Captain Gecko Posted September 9, 2022 Share Posted September 9, 2022 What the title says. Currently, playing an alien species (I only have the Unathi WL, but I assume that this works like this for other species as well) as a consular gives you adequate gear, which is nice. However, said gear only goes for one "power". In other words, as a Unathi for instance, you will be dressed as a Unathi from the Hegemony, have a Hegemony handgun, and recieve a fax from the Hegemony, this doesn't change if you play a Hegemony Unathi, a Dominian one, or even something else. These can be ignored when we play, of course, yet, that doesn't mean that we can't change it. Now that we have origins, however, we could defintiely set it up so that it adapts to these. It would take some work on our side in the lore staff, to properly list and see what each roles would get, but in any case, I feel like this is something that would definitely make Consular work even more interesting than it already is, both to the characters in such a role AND to those they roleplay with. Link to comment
Alberyk Posted September 9, 2022 Share Posted September 9, 2022 The consular is not tied to species, it is tied to citizenship. Also, making it tied to an origin would cause a lot of other problems. Link to comment
Captain Gecko Posted September 10, 2022 Author Share Posted September 10, 2022 Uh damn, my bad then. Link to comment
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