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Nauticall - Command Application


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BYOND key: Nauticall

Discord username: nauticall

Character names

  • Seoyeon Park (Chief Medical Officer-hopeful)
    CMO character I intend to play for the trial.
  • Leslie Asoya (Physician)
    Mendellian clinician and physician who spent the first half of her career pampered in a District One hospital. Caffeine addict and perpetually sleep-deprived.
  • Lina Santoro (First Responder)
    Semi-experienced and introverted Assunizoni paramedic and devout Luceian with a strong interest to learn about the wider universe.
  • Linnea Bergsdottir (Engineer)
    New Gibson Undirstad former reactor technician and current Horizon engineer. Tomboyish, outgoing, brash, and an avid partygoer. Loves Vaurca.
  • Astrid Sorensen (Surgeon) 
    New Gibson Ovanstad surgeon. Sassy and confident. (Also, tragically underdeveloped.)
  • R4NGER (Robot)
    Not much to say about them besides the fact that they’re a robot. Helpful.

How long have you been playing on Aurora?
About two months now, give or take.

Have you received any administrative actions? And how serious were they?
Not that I know of. All bwoinks I’ve had were just responses to me asking stupid questions.

Please provide well-articulated answers to the following questions in a paragraph each.

What do you think the OOC purpose of a Head of Staff is, ingame?
Heads are there to regulate round flow. They’ve got both hard and soft power to influence the round in a far greater way than the standard staff, and as a result, should do their best to make the round enjoyable for everyone involved. As people always say, command staff have a degree of authority to be able to destroy an antagonist’s gimmick on the spot, and it subsequently leads to the round becoming glorified Extended for the next hour and a half; it’s not fun for the antagonist and it’s not fun for anyone else who wanted conflict and action.

Heads are also managers. They control their staff and coordinate to ensure the gears turn nicely and well-lubricated. In the command hierarchy, they’re the link between the Bridge and individual departments; if the Captain gives an order to, for example, prepare the Intrepid for a rescue mission, it’s up to individual department heads to ready their respective departments for roles they’ll play; the CMO will prep first responders for casualty treatment, the CE will prep their engineers for damage control, and the HOS will prep their officers for hostile threats (if applicable). The heads are there to prevent the people at the very top from micromanaging, and act as coordinators, liaisons, and advisors to their relevant fields. They know their department best, and should be referred to for situations regarding their departments’ specialties or jurisdictions.

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?
Whitelisted players in particular are whitelisted to uphold a specific standard; in Command’s case, it would be mechanical competence, roleplay ability, and to a lesser but still prominent extent, improvisation and acting. They should also be good roleplayers, aiming to seed an environment of good character interactions and storytelling in an immersive way. Again, command roles can sway the round far more than regular staff, and they can wield that in more ways than just mechanical advantages. They can mentor, they can set standards, and they’d be looked at as professionals. I’d ideally strive to be of this class too: someone who people can look up to for roleplay, mechanical knowledge, and leadership.


Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon.

Spoiler

Seoyeon Park, nicknamed ‘Sei’ by coworkers and family alike, graduated from Suwon’s Gwanghwa Medical Academy in June of 2449, aged 25, with a medical degree in one hand and a recruitment offer to the Alliance Navy in the other. As the latest in a lineage of Konyang-born Solarian officers, Seoyeon would work for the Navy’s 58th Fleet, garrisoned above the skies of Konyang, as a trauma surgeon. She would spend the next decade participating in the 58th’s skirmishes, performing surgeries on injured Marines while alternating between ships. By 2459 she was an accomplished Lieutenant, appointed as a senior surgeon aboard Ganymede-class cruiser SNS Haumea. 

Admiral Frost’s invasion of Biesel the same year threw her loyalties into question. All this time she had sworn allegiance to keeping peace in the galaxy -- but what good is being a peacekeeper if your own colleagues are the ones disrupting it? Her sentiment was echoed by many comrades of ranks both high and low in the 58th. At a comfortable distance from Tau Ceti, her fleet wouldn’t be called in to join in on the mess. But it was still something that evidently riled up her superiors. She’d continue working for two more years, focusing more on helping the injured than the cause she’d dedicated herself to prior. She debated quitting, but her service contract was freshly renewed with her promotion all the way to 2464. 

Then, in late 2461, cracks began to appear. The swearing-in of Admiral Frost as Prime Minister following his return divided the 58th’s ranks even further. The fleet’s own leadership refused to listen to orders to each other. Transmissions from the admiralty fell on deaf ears. With the fleet thrown into disarray, Seoyeon joined a group of more than twelve officers, including three IPCs, and sought to defect amidst the chaos into Konyang’s streets -- nobody would look for them. When the Haumea docked at New Hong Kong’s anchorage for maintenance, Seoyeon’s group, as well as dozens of other crewmembers and even its captain, ditched the ship and made way for refuge.

Knowing that there would be people looking for them, Seoyeon’s group was taken in by a band of Coalition-affiliated rebels and taken underground. Tracking devices and shackles were removed from the escaping IPCs and the group was ferried far away from New Hong Kong, where search parties loomed. Seoyeon lurked in hiding for a year, teaching first-aid and basic surgery seminars to rebels and refugees and even doing some medical operations of her own.

Seoyeon’s group was caught in early 2462 by a group of Marines hunting for defectors. Following a standoff, Seoyeon was mildly wounded while four in her group were killed fending off the Marines. She narrowly escaped, dragging with her the bleeding but living body of her superior, Lieutenant Commander Masahiro Ogawa, who she treated (along with herself) with impromptu surgery. He survived, and the two became partners for a short while before Ogawa left for Tau Ceti.

The Alliance’s fracturing in 2462 vindicated Seoyeon’s intuition. Konyang’s people seized the opportunity and declared independence, allowing the rebel group she had been residing with to come out into the light. Stepping out from a bunker, she looked into the sunrise to see Solarian ships from New Hong Kong scrambling to take off, leaving Konyang’s unwelcome atmosphere. Free and on a liberated planet, Seoyeon felt relieved; but her struggles weren’t over.

Anti-Solarian sentiment was rampant throughout the planet, and many independent Konyang hospitals refused to accept an ex-Solarian Navy officer as part of their ranks. She wandered for some time, teaching more freelance first-aid courses to local law enforcement agencies. By mid-2464, running out of money, she had considered entering the black market ring of organ trafficking and underground surgeries that were common in the back alleys of Konyang, but she was saved by the bell by a desperate Zeng-Hu recruitment official. Bullied out of candidates by Einstein’s aggressive poaching practices across the planet, the official jumped on Seoyeon’s extremely impressive CV and offered her a position as part of ZH’s prestigious, star-bound doctors locking hands with the greater SCC. A job -- and a chance at redemption.

“Maybe in a few years you’ll even be fast-tracked into a command position because of your storied career,” he said. “So what do you say?”

Of course, she said yes.

What roles do you plan on playing after the application is accepted?
CMO, at first. Maybe in the future, once I rack up more expertise, I’ll go for maybe CE, XO, or even Captain.

Have you familiarized yourself with the wiki pages for the command roles?
Yes, I have.

Characters you intend to use for command or have created for command. Include the job they will be taking:
Seoyeon Park (Chief Medical Officer-hopeful)

Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?
I understand.

Have you linked your BYOND account to the Forums?
Yep.

Extra notes:
I hope this doesn't sound like padding, but if it means anything, I also played Command roles for about 2 years on Baystation before moving here.

I’m going to be on one last vacation from August 2 - 6, so if I somehow manage to get a trial, I’d like the main bit of it to take place the week after (July 7 - 12), if possible.

Thank you for your time! I'm fine if this application doesn't make it; I'll keep looking for ways to improve 'til I do. You miss every shot you don't take after all.

  • Like 2
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I don't have a whole lot of experience with Nauticall's other characters, Leslie and R4NGER are the ones I see most often. That being said, they're damn good characters, and Leslie is incredibly reliable. I'd totally be down to see a trial from them, +1.

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I haven't roleplayed much with Nauticall's characters either but all of the experiences I have with them have been positive. I believe they deserve a trial, especially with a well-done backstory like that. +1

Edited by meep109
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I played several rounds of Pharmacist alongside your Physician character, Leslie, now. After being able to spectate how you're doing knowledge and roleplay wise, it is safe to say that you possess a great amount of medical knowledge and also really put effort into your roleplay. I would definitely say you'd be a good fit that I can see in a trial position as CMO, I doubt there will be any issues. You're getting a solid +1 from me here, keep it up in your trial should you get it and I see no issue in you passing right through.

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While I don't have much experience with their characters outside of R4NGER and Lesilie, I've played a few rounds with each so far-- and they have a fantastic comprehension of the Medical Department, already helping new Medical players get used to the system. And, with the major effort they put into their roleplay, easy +1 for the trial.

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While I don't have a ton of experience with Sammy on Aurora, she's consistently one of the most pleasant people I've interacted with on it and other servers like CMSS13, where I watched her, for years, do her best to roleplay and make rounds fun for others in an environment that is a little less than optimal. I have absolutely zero doubts that given time Sammy will adapt entirely to Aurora as a server and be a rock of good vibes and good play, and that's not even beginning to go into how wonderful her sprites are and how much love and humility she's shown in that department.

 

Easy +1 from me.

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Nauticall's a relatively new face in the landscape of Aurora (and Medical) but one that's proven to be a worthwhile staple. I've had the pleasure of interacting with Leslie the most, mentoring them early on in their first few weeks. They bring a wealth of experience, adapted quickly to the fast paced environment of Medical, and demonstrates qualities that fit the mold of what a Command player should be: communicative in any ongoing situations, offering helpful guidance to new players/interns, and able to fill any voids in the team.

If I had anything to comment beyond praise, it would be a cautionary tale of moderation in stressful scenarios. Sometimes you can be too quick to try and take everything on your shoulders: Leaping from one end of the department to the next in a frenzy when the heat starts to ramp up. CMO is arguably the Command role where you're informally expected to fulfill close to every function of the department by players and keep your cool. From my own experiences here, you'll succeed best when you can trust your team to handle a situation and step in as needed. You don't always need to be in the thick of it and do it all. You already have the intuition to know how the workflow is supposed to look like and how to treat most cases. Knowing when to intervene or delegate is something you'll need to master. You don't want to suffocate your experienced staff in what they already know to do. If you have a good team, you're often going to be hands off to focus on Command matters.

A comfortable +1 from me.

Edited by NM_
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Had them as CMO last round! They managed a somewhat chaotic department with a couple new players pretty well! I'd say they'd make a good member of the standard CMO roster, between their roleplay and management skills so far as I saw. Seemed to communicate with BCs and Command effectively too.

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Finally got to play a round with them and I gotta give 'em a +1. Very level headed and able to professionally coordinate one of the most stressful departments on the ship. Not only that, they've made a good character that is easily approachable, and reacts to situations in a reasonable manner. Just an absolute relief to see on shift, hope they get the slot!

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Nauticall does more than enough to facilitate the expectations of a Command player, including going out of their way to promote roleplay, support antag gimmicks, and staying involved with their team. After playing with their CMO, there hasn't once been a choice that put me at odds with a comfortable reiteration of my earlier +1.

Edited by NM_
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