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Emagging IPC's Directly


Colfer

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Posted

IPC's currently have a ridiculously long battery life that can last the entire shift and almost never need to charge baring certain extremely precise circumstances, this has made emagging unlocked APC's to hijack IPC's that charge from them effectively a forgotten feature that has no, or extremely niche and circumstance based use.

The suggestion here is to allow emags to hijack IPC's after a 10-15 second charge-up time, maybe using multiple charges of the emag in the process such as having the maximum amount of subverted IPC's being 4 per emag due to how many charges it consumes.

Posted (edited)

no thanks. if i don't have antag enabled it's because i do not want to play an antag. if someone emag'd the IPC i was playing i would just cryo. same with cult, and any other game-mode that involves forcible conversion.

 

i do not enjoy playing antag at all and if i was able to be emagged in this manner on something as common as an auto-traitor round, then that would be pretty fucking terrible. cult and vampire are, relatively speaking, much less frequent than tator.

 

i've never liked this feature to begin with, but you could avoid it by using the actual cyborg chargers themselves, however inconvenient. with the suggested amendment, there would be no way to avoid being emag'd and thus having your round derailed to play something you're not interested in playing. additionally, consider IPC heads of staff. on no other mode except cult or vampire (to my knowledge! correct me if i am wrong) is there another way to forcibly antag a head of staff. i already get held at gunpoint in my office or taken raider hostage enough on my CMO. I do not want to see 'hee hee me emag you' added into the mix. antag heads of staff are already painful enough on the few rounds they happen on, and i don't think anyone would want them on something as common as a traitor round.

Edited by Faye <3
Posted

This sounds about as enthralling as thralling. That is, not at all. I'm fine with the current e-mag mechanics of disabling safeties on mechanical parts to make them have more critical effects when heavily damaged.

Posted

This is very good feedback that I didnt actually think about and mostly agree with. I didn't realize that emags could disable safeties on mechanical parts at all, or really had any function when used on an IPC (unless you mean emagging parts pre-attachment, which wouldn't have much of an effect considering how situational that would be). I thought that emagging specific body parts to make them weak or non-functional all-together was only a feature on baystation as it wasnt obviously used anywhere else. If I had the ability to delete this I probably would under the feedback and new information.

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