Butterrobber202 Posted November 16 Posted November 16 (idea stolen from a fellow dchat observer) Just a relatively empty space for people to play with combat/antag mechanics without detracting from the main round. I think a place like this could help people learn how to handle combat and antag mechanics, without having to fail 10 times in a real round before getting the hang of it. I imagine people who were already killed in the current round, or joined too late to really do anything, or so on would be the primary demographics for this area. One of the contributing issues to lack of antags is lack of experience with antag mechanics, so this may be an excellent way to resolve that. In this envisioned space, I think little crystals that Thunderdome spawns could touch would allow them to "switch into" that antag type to play with its mechanics. You'd only need a Traitor Crystal to cover (most) uplink antag mechanics, a changeling crystal, a vampire crystal, a cult crystal, and a loner crystal. Add a monkey cube dispenser and a sink to the dome, and the thunderdomers could mostly be left to their own devices. I assume some codefuckery would be needed to make antaged-thunderdomers not appear in the end-round report. Outside of that one little hitch, I don't think there would be many issues with this addition affecting the main game. 4 Quote
Alaunus_Lux Posted November 16 Posted November 16 +1 Wow whoever had this idea must be really brilliant and cool. I think this would be good for the stated reasons, especially something complicated like cult or ling. Maybe some way to rejuvenate would be good, but if it just lets you respawn then that would probably be fine. Maybe could be limited to low pop rounds if there are any performance concerns. I would be willing to add this myself if maintainers say it would be okay for it to exist. Quote
Fluffy Posted November 16 Posted November 16 How is the player supposed to interact with this, though? You don't have access to centcomm as a normal player Quote
Butterrobber202 Posted November 16 Author Posted November 16 6 minutes ago, Fluffy said: How is the player supposed to interact with this, though? You don't have access to centcomm as a normal player Ghost Spawner. Quote
Alaunus_Lux Posted November 17 Posted November 17 I could see a problem with limited items being bought from the uplink, or things like rune limiting, and adding genes for onship lings to use. Could maybe limit to extended, or only allow testing of antag types that aren't in use, so if it's autotraitor or merc, no uplink, but could ling or cult. Quote
Butterrobber202 Posted November 17 Author Posted November 17 43 minutes ago, Alaunus_Lux said: I could see a problem with limited items being bought from the uplink, or things like rune limiting, and adding genes for onship lings to use. Could maybe limit to extended, or only allow testing of antag types that aren't in use, so if it's autotraitor or merc, no uplink, but could ling or cult. I believe you can (or it should be possible) to control runes on a Z-level basis. Quote
Carver Posted November 24 Posted November 24 It would also be nice if there was a way to keep them out of observer logs for someone who wants to observe the round without being forced into local ghost hearing/vision only. As well as keeping them off of any communications since the centcomm z-level is used by actual round antags and staff/event character roles. Quote
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