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Job Idea: Manager


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Posted

So I took a look at the available jobs, and I noticed something that was semi-odd to me. If the head of personnel is supposed to handle both supply and service, why is there a quartermaster? Sure, it helps to manage the department, but all in all supply is pretty small. Miners and cargo techs, and they share an office to boot. So I wondered, why is there a Quartermaster, essentially command for supply, but nothing like that for Service? In theory this is the Head of Personnel, yes, but this would bring its own problems, such as it being a whitelisted job and definitely not having one every round. So, I thought that a Manager job would help - a Quartermaster but for Service, that will help with managing the bar, the kitchen, hydroponics, the chapel (if needed) and any eventual entertainment events. They could be in charge of the department's funds to order things from cargo, decide how much alcohol or meat is given out and what plants should and shouldn't be grown. Some extra benefits would be having a second command-lite role like quartermaster, since quartermaster is a single slot role and is easily taken, preventing others from taking it. And while we're at it, it would be a good opportunity to perhaps seperate the Service department from the Civilian department on the crew manifest. They have their own communication channel and everything, I'm not sure why it's lumped in with civilian.

Posted

i don't see the point of this. service is hardly it's own department in my opinion. the bartender or chef needs no oversight. the janitors don't either. i can't see any service player liking having someone tell them what they can and cannot do in their own kitchen / bar / chapel / garden. the quartermaster position works because cargo is centralized. service is not.

Posted

The NBT will come with a few Job changes.

One of the changes is a „Service Manager“ which will serve as a non-whitelisted management role.

Edit: Moving the topic to the archive.

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