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Aurora isn't Heavy.


K0NFL1QT

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Posted
I agree. Less rounds with an antag would help enforce our HRP policy.

 

Would you care to elaborate on that notion?


I mean granted, there's not much of an opportunity to interact with each other when laser beams are non-stop zipping past our heads, but there's usually a significant amount of downtime in just about any round, no? Ample time to go around and interact with people, if players so desire. And I haven't been around for too long on this particular server, but even with that in mind there are some consistencies across servers that I've noticed; e.g. what usually happens when it takes too long for (intriguing) things to unfold? People start hitting the cryo bay, implying they make it that far instead of spontaneous fainting out in the hallways.


I'm not opposed to slower paced RP, not by any means. Past experience playing SS13 however, has taught me that antags are a pretty useful catalyst for all sorts of character interaction.

Posted

I believe heavy roleplay is just all in all character development and roleplaying in a believable manner rather than something like an assistant killing someone for stealing a cake, that's just goon.


For medium roleplay, it's just simple action and emote play, that's all, nobody is interested in character development.


I played lots of HL2RP and it was mainly about character development and other stuff, such as an antlion being twice as hard to kill with a melee weapon or a regular SMG/Pistol, since they have "exoskeleton", heavily enforcing play to lose rather than win. Which this server does enforce somewhat as well, bwoinking powergamers and warning them. Also punishing players for bullcrap actions that aren't believable.


The only issue why people think Aurora is not heavy roleplay, is the mass of people joining in and messing about, which roleplayers in other hand, have to deal with it without roleplay and go for blatant actions, disarm, etc. Which still, can be heavy roleplay as you're already just doing it. Same situation with HL2RP servers, shooting at people. They enforced shoot to miss rule, but you can hit people in some time, if point blank, just kill the person. That's what I believe.


Yeah, Aurora is still heavy roleplay, just that there are rather issues with players sometimes. You're playing a game meant for spessmen to do many silly stuff, if enforcing super realistic roleplay, it'll just look silly, it's hard to do that and many would lose interest, as you can't do much with mechanics.

Posted

The concept of extended gives longer, uninterrupted time for players to interact. Those people who cryo early or go SSD in the hallways, will usually still do it if they aren't directly involved in much of the conflict anyways. Civilian jobs and science do this the most. Beyond that, You still see lots of Security and Medbay cryoing or going SSD durring antag heavy rounds. This not only harms the round from a mechanic perspective where we have one player trying to do all of medbay alone with bombs going off, but it also means less people are enjoying the round due to being stuck.


All in all I don't thing more antag action will cause people to not log out quickly, since paterns already show people logging out at just about any time. I don't want us to be Hypatia, but a bit more extended wouldn't hurt. I rarely see an extended round and it's kind of frustrating.

Posted

HRP = no antags/extended isn't true. It's the opposite. When there's an antag, there's a clear source of conflict that involves most people on the station. In extended? Hope your character already has some relationships or else you're shit out of luck with almost nothing to do. I've never had a good extended round and I think a lot of people can say the same.


You can make the argument "there's conflict in extended, too". Yeah, but how serious of a conflict is it? Relationship drama isn't very interesting to anyone outside of 2-3 people.


Basically, water cooler talk = HRP is dumb and not even close to being true.

Posted

You're just not going to be able to see one without the other.


Relationships are fostered in extended, but they're made during antag rounds.


I've been on extended-only servers, and idk how they do it. Unless your character is looking for "drama", you just won't get anything done.

Posted
HRP = no antags/extended isn't true. It's the opposite. When there's an antag, there's a clear source of conflict that involves most people on the station. In extended? Hope your character already has some relationships or else you're shit out of luck with almost nothing to do. I've never had a good extended round and I think a lot of people can say the same.


You can make the argument "there's conflict in extended, too". Yeah, but how serious of a conflict is it? Relationship drama isn't very interesting to anyone outside of 2-3 people.


Basically, water cooler talk = HRP is dumb and not even close to being true.

 

I'm inclined to concur with this statement. An antag, as long as they're not roleplayed overly overboard, can provide a source of interaction for all departments. Security gets to hunt the antag and protect their crew, medbay sees after the people that come to harm due to the antag's actions, engineers will have to clean up behind the antag - the other departments will generally have to give it a little more effort to get involved as they're not spoon-fed roleplay as much, but they too have more opportunities to get their share of the round generally speaking.


Extended rounds, I feel like, serve more for people to push their personal agendas, e.g. roleplay within their known circle of friends and keep it that way. Those without an established group to interact with, will usually complete their obligatory to-do lists and depart from the round when they realize the round doesn't have much in store for them.


Personal opinion obviously, I just don't think extended rounds have any positive effect whatsoever on the quality of roleplay.

Guest Marlon Phoenix
Posted

Antagonists don't detract from High Roleplay. I can stomach maybe 2 hours of extended before I get bored and leave. It relies very much on having a circle of friends to hover around, or being in a job who's mechanics can be time consuming and that you can enjoy doing for 2 hours. Xenobiology, virology, the bartender and chef, and engineers - with construction ideas and no heads around to tell them no - are the only jobs that can sustain themselves without antagonist interactions on any long-term basis.

Posted

I'd like to talk about an experience I had with extended.

**I like antag rounds as well as extended. I don't bash any antag rounds other than cult and mutiny/RP-Rev, but that's just because I hate them.**


I was the RD, doing the research thing alone. I got all my tech up as high as I could with a little bit of mining (No diamonds and barely any gold.. whyyyyy.) I handed out some nifty gear to sec, got the engineers to upgrade medbay and the lab, got the medbay to examine and study a Xenobiologist that turned themselves into a slime (something that provides a TON of decent RP if they're willing, as it turns out), and ordered experimental and random stuff from cargo to test (and was bitchy about it).


Results:


Security spent an hour playing with there new toys and actually having fun doing it, we also learned alot about those gloves ICly and OOCly. (Force gloves, energy shields, and chameleon suits.)


Engineering stayed not-bored and someone even learned how to upgrade machines.


Cargo got to actually interact with people and put in some work, as well as participate in the safer experiments.


Medbay got to RP something different than the usual boring physical or life-or-death situation.



That's four departments that all had RP.


All because I'm sick and tired of people saying there is nothing to do during extended.


I'd also like to point out that people in each of those departments even learned some new game mechanics.


**Also a valid argument for RD's to stop denying everything and anything. Nobody died that shift or even got injured. Paperwork was filled out properly and no experiments left the station.**

Posted
All because I'm sick and tired of people saying there is nothing to do during extended.

 

Misconception.


No one here implied there isn't any roleplay to be had during extended rounds. I've experienced outstanding roleplay on extended rounds, but I've also had many, many more rounds during extended where I just couldn't get anything going for my characters.


The culmination of statements is that antags tend to give the crew a common enemy and cause, and therefor have an arguably higher chance of getting everyone involved to a certain extent as opposed to extended rounds. Extended rounds rely heavily, arguably solely on player-created content, which isn't at all an easy task. It can work out beautifully when everyone's on the same page and up to the challenge, can go terribly wrong when a solid number of players have an off-night and/or find themselves in an environment where they feel they can't properly utilize their characters. I'm not at all suggesting to get rid of extended rounds in their entirety, they do make for a welcome change of pace every now and then. The notion however, that they're a main contribution to the quality of roleplay is false.

Posted

There's nothing to do during extended rounds (apart from taking your RD mining so you can increase your research levels) because the very definition of "something to do" involves other people, and unless you have your chair RP niche, you're rather limited in your ability to create something for the rest of the station to do - your circumstance is an outlier, Japak. I've had to say this before many times, and I'll chant it until doomsday if I have to:


If I wanted to simulate a 100% realistic work environment, I would go to work.


This is a game, not a work simulator, and honestly if my fun little wizard gimmicks mean that we sacrifice a bit of realism, I have no qualms with that - I think most of you have enjoyed at least one of my wizard rounds, no? I couldn't care less what you want to call the server, the only thing that matters is that the individuals playing it are having fun doing so. We've gathered around Aurora because we like to have a more serious variety of that fun, and we use the term "Heavy RP" because it gives someone an idea of what to expect here - not because we are the arbiters of definition and we have deemed Aurora the heaviest of the RP's.


"Heavy RP" is the icing. "Fun 2D Spessman Game" is the cake. I'd hate to have a cake that were comprised of 99% icing. I believe Baystation went in that direction.

Guest Menown
Posted
The only thing that matters is that the individuals playing it are having fun doing so.

 

My idea of fun isn't being called into a tunnel and getting ling'd out of nowhere. My idea of fun isn't standing in a hall and a wizard/nuke op shows up and mows me down.


Too many people think their idea of fun overrides all others, when in reality, they're going out of their way to impose their fun on somebody else. No, I don't have fun dying. No, I don't enjoy getting attacked out of nowhere because yey antag.


Sometimes I play roles just to enjoy the mechanics of the game, and I get fucked in the ass because Antag McGee wants to Antag.

Guest Menown
Posted
because Antag McGee wants to Antag.

yeah i hate it when antags do antag stuff, UGH

 

Let me be clear. I hate when I'm minding my own business, and an antag wants to ruin my experience. Imagine sitting there, then somebody runs up and punches you in the face.

Posted
Let me be clear. I hate when I'm minding my own business, and an antag wants to ruin my experience. Imagine sitting there, then somebody runs up and punches you in the face.

Sometimes, it's pretty difficult for an antag to determine whether you want to be involved in their spiel or not, and in some situations you can't very well politely ask someone if they would like to get involved in the collateral fire of nuke ops fighting sec.


When I was playing more regularly, I'd say I would get killed/fucked over by antags at most 1-2 times a week, and since objectives have been removed, almost all of it has been collateral damage. While secret has become the go-to round over extended, I don't think it's fair to get mad at antags just because they do their antagging. I mean, what would you have them do?


(And I think you should leave bad antags out of this, because they're a separate problem.)

Posted
I hate when I'm minding my own business, and an antag wants to ruin my experience.

 

Sometimes, collateral damage is required to get the crew to wake up and for the ball to get rolling. Sometimes, that collateral damage is you.


If you're so fixated on your character that you can't stand waiting the 30 minutes to respawn as a different one, the issue isn't with the game - don't make it sound like they're targeting you with the sole intent to ruin your fun, because you know that's not what it is at all. Of course, if you're one of those players who can do nothing but type 'FUCK YOU' over and over again while spamming the resist button once you're captured and/or incapacitated, there's really not a lot an antag can do with that.


You're reading this and shaking your head, saying "that's not me, I would never do that," but if I were to say that 70% of my antag capture victims acted this way, that would be a low estimate - and that's depressing. Before we even look at bad antagonists, a far more damaging problem is the unwillingness of the players to accept that they can occasionally become victims.


Trust me, most antagonists want to make the experience fun for everyone. My latest scheme involves a pair of Russian Revolvers and a single ticket to freedom - but if you insist on being a git, don't be surprised when no antagonist wants to deal with you in any capacity beyond removing your head.

Guest Menown
Posted
I hate when I'm minding my own business, and an antag wants to ruin my experience.

 

Sometimes, collateral damage is required to get the crew to wake up and for the ball to get rolling. Sometimes, that collateral damage is you.

 

I don't understand why antags target the people that aren't even trying to get murdered. They target people they know won't fight back, and those of us get fucked for it. I can't tell you how many times I've been outright murdered while trying to RP.


And don't give the the whole 'dying creates RP' thing that I always hear. It doesn't. It does for the person that killed you, and anybody else that finds you. But nine times out of eleven you're either spaced or stuffed in a closet for the rest of the round.

Posted
I don't understand why antags target the people that aren't even trying to get murdered. They target people they know won't fight back, and those of us get fucked for it. I can't tell you how many times I've been outright murdered while trying to RP.

There's a difference between being targeted and being a victim of collateral, though. I remember at least one instance in which one of your sec officers was killed by a nuke op while unarmed for basically no reason, and that was shit.


There is a difference between that and what Brage is advocating, imo.

Posted

1138 is tsundere for Frances


All stupid aside, I think it could be anything; the new map allows you to completely avoid even bothering to speak to anyone new, and most people just descend into the medbay/security/engineering break rooms and make love about how their character is actually Stan the Man (or so I imagine)


You could argue that it's the community, or the lack of this and that, or us just not having anyone who really tries to involve everyone in a round (and those who don't want to involve themselves regardless)


It's all semantics, really. The main point is that it is clearly kinda...lame. Sub-par to what we previously had. Moderately better then other servers. Either we fix it, or we all sit around yelling about it until the server dies.

  • 4 weeks later...
Posted

Well, personally, as a new player [three months since ive joined] I love Aurora, sure it has its moments were it infuriates me to no end, or that I am alone and bored with nobody seeming to want to rp with me, But this is still a amazing server with a wonderful and helpful player-base, The admins do their best to make sure everyones problems are solved one way or another, they have the guillotine ready for those rare goon players that attack medical or engineering [like that one time were two random bald guys attacked engineering with laser rifles and killed three engineers] They take the time to make sure we understand the server and understand when we mess up in minor [or major] ways and help us prevent that from happening again, Yes there isn't always rp going on in this server for me, but It is still a amazing roleplay server, If it wasn't for Aurora, I wouldn't be playing SS13 most likely

  • 2 weeks later...

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