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Disable Traitor if we have over Fifteen Readies


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Posted

The chance of ever running into multiple traitors has to to be one of the rarest events on Aurora, just ever. And so many high pop rounds with enough Raiders, Mercs, even cultists rarely, is ruined when we roll Traitor and have one guy that is the only Antag.

Alternatively, have two versions of Traitor, one for High Pop one for Low Pop, where Low Pop needs only one traitor, high pop needs three or more, make it a Team Antag in name only, so we can also see how many Traitors are readied up.

  • Like 2
Posted

We shouldn't remove them altogether from higher pop consideration. If you want to give modes like merc something like a weighted rating during high-pop, fine, but traitors are one of the most versatile on-ship antags available and should be left as a fallback in the likely event that we don't have the readies available for other modes. Not to mention that traitor-mode will attempt to generate additional traitors as the round goes on so what's available at roundstart isn't all you get.

  • Like 5
Posted

I can only say I agree that seeing 6 mercs and 4 operatives ready and getting a single antag feels like an unnecessary let-down on high pop, no matter what antag that is.

  • Like 5
Posted

Voting for dismissal; low-intensity rounds are needed to break up high intensity rounds. Besides, the issue is not with the gamemode but with people not toggling antags.

  • Like 3

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