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Permanent station time (no more 12:00 roundstarts)


Frances

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Posted

Summary: Synchronize the Station Time clock to the server clock, instead of the round clock.



Description:

One thing I never liked about our server is that although we're working to create a persistent universe, the same round repeats 6-7 times per day. And while it's easy to handweave that, RP-wise, I always thought it would be a cool addition if we could actually get the sense that time is relevant, rather than having every round start at 12:00 and play out the events of an afternoon.


You could actually have timed breaks, timed events, stuff like everyone meeting for lunch at noon or slowly coming in in the mornings and sleepily grabbing breakfast at the kitchen. Working during dead hour would actually have the "feel" of running a night shift on the Aurora, rather than just being on a particularly empty day shift. People who play during certain timezones would actually have characters working the same "shift" every day, instead of simply coming up certain days (for example, you'd know character X. usually works starting at 7:00 PM station time, instead of coming every few fictional "days".)



How easy it is to implement:

Since we already have stationtime and roundtime as two separate counters, it should be fairly easy to change the stationtime variable if we can extract the server time somehow. The only possible challenge I can see would be if any events worked on stationtime rather than roundtime, such as book checkout timers or idk what else. Any of those would have to be recoded which *could* be quite a hassle.

How big of a change it would be:

Pretty big, though it depends how much people are willing to roleplay it. Generally, I've seen the community adapt very easily to these changes - it'd be nice to have the chef serve different food depending on the time of day, people having meetups in the bar in the late evening, and being able to work an actual night shift.

Posted

That sounds..... Really fucking epic. And actually, before anyone starts the argument of mid round joins being bad or unrealistic. On my job, we have shift slots every 15 minutes, albeit our schedule manager tries to do hourly starts. But it still backs my point up. :)


I would love to see this change.

Guest Marlon Phoenix
Posted

This would be really sexy and I sorta do this already.

Posted

I must admit. I actually have wanted to do this forever, so it syncs to the nearest 30 minutes, but. I just haven't had the moment to push it. Apologies.

Posted

I believe I brought this up in OOC at one point. Scopes said there'd be an issue with continuity.


It's pretty much already implied that all of the rounds you play in one day, in terms of canonized interaction and etc, are considered one canon shift of the day.


You essentially lump everything that could be canon and is non-antag/fuck-up related into one shift, if I recall Scopes' reasoning from that.

Posted

I can half see what you are saying Delta, but not sure if I agree that it's an issue)


Also raises the question of how repairs happen so quickly, or why you come straight back if you just left. BUT that can be solved by a mix of suspension of disbelief, IC Decisions (Staying on station instead of transferring, cryostasis, etc) and using different characters. (If anything this will encourage different characters. :D)

Posted

People that are planning to stay for multiple shifts would simply stay on station.


Instead of being an "everybody get out", the transfer shuttle is simply a shuttle that ferries people whose shifts have ended.

Posted

That's an interesting concept as well, actually. People who want to log off or something go to the shuttle. Those that are 'staying behind to do their jobs', stay behind.

Posted
People that are planning to stay for multiple shifts would simply stay on station.


Instead of being an "everybody get out", the transfer shuttle is simply a shuttle that ferries people whose shifts have ended.

Which is what I'm saying. Seems cool and IMO could add more RP choice/depth/whatever. :)

Posted

Eh, I dunno. I'm kinda neutral on it, it sounds alright but I also kind of have the issue with continuity, but I guess it's not that huge.


Leaning on "I don't know, I don't care. Do it how you want, I'll manage."

Posted

Most people seem to think that an ERT always comes to the station after every shift (no idea how that started, but a "Clean up crew" thing might make sense, clear out SSDS, clean the station, do the lights and such) why not say that "Oh, the clean up crew is given RCD things to fix the station faster and more efficantly." in response to how the station is reapired so quickly.

Posted
why not say that "Oh, the clean up crew is given RCD things to fix the station faster and more efficantly." in response to how the station is reapired so quickly.

The station being blown up by anything more than small breaches is rarely if ever canon, as it tends to be due to antags.


If people really insist on keeping large damage to the station canon (for example the Vira de Santos arrivals bomb), it could simply be handweaved as having happened at a different time in the continuity of the timeline.


I don't think the station would be repaired within a day, either. Yet we can ignore that just fine already.

Posted

Yeah, that sounds al- HEY NOW.


Jokes aside, I did sort of make that canon. It was part of her required EOD training program.

Posted

I just thought of something actually, would this also not imply that each round is the same day? I mean, I think we already do that, since we just use the real date on the forms, but wouldn't that make it kind of hard to explain why X would have two shift right after to each other? The obvious solution would be, oh, nevermind, its a different day, but wouldn't that defeat the purpose of the whole suggestion in the first place? Or may haps Im just looking to far into this, in which case, you can just tell me to shut up.

Posted
I just thought of something actually, would this also not imply that each round is the same day? I mean, I think we already do that, since we just use the real date on the forms, but wouldn't that make it kind of hard to explain why X would have two shift right after to each other? The obvious solution would be, oh, nevermind, its a different day, but wouldn't that defeat the purpose of the whole suggestion in the first place? Or may haps Im just looking to far into this, in which case, you can just tell me to shut up.
Double shifts?
Posted

The word "continuity" on this server kind of makes me titter like a schoolgirl to begin with. If we stick this change in we'll do what we've always done - take the parts we like, throw out what we don't, and call it another page in our multi-author space novella.

Posted
I believe I brought this up in OOC at one point. Scopes said there'd be an issue with continuity.


It's pretty much already implied that all of the rounds you play in one day, in terms of canonized interaction and etc, are considered one canon shift of the day.


You essentially lump everything that could be canon and is non-antag/fuck-up related into one shift, if I recall Scopes' reasoning from that.

 

I may have been the one to l that in another thread and in OOC. If Scopes thinks like that too then that's awesome so I'm not the only one.


Skull's post made me very excited.

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