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Increase Requirement for Blobs on Low-Pop


niennab

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Posted
4 minutes ago, Bejewledpot said:

I’m sorry but this isn’t really true. Sure, vines are a lot of clicking, but the only time vines can be a problem is when there’s only 1 person on the server. 
i think the point you’re missing is that A. You cannot reasonably handle a blob without an engineer. B. Blobs will get out of control really easily. And C. They’re a massive pain in the butt with the amount of destruction they cause. Even caught early, it can take 15 minutes to deal with one. If it vents a section or multiple sections, it takes even longer. I’m a pretty experienced engineer player, and i find blobs incredibly tedious because it takes so long to undo the damage. 
i think you’re also not really giving credit to the fact that even pointing and firing the emitter at a blob is time consuming. A believe it was about a week and a half ago, i was handling a blob in the starboard wing. And it took about 7 minutes to cut through 6 tiles of vine and the core. And it’s not like you can busy yourself with fixing the breech or doing repairs in the meantime. You have to wait for the emitter to do it’s work. 

Maybe I should time it, but from my experiences blobs still grow extremely slowly, even slower if there's stuff blocking their way that they have to break through. I frequently destroyed them alone rather easily, since all you have to do is stay at a distance and turn on one emitter. Sometimes two, if I joined into a round where it already grew out of control. It certainly can grow to be a challenge, but it doesn't happen as quick as implied from what I've seen at all, and I frequently staff lowpop rounds.

In some circumstances, sure it can take a while to secure a good position for an emitter, but I couldn't really say It's usually time consuming unless there's reinforced walls in the way. The only factually true point here to me is that it needs an engineer to handle it.

Posted
7 minutes ago, WickedCybs said:

Maybe I should time it, but from my experiences blobs still grow extremely slowly, even slower if there's stuff blocking their way that they have to break through.

Huh. I’m usually dealing with really aggressive blobs that regrow really fast. Like, maybe 1 in 4 emitter volleys won’t go through at all, because it’ll regrow the shielding mass before an emitter shot can go through

Posted (edited)
31 minutes ago, Omicega said:

 

Accidents happen. An event that is formed around 'be perfect or get fucked' is not a good event.

Kindly read the proposal as well. It has been made clear as day, and by multiple people no less, that this would be to improve blobs on lowpop. The suggestion would not impact the hours that you play.

31 minutes ago, Omicega said:

nobody is really going to care if you just go back to your previous chairRP.

Regardless, this remark is the only thing that needs to be highlighted to make your perspective clear as day. If you aren't interested in a high roleplay setting and would instead choose to downplay genuine, earnest and interesting writing between multiple parties, and want to focus on mechanics, then another server might be better for your play style.

Edited by niennab
Added quote at top since messages came in before I saw them
Posted (edited)
16 minutes ago, Bejewledpot said:

Huh. I’m usually dealing with really aggressive blobs that regrow really fast. Like, maybe 1 in 4 emitter volleys won’t go through at all, because it’ll regrow the shielding mass before an emitter shot can go through

That happens, though eventually the blob tires out so to speak and you get more hits on the core. It's probably more apparent here though, considering we're in narrower spaces.

15 minutes ago, Bejewledpot said:

Though now that i think about it, i remember blobs being way easier to deal with than i find them now when the server is at higher pops. Back when i played highpop

It definitely helps it goes by faster. In the past and even now, I usually see the pattern of two engineers dealing with it, and then the rest of the department helping with the aftermath if needed. I'll say, generally I tended to have the RFD so the main thing was filling a room afterward. 

Blobs themselves are unchanged since they were nerfed to be less resistant to burn damage maybe two years ago maybe? Not exactly sure when.

Edited by WickedCybs
Posted
19 minutes ago, Omicega said:

I don't think the latest band of lowpop players should neuter a ship event for everyone, and I think the threat it poses is already being overblown as long as you have one engineer on the manifest.

If you reread Nienna's initial comment you will see that they requested that the blob spawn be retuned to account for player count and department presence - it has nothing to do with eliminating blobs across the board, or 'neutering' a ship event. As someone who plays during these hours and also plays an engineering character with regularity I only want more opportunities to RP that are not disrupted by events that weigh unfavorably on low player counts. I fail to understand how you can justifiably make these arguments that there isn't an issue when you admitted that you do not play regularly during these hours and thus don't witness the inconvenience firsthand, and I don't really appreciate that you're trying to otherize players during these hours by using words like "chairRP" to detract from our desire to simply enjoy RP without round-destroying events (on an HRP server), and insinuate that a "band of lowpop players" have it out for the remainder of the community. It's unnecessary. 

Posted (edited)
10 minutes ago, WickedCybs said:

It definitely helps it goes by faster

I meant more like, the blob just dies faster on highpop. Compared to the low pop rounds I’m playing, where it takes what feels like ages. And I’m not doing anything different, we used just one emitter back then too. 

It’s just what I’ve noticed dealing with blobs in the past few months. That they just seem tougher to kill and are much more aggressive/grow faster and are slower to kill. Not really harder, it’s pretty simple. Just time consuming Y’know?

Edited by Bejewledpot
Posted
19 minutes ago, niennab said:

Regardless, this remark is the only thing that needs to be highlighted to make your perspective clear as day. If you aren't interested in a high roleplay setting and would instead choose to downplay genuine, earnest and interesting writing between multiple parties, and want to focus on mechanics, then another server might be better for your play style.

6 minutes ago, Sycmos said:

I don't really appreciate that you're trying to otherize players during these hours by using words like "chairRP" to detract from our desire to simply enjoy RP without round-destroying events (on an HRP server), and insinuate that a "band of lowpop players" have it out for the remainder of the community. It's unnecessary. 

I actually don't appreciate that you're taking the term 'chairRP' as some sort of slur. You're presuming me to be acting in bad faith here -- I enjoy my own chairRP with other players on extended or otherwise low-intensity rounds all the time. You're the two choosing to construe it as a barbed comment; you're either doing something of substance on Aurora, or you're AFK, or you're chairRPing. If you want to take that as some kind of veiled attack on your playing preferences -- I don't care, that's your prerogative, but please keep it to your own thoughts or somewhere more private where you aren't using it to slander me.

You can address the rest of my concerns without trying to paint me as some kind of high-roleplay hater, thank you, although I get the sense now that I'm being brigaded on account of some perceived chink in my armour.

Posted

The thread has served its purpose and Gem already posted a potential solution. Any further discussion isn't really relevant at this point as it's just repeating earlier posts, in an unfortunately increasingly hostile way.

1 hour ago, Gem said:

a PR has been submitted fixing blobs spawning with no engineers active. it doesn't enforce a minimum population requirement, but scales with how many engineers are active.
https://github.com/Aurorastation/Aurora.3/pull/14614

Here's Gem's post for reference.

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