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New Medbay


Frances

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I'm concerned at the distance between the full-body scanner, cryo, and surgery. As-is the distance between cryo and surgery can basically mean that if things go bad in surgery, the patient will definitely die. The five extra tiles is a huge deal, and it's way more than five more from cryo to surgery. Ideally you would want surgery to be near both of those.


There's already been several occasions where I had to operate on the table by cryo because it would have taken too long to go between cryo and surgery repeatedly. It worked once or twice, but most of the time if the patient needs cryo they just die because of the long distance.


This would only increase the problem. Perhaps introducing doors on the sides into the area with the scanner?


The accessibility of the sleepers is secondary; if time is a crucial factor, you use cryo instead.

I've always thought the existing recovery room would make a really nice CMO office; you can spy on who's coming in and leaving without taking up the front desk, and get to be in your office for things while still being available to immediately spot in-patients. The surgery prep can be the "recovery" area since it's rare there's a line to the OR, and when there is they're usually being held stable in cryo or in one of the sleepers. As it stands the recovery room is a place for doctors to go SSD.

I'm not so sure, the accessibility of the other rooms is pretty crucial, and you'd need to sacrifice something somewhere else to move the CMO office up to the front.

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Not to stop the combo and be a combo breaker, but doesn't the map look like from the bays default medbay now? Don't get me wrong, i am not accusing or anything, but if we are to have a new medbay, why not make the default medbay that baystation now has into Aurora? I seen it myself, and i really like it from the looks of it. It is big, has two surgery rooms, and enough cryos and scanning beds for multiple treatment at once.. This is of course my thoughts really.

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I'm concerned at the distance between the full-body scanner, cryo, and surgery. As-is the distance between cryo and surgery can basically mean that if things go bad in surgery, the patient will definitely die. The five extra tiles is a huge deal, and it's way more than five more from cryo to surgery. Ideally you would want surgery to be near both of those.


There's already been several occasions where I had to operate on the table by cryo because it would have taken too long to go between cryo and surgery repeatedly. It worked once or twice, but most of the time if the patient needs cryo they just die because of the long distance.


This would only increase the problem. Perhaps introducing doors on the sides into the area with the scanner? .

I just really don't see the use of it. People seem to want me to significantly change the layout because of a difference that is minor at best, and only applies in some very rare situations. If you have a patient that dies in medbay, it is generally not because it took five extra seconds to walk from the surgery room/scanner/whatever to cryo. There are ten million areas where you could cut time - getting the patient to medbay is already a wildly unpredictable process time-wise, and is dependent on a multitude of unpredictable factors, such as patients refusing to move themselves or running away, being stuck behind locked doors, or leaving injuries untreated (as well as your EMTs being flat out lazy or bad). You have doctors that routinely mess up surgery (all you have to do is follow a cookbook on the Bay wiki, yet I see patients being stuck in surgery for up to 30 minutes, and overall no, I don't see why people want to save these five extra seconds so much.


If you're saying you actually performed surgery on the table by cryo because you didn't want to do the walk between surgery and cryo, then, I don't really know what to suggest. There's still a table in cryo, so you can use it if you really really need it.

 

Not to stop the combo and be a combo breaker, but doesn't the map look like from the bays default medbay now? Don't get me wrong, i am not accusing or anything, but if we are to have a new medbay, why not make the default medbay that baystation now has into Aurora? I seen it myself, and i really like it from the looks of it. It is big, has two surgery rooms, and enough cryos and scanning beds for multiple treatment at once.. This is of course my thoughts really.

I like the Bay medbay (better than our current one by far imo), but we sadly can't use it because we have the /tg/station layout of engineering, not the Baystation one. Atmos is starboard, and eats up a lot of the space that Bay uses for its surgical ward, and some of the other stuff that medbay has. All I really took from Bay was the lobby and chemistry lab, but adding the full medbay layout would require us to rework engineering as well.

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I just really don't see the use of it. People seem to want me to significantly change the layout because of a difference that is minor at best, and only applies in some very rare situations. If you have a patient that dies in medbay, it is generally not because it took five extra seconds to walk from the surgery room/scanner/whatever to cryo.

If a patient who requires surgery dies in the medbay, it is often due to, well, the time in between surgery, the scanner, and cryo. Either they have liver damage which for some reason means their liver now produces sulfuric acid, and you can't get them into surgery in time, or it's internal bleeding, or some other thing.

There are ten million areas where you could cut time

Can you tell me? I'd sure like to know. I'm actually being serious here. As a medical player, I would very much like to know how to cut down time more.

getting the patient to medbay is already a wildly unpredictable process time-wise, and is dependent on a multitude of unpredictable factors, such as patients refusing to move themselves or running away, being stuck behind locked doors, or leaving injuries untreated (as well as your EMTs being flat out lazy or bad). You have doctors that routinely mess up surgery (all you have to do is follow a cookbook on the Bay wiki, yet I see patients being stuck in surgery for up to 30 minutes, and overall no, I don't see why people want to save these five extra seconds so much.

Because in the times when you do get critical patients, this is already a problem. This would mean that those patients are far more likely to die. The ones that can only stay out of cryo for a few seconds because they'll die almost as soon as they go out.


I frequently play medical. If there's a situation where the patient needs surgery to live, then, well, this is very important.

If you're saying you actually performed surgery on the table by cryo because you didn't want to do the walk between surgery and cryo, then, I don't really know what to suggest. There's still a table in cryo, so you can use it if you really really need it.

It's not that I didn't want to do the walk, it's that they would have died otherwise if I were not able to quickly bring them in and out of cryo on a VERY short notice. It's not wants here, or laziness, it's the fact that, well, they'll die way more. The distance from cryo, to scanner, then to surgery is almost doubled.


If you can only keep someone out of cryo for a minute at a time before they die, then that trip time matters. That time difference is now doubled. In this case, internal bleeding patients will be way, way more likely to simply die.


Sticking them on a table is still extremely dangerous and has a good chance of not working.

Not to stop the combo and be a combo breaker, but doesn't the map look like from the bays default medbay now? Don't get me wrong, i am not accusing or anything, but if we are to have a new medbay, why not make the default medbay that baystation now has into Aurora? I seen it myself, and i really like it from the looks of it. It is big, has two surgery rooms, and enough cryos and scanning beds for multiple treatment at once.. This is of course my thoughts really.

I like the Bay medbay (better than our current one by far imo), but we sadly can't use it because we have the /tg/station layout of engineering, not the Baystation one. Atmos is starboard, and eats up a lot of the space that Bay uses for its surgical ward, and some of the other stuff that medbay has. All I really took from Bay was the lobby and chemistry lab, but adding the full medbay layout would require us to rework engineering as well.

The current baystation medbay is actually far, far worse than our current one. It is huge, and you will not navigate it in time to give patients the treatment they need.

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What exactly prevents you from putting an unstable patient in cryo until they are stabilized, before operating on them?

When you can't keep them in cryo too long because they'll start taking damage in there faster than it can be healed?


Or in the case of internal bleeding, because they still bleed, and will bleed out in the tube. And when you take them out they start taking rapid damage.


There are many cases where someone might stabilize in the tube but they'll keep taking damage until you give them surgery. And now the travel time is almost doubled.

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There are many cases where someone might stabilize in the tube but they'll keep taking damage until you give them surgery.

It's something I've very rarely encountered if ever, and usually when it gets to that point, you were already fucked a while ago (bar for collapsed lungs, which are currently broken according to Skull).


I'd like to have other doctors' input on this, but again, adding more doors to the treatment centre is a minuscule change in comparison to simply walking through the supply room.

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I don't know if I want to squish the layout of the treatment centre, it's sorta all built around symmetry. The hallways are also no longer encumbered by roller beds, disposals and other stuff, so you should be bumping into things less often. I mean, Bay does it and it's not terrible. The fix you proposed works otherwise, though, so Skull might force me to add it. Not sure.

On the symmetry note, giving the scanning room a window/windoor barrier similar to what I suggested to genetics, with only moving some of the wall assets about, it would also allow for those mad rushing through storage to see that the path is clear and what gear is currently in there in a far wider range.


And it has been my past experience with medical that with treating wounded that do not need to be in a private room, OR, or any other specialised room usually fills up the halls when there are a number of wounded, or just people following severely wounded in. Help intent is no friend for someone pulling a patient on a roller, as such that person would create a one wide hallway spot for all doctors at that point, which has cause many an issue in the past with narrow arterial routes. Bumping into things were never the issue with narrow halls, it was players, and a two wide has managed to get easily congested in the past.

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Also if given proper care and cryo is not abused as a fix all, the distance between cryo and the OR is no issue. On the note of when things go bad being a reason, it isn't. If they are going that bad you are doing it wrong. Cryo is a lot less powerful than other methods possible, and is currently overused, making doctors use medical skill instead of stick them in cryo then move them to the OR should be a selling point.

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The treatment centre should be the place for any misc wounded that haven't been dealt with yet.


I'm currently looking at a round with lots of wounded in medbay, and people seem to be dumped in the hallway above the sleepers/scanner, cause there's no room for them.


Do you think simply having the treatment centre would help to reduce congestion?

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There are many cases where someone might stabilize in the tube but they'll keep taking damage until you give them surgery.

It's something I've very rarely encountered if ever, and usually when it gets to that point, you were already fucked a while ago (bar for collapsed lungs, which are currently broken according to Skull).


I'd like to have other doctors' input on this, but again, adding more doors to the treatment centre is a minuscule change in comparison to simply walking through the supply room.

Sounds good, fair enough.

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There's is nothing I hate more than having to run around the medbay to get chemistry supply's from storage. The chemistry window going into the lobby adds complete convenience. And when the only thing between you and storage is a wall is beautiful. I could cry. This needs to happen.

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-Bay's emergency telephone system

 

My concern with this on bay was that medical had more red phones than a nuclear missile silo. Was the sheer number of red phones toned down? As it stands, there was no way everyone in medical could possibly use all of them, so even with every staff member using them, there will still quite a few lying around, cluttering up the area.

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My concern with this on bay was that medical had more red phones than a nuclear missile silo. Was the sheer number of red phones toned down? As it stands, there was no way everyone in medical could possibly use all of them, so even with every staff member using them, there will still quite a few lying around, cluttering up the area.

There's only a few afaik. Two on the reception desk, one in surgery, and one in the CMO's office. I might give the treatment centre one as it's quite central to the department.

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Psychiatric Office

It's some weird hybrid of Bay's and our current one. I really liked the desk+wooden floor part from Bay, so I put it in. No more watercooler, sorry. (Hey, just go get drinks from the break room's soda fountain.)

 

While I love the desk, and you did seem to make it a little bigger, now it seems as though it will be even /harder/ to fit more than one extra person in there! D;


People tend to bring their friends with them often, surprisingly, and once I had a person and three of their friends come in. It was hard as it is. ;c


Also, I will miss the water cooler dearly... It helped RP, believe it or not.

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