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MUCH more O2 lockers are needed


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Posted

There MUST be an O2 locker within your screen if you are near a potential vacuum zone. If it's too far you are INCREASINGLY GOING TO DIE. There are WAY WAY too many spots where you have a window straight to space but no O2 locker near or in the room in case it breaks.

Here are the areas where there is no O2 locker within screen space and there is a high risk of decompression(such as, for example windows to space).

Oh god this list will be long. Total needed: 69 O2 Wall/Floor lockers

 

[First deck]

 

Cargo hangar top area left and right(2 lockers needed)

That big shuttle hangar right bottom corner(needs 1 locker)

Bottom hydroponics(1 locker needed)

Research xenoarchaeology zone top(1 needed)

Secure artifact storage(1 needed)

Atmospherics turbine(1 needed)

Atmospherics control left side, middle near gas tanks, gas storage top, gas storage bottom(4 needed).

Atmospherics control entrance(stairwell)  near window(1 needed)

 

[Second deck]

 

Grauwolf weapon bay (1 needed)

Deck 2 Starboard Docks right side(1 needed)

Chaplains office (1 needed)

Bar top, bottom (2 needed)

Bar - Private Lounge (1 needed)

Dining hall in every corner (4 needed)

Kitchen top and bottom (2 needed)

Freezer (1 needed)

Hydroponics second deck left and right (2 needed)

Prison bottom( 1 needed)

Xenobotany left and right (2 needed)

Research Director's Office (1 needed)

Engineering Hallway(with lots of pumps and scrubbers) bottom (1 needed)

Supermatter Reactor bottom right and left (2 needed)

 

[Third deck]

 

Deck 3 Starboard Lounge 1 locker per room (3 needed)

Representative Office Bravo (1 needed)

Executive Officer's Office middle (1 needed)

Conference room top and bottom (2 needed)

Bridge middle left and right (2 needed)

Bridge break room (1 needed)

Captains office top (1 needed)

Human Resources Meeting Room (1 needed)

Journalist's Office(1 needed)

Longbow weapon bay (1 needed)

Security gun range left (1 needed)

Security briefing room (1 needed)

Forensic laboratory (1 needed)

Autopsy lab (1 needed)

Evidence storage (1 needed)

Engineering meeting room top left, right and middle bottom (3 needed)

Shield generator (1 needed)

Third deck medical equipment room (1 needed)

Third deck medical break room (1 needed)

CMO office (1 needed)

Recovery (1 needed)

Deck 3 medical bottom, (connected to it) deck 2 hallway near morgue(near substation door), near emergency shutters leading to GTR. GTR (cuz it also vents). (4 needed)

holy crap medical is unsafe

Deck 3 operations bay (1 needed)

Area near deck 3 medical door, deck 3 operations and deck 3 lounge starboard lounge, top left right and bottom (3 needed)

 

Posted

Idk asteroids or people. Builders for whatever reason wear hardhats to protect themselves. Otherwise this is a great improvement of safety of the Horizon. Also half the medical got vacuumed by 1 bomb and i also died because the O2 closet was out of reach.

Posted

I assumed that's what the emergency survival box you spawn with is for, if you can't reach safety instantly you throw the mask and tank on

Posted

Sadly a mask won't save you from getting locked inside of a vacuumed room, which is why I am suggesting this thing in the first place. There are simply too many spots where you are gonna die/get severely wounded from vacuum. I had an unfortunate occurrence happen and died in a vacuum because the O2 locker was out of my sight and I didn't know it even existed(why tf is it in a corner where no one goes). Also from IC perspective it makes sense I guess to have safety measures like that. Although medical and dining hall getting vacuumed instantly due to their design is not great. Like WHY medical third deck  is designed to have a huge hole in the floor? Put damn glass or safety nets there ffs. And that hole eats up a ton of space that could be used for something else. And it's a safety issue! Third deck main room losesing atmosphere means that the corridor to ORs and GTR get vacuumed too.

Posted (edited)

True, and I agree with the open air between decks causing massive issues. The amount of times the Intrepid has landed with terrible atmos, and one (1) airlock opens to the north and now the entire hangar, room outside EVA and lifts, central ring deck 2 AND 3 are flooded with the bad atmos. So more lockers would be good I'm not sure how viable it is to add 69 of them without a ton of clutter

 

Edit: forgot the hangar area was changed so now its two airlocks between the Intrepid but still

Edited by Jasorn
forgor map design change
Posted (edited)

Maybe instead of full on lockers with all of the regular gear, add a number of smaller wall lockers with several emergency bubbles?

Edited by Lordnesh
Edited for clarity and presentation.
  • Like 3
Posted
35 minutes ago, Jasorn said:

I'm not sure how viable it is to add 69 of them without a ton of clutter

I don't know how storage systems work, but would a locker or armory cabinet-adjacent thing that holds exclusively certain kinds of suits and gear be in-bounds? An easier way to grab suits and tanks a la the armory, with expanded storage could help with that sort of thing. That or what Lordnesh suggested, emergency bubbles could see more use.

  • Like 1

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