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Omicega

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  • Birthday May 6

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    omicega

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  1. I can't agree with this more. Please revert this change -- I've been using spacebar as my resist key for years. At the very least, you could make it not totally override my keybind macros and just set both things to occur when I push it, instead of forcing a key binding on me I didn't even want in the first place.
  2. One of the best, most consistent, and highest-quality roleplayers on the server period. There are few people who deserve the command whitelist more.
  3. This is from a Discord that @La Villa Strangiato created and runs too, as I understand, so I guess that's even more funny. I can't really reiterate my +1 any more strongly, but I guess my concerns beyond that should be obvious.
  4. I have had very limited interactions with you in-game and essentially none outside of it, but despite that I feel like I have to say your responses are so on-point with what I would have written if it was my app that it's almost uncanny. I like the idea of smaller arcs like your service-centric one, I love that you highlight the diversity of origins as a massive strength of human lore in particular, and even your favourite and least favourite areas of the whole area of human lore essentially line up as well. At some point I'll try and come up with some questions I'd like to ask, but I'm really just making a short post here now because it's quite late and I don't have the time to write a full one, but if I don't post at all I'll forget entirely. Suffice it to say that I really like your answers. If you're at liberty to share around and show that language lore addition/rework thing you've mentioned, I'd love to see that as well.
  5. Out of respect for the OP, I'll avoid discussing any merging of the two jobs, although I do think it would by and large kill several birds with one stone. Moving on: Atmospheric technicians had to co-operate with engineers or command to get their hands on insulated gloves for years before the PR and the server didn't burn down. I see a lot of talk about lowpop, and while I'm aware it is a different world entirely from what the server 'normally' operates like, I think the insinuation that atmospheric technicians have some intrinsic right to function there any more than a lone hydroponicist, journalist, or security officer would is missing the point entirely. You aren't an engineer -- you're an atmospheric technician. Just being in the same department shouldn't afford you a right to fulfil essential engineering duties any more than playing an off-duty engineer in the same server conditions would entitle you to break in and set the reactor up either. If you want to have the power set up, you can always just play an engineer instead -- or you can join as a maintenance drone then respawn, or have an AI do it, or just wait for an engineer to show up in the same way that highpop rounds sometimes have to. I'm not sure whether engineer/atmos technician is considered an acceptable jobhop in the same way that security officer/investigator or bartender/chef is, but if it is then that's another solution. You'd need to ask staff on that, though. The bottom line is that the part of the PR I reverted was never meant to be merged in the first place. It makes the revenge PR (and it is a revenge PR) to remove pipe wrenches look pretty silly by comparison, even though I don't necessarily disagree with or care about engineers losing pipe wrenches. It's just a false equivalency. I wouldn't really be averse to seeing atmospheric technicians get access to the supermatter reactor (and only the supermatter, not the INDRA) as some kind of halfway house here. That way, they can do whatever they need to do in order to make lowpop rounds functional without deconstructing the technical storage airlock to grab the gloves in there, and when things get higher in population they can go back to asking engineers for spare gloves. I'm aware maintainers have blocked atmospherics regaining SM access too, for some reason, but that's a discussion to bring to them and not to me. As a final note, I'm open to hearing how giving atmospheric technicians gloves by default doesn't essentially powercreep engineers from a mechanical standpoint. The RFD-P is a piece of equipment that engineers just cannot get outside of a funky warehouse spawn or research building one (if they even can?). There aren't any spares; each atmos tech only gets one each, so with them having insulated gloves as well you essentially now have engineers with extra equipment that can, at the snip of a single wire, go anywhere engineers can and do anything engineers can do, except with an objectively better range of equipment. We could add RFD-Ps to the engineers' lockers as well, I guess, but then we're approaching a question the OP asked me specifically to avoid. I don't really think IC regulations solve anything, especially the funky little CCIA ones that live on their own wiki page. They're mostly just 'gotchas' that get pointed at every once in a blue moon, and are otherwise woefully out of date and mostly irrelevant even on highpop rounds. On lower pop ones -- good luck having anything listened to or adhered to with minimal security and no command. If there isn't already a mutual understanding that people should stay in their lanes where these things are concerned, then there's no real hope of a regulation to point at doing anything to sort it out. Maybe that's too cynical, but those are my thoughts on it. If you have something to say, I'd appreciate it if you just came out and said it rather than went about sniping across my bows. I'm happy to chat with you about my motivations either here or on Discord if you prefer, but I'm not going to sit back and just tolerate your passive-aggression, and I'd ask staff to keep a particular eye on it in future if this thread goes any further.
  6. Reporting Personnel: Maria Faraci Job Title of Reporting Personnel: Engineer Game ID: cqm-cfSY Personnel Involved: - Maria Faraci, Engineer -- Victim - Reem Faladay, Atmospheric Technician -- Offender - Suii Yuieez, Warden -- Offender Secondary Witnesses: None that I want to call. Real Time: ~15:00-17:00 GMT, 19/10/2023 Location of Incident: SCCV Horizon -- main elevator & engineering department Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [] - Other Overview of the Incident: On a recent shift with myself and technician Faladay alone in engineering, I decorated the elevator with the Callistean flag (and attached ASSN ensign) after setting up the ship's reactor for a high-power, experimental output which requires frequent oversight. While this was ongoing, technician Faladay made clear her intention to modify the standard thruster setup of the vessel, but failed to provide me with a written consent form as per standard ship procedure: This is a violation of standard operating procedure, and I did not offer even verbal consent. Even if the modification in question wasn't considered to be 'large-scale' (and I would argue it is), I was never formally consulted regarding these modifications. Not long thereafter, the same technician and others began harassing me for my elevator decorations, demanding to know who painted it and thereafter decrying it as 'vandalism' and 'graffiti' and attempting to have it removed. I refused and stated my case for my refusal -- warden Yuieez initially provided verbal assent to this and agreed to drop the matter, but was later once again incited into trying to pursue a vandalism charge and removal of the artwork in question by crew. I can only assume they succumbed to peer pressure in this regard, and despite my efforts to prevent the removal within the boundaries of ship regulations, my refusal to cave to this harassment was sabotaged by a necessary period of SSD in a quieter corner of the ship, during which a paint gun was eventually recovered by the pair and put to use wiping the elevator clean. Upon waking, I asked another officer, a generation-three Havoc unit with serial number 486F726, if I had been formally charged with any violation (of which I would not have been aware due to suffering from SSD at the time), to which it replied 'no'. My permanent record also remains clean, so I am at least not asking for any mistaken charges to be struck from my record as warden Yuieez did not overstep himself in this regard, at least. However, in light of not being charged with any formal violation, I contend that I am the victim of harassment carried out by means of warden Yuieez taking it upon himself to distract me from my ongoing, experimental work on the INDRA over the trivial matter of artwork he and others took a personal dislike to. I would like the matter to go to higher arbitration by Internal Affairs and for a proper charge to be levied against me if deemed necessary; otherwise, I claim undue harassment and misconduct on behalf of warden Yuieez in addition to the regulatory violations already claimed against technician Faladay. Submitted Evidence: I don't have a recorder at hand most shifts and no paperwork was filled out by anyone involved. I am happy to be interviewed to give my side of events in further detail. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: No, because there were no heads of staff or superiors available for the duration of the entire shift. I don't consider bridge crew to fall into that category and did not try appealing to them -- one was a corporate synthetic and the other was apparently close to one of the offenders, anyway, so I would not have trusted either to arbitrate. Actions taken: I tried reasoning with the warden as detailed earlier, but they later became uncooperative and unwilling to back down once I refused to acknowledge their warning as unfitting due to the lack of any regulatory breach. This is, in my experience, quite common with on-board security when left without appropriate oversight by a head of department. Additional Notes: With precious few exceptions, staff on this shift banded together in a show of bullying, harassment, and obvious prejudice against Solarian crew that I have rarely seen even in the worst of the Horizon's trouble with rogue elements of the Alliance military. I am only highlighting the two most visible offenders in this particular instance of petty instigation.
  7. If a security player played to win the same way it feels like the average medical player does these days, that department would have been wiped clean years ago. There has been serious skill creep and feature creep in medical over the past one or two years. Back through 2021 and the early parts of 2022, I felt a lot more casual (and pleasant) to play. We still had brainmed (that really hasn't changed too much, has it? Or maybe I'm misremembering), but the RIG didn't see the light of day except on blue or above, the IV drips didn't hold super-EPPs, the auto-compressor was good for keeping blood flowing but would never restart the heart, and a ton of other things I either can't recall or can't be bothered to keep listing off. Jump forwards to 2023, and the department has been ultra-streamlined unlike any other. It's the new norm for experienced FRs to keep sensors visible at all times, no matter where they are on the ship; shoving shit into medkits (recently nerfed!) and using a handheld duffel has reached the point where anyone can carry half the medical bay on them like they're gearing up as a CM squad medic, while also freeing up the back slot to strap the RIGs (there are now two of them) on straight from 00:00, every round straight. Medical has been absolutely festooned with new toys and ways to save people, but I think the impact all of this has on antagonists and their playability is generally overshadowed by security as the more obvious, active bogeyman against getting any gimmick off the ground. I can't speak for how the player culture feels in 2023 as I haven't really touched the department since I felt it slipping away from the old, more relaxed vibe I used to enjoy. If medical players really are bitching at and shaming one another for not being glued to the sensors 24/7, then maybe the feature should finally just be cut entirely so nobody has to deal with that anymore. All I can say on top of that is that as someone who's played a shitload of security, I can count the number of times a medical player has found me on sensors on, like, one hand. The vast majority of the time if I get a paramedic on me, it's because they either knew something was up from unrelated context clues, or I specifically called for help with a location, or I tipped them off beforehand with a trip past medical's lobby or a PDA message or something. A complete removal aside, @ImmortalRedshirt has some interesting suggestions. I'd keep the vitals sensors and remove location tracking, though.
  8. I worry that some of this is too direct for Aurora's very delicate tolerance for confrontation, but some of these replies aren't really sitting well with me and I had more to say anyway. I should probably clarify and follow up with @Dreamix's post mentioning hornyposting that it's not just the sharp, snipey atmosphere that annoys me about the Relay. Even when it's at its most 'friendly', I really shouldn't have to trawl through so much weird, horny content whenever I get @ed -- or got @ed, I guess, since I haven't been in there for ages now. I have thin hopes that a merger might fix that, too, since again I think this kind of stuff only gets so far out of hand because it's one step removed from the public-facing areas of Aurora, but maybe this is a separate issue I should just complain about on its own if I don't want to see 1000 posts about the funny boykisser fox. You can't expect anyone to take you seriously if all you're going to do is make vague allusions to some unknowable trauma that apparently, for some mysterious reason, only affects the main Discord and not the Relay server. If it really is that serious, whatever it is, I'd suggest you stop trying to be so subtle about it in public and take it directly to staff so it can be addressed. You aren't helping anyone by trying to express the strongest possible opposition with the weakest possible evidence, least of all yourself. Sorry, but this, to me, is verging on open hypocrisy now. Don't you think you contribute to this in some way yourself, both on the Relay itself and on the forums, etcetera? It's bizarre for me to see something approaching support coming from your corner. I don't like that the format of a forum thread allows you to jump in and take up a stance like this while brushing past the core issue. Like I said, it's been some time since I was in the Relay, but I remember the pithy comments whizzing around like bullets pretty vividly, and I'm a little tired at having to pretend like it's not an open secret where at least some of them are coming from. I'm interested in what you think would change with a merger of the two servers or, at the very least, some kind of tightening of the Relay's standards.
  9. The Relay OOC channels are one of the more unpleasant things about Aurora and its community. I don't know if it's just the extra degree of separation from the main Discord that makes people swarm all over it, or if it's just the proximity of having it to the Relay itself (which is quasi-IC even on its best day), but they are a consistently unpleasant environment that I consider having helped drive me onto an extended break more than once at this point. It feels like it's just a neverending treadmill of cliques warring with one another over the same attention-seeking treadmill, honestly, and it's pretty stifling to try and engage with it without getting embroiled in any of this. In hindsight, I probably should have sent my issues with the place in as formal complaints to staff at the time, but having been out of the thing for a while now I don't really regret it. The passive-aggression level perpetrated by some users who are consistently rude and dismissive in a very indirect, vague way so as to avoid getting struck for overt hostility is suffocating. I know a couple of them picked up forum bans recently for trying to spill similar behaviour over into this environment, but I am skeptical that anyone on Aurora really cares about a forum ban in this day and age, so it's more of a symbolic slap on the wrist than anything else. The main issue is that everywhere on Aurora is dead for OOC discussion except for the Relay server, and that creates a lot of problems trying to stay in touch with the community in general if you're not willing to tolerate this kind of sly, snipe-friendly atmosphere any longer. Maybe merging Relay OOC with the main Discord would help combat this, I don't know. At this point, I'd say it's worth a shot. I don't really enjoy being disconnected from the general OOC pulse of Aurora these days, but trying to build a case to combat the sheer level of passive-aggression that permeates the place is a frustrating task even on my best days, since it's all so heavily contextual I'd need to make a video essay at this point in order to feel like I have a leg to stand on. At the very least, having the politicking and general bad atmosphere pushed into the public Discord itself might encourage behaviour to improve, since it's less 'invisible' to anyone not already neck-deep in the Aurorastation rabbit hole. I regret even having to word this post the way I do, since I realise a large part of it exhibits the same kind of indirect behaviour I'm literally in the process of complaining about, but I'm not really looking to incite a direct flame war since I know that ends badly. This is an issue I feel kind of strongly about, though, to say the least.
  10. Yeah, but this doesn't really matter to most people. The harsh truth is that nobody really cares about the ramifications of mocking John McAntag being removed from the round because they just want to get back to what they were doing before. Again, the public cyborgification isn't an asset for them; it's a source of frustration and they want it to be over and done with as quickly as possible. In fact, from that particular perspective, the antag themselves is arguably 'at fault' for thrusting the issue into the spotlight to begin with, so they catch all the flak for that as well. To not go totally off topic and volunteer my personal opinion on cyborgification, I think cyborgs in general offer next to nothing to the server and that extends to their background lore as well. There's a reason I was delighted to see the remove cyborgs poll pop up a while back and very disappointed to see it fail.
  11. It might just be rose-tinted glasses, but it did feel like this used to be the case a bit more. The setting shift from the Aurora (which felt far more megacorporation-centric to me, actually) and its associated nine-to-five workday communter roleplay with a heavy corporate background, towards the Horizon where it's now a bit like Star Trek-lite with big guns on the ship and a grand, galaxy-spanning backdrop has paradoxically resulted in a shift away from a more grim atmosphere regarding the setting and the circumstances of our characters' employment. Maybe I'm just insane for thinking that way, but there has definitely been a marked change in the overall 'feel' of characters since we moved onto the Horizon, and it's gone the opposite way from how I would've expected it to. I feel like there's more slice-of-life and lower-stakes roleplay being shown by characters than ever before, in spite of the fact that the setting is now entirely at odds with it (no Mendell City background elements to bounce roleplay off and the general limitations of what you can justify as recreational activities outside work hours when you live on a ship). This also explains why people very quickly lose their patience for showing sympathy to antags winding up on the cyborgification chair -- you're going against their preferred narrative of a much lighter universe by forcing the cyborgification issue into the spotlight, so the natural reaction is just to hit you with 'okay, antag' and go on with their day. Part of the issue is that it's kind of depressing to play characters with the constant threat of living in a shitty universe hanging over them, to be fair. I can't really blame people for it; I think it's partially a symptom of Aurora being essentially the last option for HRP no matter what, so you have people of all stripes trying to carve out what they can from the setting on offer.
  12. I don't play security at all anymore but you must be joking if you think it's in any way difficult for a smart vampire to get their hands on a lot of blood. The only reason the antag type ever got stigmatised as a weaker one is because it's always been heavily played by clueless hub players with no idea how to weaponise Aurora's anti-metagaming rules. They run out of blood 30 minutes in and hulk out. By contrast, Evan plays antag rounds like it's his part-time job and knows exactly how to draw the full potential of veil walk out by fuelling it with enough blood to open his own hospital. Don't kid yourself that it's in any way difficult to reach a point as vampire where security physically cannot stop you unless either you want them to, or suddenly suffer from a critical dose of skill issue.
  13. The surgeon/physician merge should have passed its poll and it's criminal that it didn't. I think that was a much smoother solution than proposing the same thing for pharmacists and physicians, personally. There's no large burden of knowledge added to the physician job like Rooster points out -- you wouldn't have to learn a million trillion efficient chem recipes, you'd just need to learn minor variations on the surgeries that physicians already know. Merging the two jobs into one four-slot role would help solve the job bloat and, with surgeon being added as a physician alt title, still allow people to express a preference for taking priority when it comes to surgical cases.
  14. I think you're wrong. Nobody does RCON in its current state because it's fiddly and annoying to set up, but frankly I don't think any engineer has any obligation to actually do it for you or anyone else. The only people who get regularly shocked are greytiders from the hub or engineers who forget to slip on their insulated gloves. Making it easier would definitely make it more likely that people will actually do it for you, but I have never done RCON unless specifically asked to when I play engineering and I object to the idea that it's now bad mannered or negligent towards other players to leave it as-is. Your comparison is a little misleading too, in my eyes, because I usually see RCON configured at 150k-200k per SMES. Even with all that on board, I think the cap on burn damage is already super generous. Broadly speaking, I think a lot of Aurora's gameplay has moved towards being too 'impossible to fail' over the past few years (throwback to when the supermatter literally didn't need to be started because the roundstart power lasted through the whole round, lol), but while I'd normally say this RCON change is another step a direction that looks to remove any and all mechanical interaction from engineering, I also don't think that typing '150000' out manually twenty times every single round constitutes any actual gameplay, so making it a simple one-button press would be a welcome change. I don't think engineers should be required to press it or soft-shamed for not pressing it, though!
  15. The way you defend your points and talk to other people practically drips with condescension. I think you should look into reviewing your overly verbose writing style and inherent passive-aggression first, then focus on trying to engage with people in a way that isn't immediately and obviously dismissive -- then think about trying to apply for a dev position again. I don't deny that you're good at coding and have more than adequate credentials for the job, but every post you make here, in other threads, or on Discord only serves to reinforce your display of that same attitude problem people keep telling you about.
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