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Make consular gear tied to origins and not species


Captain Gecko

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What the title says. Currently, playing an alien species (I only have the Unathi WL, but I assume that this works like this for other species as well) as a consular gives you adequate gear, which is nice. However, said gear only goes for one "power". In other words, as a Unathi for instance, you will be dressed as a Unathi from the Hegemony, have a Hegemony handgun, and recieve a fax from the Hegemony, this doesn't change if you play a Hegemony Unathi, a Dominian one, or even something else. These can be ignored when we play, of course, yet, that doesn't mean that we can't change it.

Now that we have origins, however, we could defintiely set it up so that it adapts to these. It would take some work on our side in the lore staff, to properly list and see what each roles would get, but in any case, I feel like this is something that would definitely make Consular work even more interesting than it already is, both to the characters in such a role AND to those they roleplay with.

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