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Silar Hup's standard issue gear


mrimatool

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BYOND Key:

MrImATool

Character name:

Silar Hup


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Item name:

Hoff Stunner

Why is your character carrying said item to work?

Silar Hup's last occupation in the SC Navy was essentially an informant, he'd be placed in various SA military groups and be expected to report back on their progress and doings to his government. Silar did this for years but eventually was found out and he gave away valuable secrets meaning that he was no longer accepted on his home planet. He carries it to work because it's one of his last two remaining items from his planet, and he is more comfortable carrying and using it than the standard issue taser.


Item function(s):

Like a normal taser, I'd be fine if it had like one less round or something.


Item description:

A highly advanced Skrellian Stun weapon, it's often thought to be the father of the now standard issue human taser. Which was worked on by Skrellian and human engineers. The Hoff however is easier for Skrell to hold and operate because of being purpose built for Skrell hands.

Item appearance:

I plan on providing the sprites when/if this gets accepted. But for now think Asari/Salarian sidearms from mass effect


Additional comments:

If this item was to be accepted I would like it to only spawn if I was a HoS, Warden or Sec officer.


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Item name:

Skrell Confederacy Jumpsuit

Why is your character carrying said item to work?

Silar Hup's last occupation in the SC Navy was essentially an informant, he'd be placed in various SA military groups and be expected to report back on their progress and doings to his government. Silar did this for years but eventually was found out and he gave away valuable secrets meaning that he was no longer accepted on his home planet. He carries it to work because it's one of his last two remaining items from his planet, and he is more comfortable wearing it as it better suits his shape and accommodates his slimy skin.


Item function(s):

Like a regular security jumpsuit.


Item description:

A jumpsuit commonly worn by members of the Skrellian Confederation, it denotes the rank of Lieutenant with the Skrellian markings on the shoulders.


Item appearance:

I plan on providing the sprites when/if this gets accepted. But for now it's a dark grey jumpsuit with some blue furnishings


Additional comments:

Thanks for reading this :)

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So, a corporation with strong ties with Alliance and is under the jurisdiction of the Alliance is going to allow a known informant to work on one of its space stations?


First, there's an issue with the backstory involved. If Hup was found out to be an SC spy by the SA, he'd be charged with espionage and quite possibly treason. Now, your backstory seems to imply that he escaped back to his home planet, and was subsequently exiled from it, carrying only his uniform, etc. If that were so, would he really be able to escape back into Alliance territory and then get a job as a Head of Security on a NanoTrasen station, which is one of the biggest corporations in Alliance territory?


Now, this is also an issue I have with the jumpsuit in particular. Now, I understand that using real-life examples isn't the law of the land, but it helps to have some support that is grounded in real life. The United States Army dictates that duty uniforms (which I'm assuming this jumpsuit is) cannot be worn in connection with the furtherance of any political or commercial interest. Also, it cannot be worn when in off-duty civilian employment.


Formal uniforms, I can understand... to a point. But wearing your duty uniforms while on a civilian space station seems to bring across the image that....well, the SC is a presence aboard the Aurora. It's like seeing uniformed SAA members commanding the security forces, it's just a meh point for myself.

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You should read these first. http://aurorastation.org/forums/viewtopic.php?f=25&t=43


Along with that, no custom item jumpsuits because NT requires you to wear your uniform, and most surely wouldn't let you bring your own jumpsuit because of that, y'know? Falls under rule 1.

 

Right I'll get this all redone, I asked Skull about the taser when I thought of it, and he said "I'm not sure" I wasn't aware that it was literally against the rules.

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So, a corporation with strong ties with Alliance and is under the jurisdiction of the Alliance is going to allow a known informant to work on one of its space stations?


First, there's an issue with the backstory involved. If Hup was found out to be an SC spy by the SA, he'd be charged with espionage and quite possibly treason. Now, your backstory seems to imply that he escaped back to his home planet, and was subsequently exiled from it, carrying only his uniform, etc. If that were so, would he really be able to escape back into Alliance territory and then get a job as a Head of Security on a NanoTrasen station, which is one of the biggest corporations in Alliance territory?


Now, this is also an issue I have with the jumpsuit in particular. Now, I understand that using real-life examples isn't the law of the land, but it helps to have some support that is grounded in real life. The United States Army dictates that duty uniforms (which I'm assuming this jumpsuit is) cannot be worn in connection with the furtherance of any political or commercial interest. Also, it cannot be worn when in off-duty civilian employment.


Formal uniforms, I can understand... to a point. But wearing your duty uniforms while on a civilian space station seems to bring across the image that....well, the SC is a presence aboard the Aurora. It's like seeing uniformed SAA members commanding the security forces, it's just a meh point for myself.

 

Perhaps I should clarify, he gave up the information in exchange for a pardon. And I can see your other points about the uniform, I'm going to come up with something else.

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You should read these first. http://aurorastation.org/forums/viewtopic.php?f=25&t=43


Along with that, no custom item jumpsuits because NT requires you to wear your uniform, and most surely wouldn't let you bring your own jumpsuit because of that, y'know? Falls under rule 1.

 

...Except you approved someone who had a custom item jumpsuit that was literally a Sol Navy uniform...? When does this rule apply, exactly?

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That's for a detective role. Detective's don't have a specific jumpsuit.

 

They actually do, their investigator suit is specific to them and varies slightly from the FT/CSI's

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Note that "standard issue" refers to the equipment that is generally supplied to individuals in a particular group, especially by the military to members of the armed forces.


Which means, Silar Hup's jumpsuit was what was issued to him by the Confederate Navy. And rule one refers to what Customs would allow you to take onboard with you to work. You wouldn't apply for a clown car, for example, because it'd ironically be hard to fit onto the arrivals shuttle with everyone else.


To address IJ's point on the standard issue jumpsuit. That exception in the army does not apply if the uniform is a discontinued version or if it is stripped of any pips or rank patches, exceptions being the name and branch patch, I inherited my father's duty jacket and I've not had MPs look at me funny at all. So, no shiny shiny or patches.


However, at the same time, you would not be allowed to take home a X2 CEW from the armory of your post after being discharged. Protocol states the entire base would go on complete lockdown until the taser was returned, it's very difficult to miss even a nonlethal tool. So, no taser, sorry.

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Silar left the navy eight years ago a lot has changed. Also the little taser was his personal firearm, a standard issue in the Navy but one he was granted because he didn't work on Skrell installations. He worked on human ones. All of this is moot because I've got to change the app massively anyway.

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