Guest Posted June 27, 2015 Posted June 27, 2015 I'm so lost with the thread merging. Can we talk about head of staff pets before talking about clothing?
Guest Posted June 27, 2015 Posted June 27, 2015 Yeah this is why I asked for seprate threads for each idea, Animals for heads = one idea New clothes = another idea New sprites for things = another new idea. This thread is about the animals. I'll chop the thread into it's rightful places soon when I am awake
Skull132 Posted June 28, 2015 Posted June 28, 2015 Fox is in. It needs proper framework to be added in, which I'll probably do next weekend. Right now, it's basically a corgi in a new skin and with a new name.
Guest Posted June 28, 2015 Posted June 28, 2015 Some vocalizations or emotes they can make from time to time? Note that most fox noises are really difficult to show through text, so I'm winging it. Fox chirps, "Woof." Fox chirps, "Woof!" Fox barks, "BARK!" Fox whines quietly. Fox clickets and screams!
Farcry11 Posted June 28, 2015 Posted June 28, 2015 Every other Head of Staff has a pet. The Chief Engineer has Poly, the HoP Ian, the CMO Runtime, the Captain Chauncey. But the HoS gets no love. Here's what I suggest: a falcon, regal and imposing, that makes it's home on a stand in the HoS's office. It flies around, can be picked up and held in the hand, and attacks people set to arrest. Make it happen. Please.
Guest Menown Posted June 28, 2015 Posted June 28, 2015 Does Cargo get a goldfish then? Complete with orderable fishfood.
Guest Posted June 30, 2015 Posted June 30, 2015 This thread is starting to run it course, we are not covering the station in animals.
Guest Posted June 30, 2015 Posted June 30, 2015 The objective with adding a fox for the captain was completed. Devs may lock it when they feel it's resolved.
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