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Xeno-friendly Anomaly Suits AKA "engspace_suit"


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Posted

Tired of having to wear a tight, unhandy suit that cannot hold your headtails? Annoyed that the only thing between life and certain death (or worse) is a suit that doesn't fit your feline ears? Had enough of having your reptilian snout crushed against a visor? Have no fear! I propose to you, the XENO-FRIENDLY ANOMALY SUITS!

To those unaware, the anomaly suits are non-void proof (as far as I know) suits that supposedly protect you from most if not all DIRECT dangers that anomalies could directly pose (besides teleportation), keeping you safe from radiations, bad psionic energies, etc. They are pretty neat! The problem? There's only one sprite, fit for humans, and if you play something else, then... It may look a bit off. Unathi will have their snouts poking out of the helmet, I imagine that the same would happen for Tajaras, and from certain angles, Skrells will have their headtails poking out... And I'm not even speaking of

So I decided to fix that and went ahead and edited the suit's sprite:

Xarcsuits.thumb.png.2f5e69e5cd50a066490255c3e3b8b14d.png

This edit features three new versions of the suit:

- The Tajara suit now features a Tajara tail, and little bits on top for the ears! The visor has been changed so that the muzzle can now fit.

- The Unathi suit features a Unathi tail and is comparable to the Tajara suit... The main difference being that the helmet appears smoother, flatter. This is for three reasons. One, there are no cat ears to cover. Two, it's to make it stand out and give it a smoother, more reptilian look (?). Three, it's to give more space for horns to be shown! Horns go through the helmet already, so instead of trying to hide them, which would be impossible considering the size of some, why not giving them more space to be visible instead? I'm sure it could be explained with the Unathi version of the helmet offering spots from which horns can go through and around which the suit can be properly closed.

- The Skrell suit is basically just like the human suit, although it should cover headtails now.

 

 

Now let's talk about the technical aspect. Here is the sprite:

AnomalySuit.dmi

Currently, the suit is actually called "engspace_suit", but I renamed it here. It features the human sprites, the sprites for when the suit is held, or not worn, at least, and the sprite for each species it has been edited for. The suit doesn't have to be cycled to be worn by anyone, I imagined that we could just have the suit have the sprite of the species that's wearing it.

Posted (edited)

This is actually pretty good.

Personally, I'd handwave the xeno-compatibility stuff and make it like some sort of vaccum-seal kind of suit. Although it'd just take some delay in putting on if you're non-human.

(like, fumbling with the tail-attachment, or the headtail compartment.)

 

F TO PAY RESPECTS FOR VAURCA PLAYERS

 

Edited by wowzewow
Posted
14 minutes ago, wowzewow said:

This is actually pretty good.

Personally, I'd handwave the xeno-compatibility stuff and make it like some sort of vaccum-seal kind of suit. Although it'd just take some delay in putting on if you're non-human.

(like, fumbling with the tail-attachment, or the headtail compartment.)

 

F TO PAY RESPECTS FOR VAURCA PLAYERS

 

Sounds good to me!

Also I didn't do anything with Vaurcae because I've NEVER seen one wearing one of these suits, and also the way they wear clothes confuses me. Perhaps later... Or if someone else does that.

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