
  25. (Sorry for the Late-ish Response I wanted to make sure I did this right) Atmospheric Technician New Kingdom: Adrik despises the caste system that means people would look down upon him and his family to him, it bars them from opportunity and leads to a spiral where they remain uneducated and unable to rise up, Which leads to contention with Rock-Nomads, who Adrik does view as Traitors and he vehemently denies the claims that all other Factions are illegitimate and that Bloodlines are somehow some indicator of Intelligence or Power and therefore thinks the New Kingdom is Doomed to repeat itself really, He thinks it's only a matter of time Until the Monarchy does something unwise that would upset their subjects or The Government and Military have a major disagreement leading to another revolution. He has also noticed that the Nobles don't have it that much better than the Common People despite the fancy titles. And He truly despises the House of Hamiyeh's Extortion Schemes and Protection Rackets mostly out of fear that one of his family members get involved and can't get out. DPRA: Adrik's Hatred for the DRPA Began with stories of the Firing Squads and Loss of Supplies, and That of Dictator Nated, and as a Result Adrik has never lost that mentality, still viewing the DPRA as Insurgents first and a Political movement last, Which was furthered by the Nated Supremacist Movement, and Incredibly confused him when the Man himself stopped it. Even then the Juntas are the "True DRPA" According to Adrik. And while the removal of the caste system is a Noble goal, The PRA has already done that. and the Megacorporation are not threats to the Tajaran Freedom. that is Simply the DRPA trying to shift the blame and Despite the Revolutionary Ideals Adrik has noticed that plenty of prejudice is still thriving within the DPRA. PRA: While not Perfect Adrik believes this is the best chance for Tajaran Reunification, Believing that their Technology, Prosperity and Stability is a sign of this, And Growing up on a small farm benefitting off the state means he had a very high view of the PRA Before he Left Adhomai. He thinks that they should tone down the level of Surveillance, but He would also argue that this was Necessary...for a time. Access to Biesel's Unrestricted Media allowed Adrik to see some of the More Authoritarian Practices that the Government decided to act upon, and as a result his Fervour for the PRA, While still there has dulled significantly. Most of his wages go to his Family to make sure they can Keep paying the Social Harmony Committee's Fees. Something he begrudgingly accepts he can do little about
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