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The Other Aurora


Tenenza

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Posted

Aurora 4x is the dwarf fortress of 4x space sims.

It plays halfway between an 70s university level physics simulator and microsoft excel.

You can literally micromanage everything down to the second.

You can spend hours deciding what to do in the timespan of one ingame second if you are really crazy.

It is the zenith of complete control and requires you to be an insane control freak to just play the game.

You can also build spaceships that set a planet's atmospheres on fire.

You can genetically engineer humans to the point they can walk on the surface of venus.

You can design and invent an entire military hierarchy system with a whole system of metals and honors.

Posted

You can also build spaceships that set a planet's atmospheres on fire.

*heavy breathing*

 

You can genetically engineer humans to the point they can walk on the surface of venus.

*heavy breathing intensifies*

 

You can design and invent an entire military hierarchy system with a whole system of metals and honors.

*faints*


I'll take a look. This sounds reaaalllly interesting.

Posted
My ship designs doesn't show up in the shipyards....Halp. Btw this looks awesome and complex, and awesome.

You first need to refit your shipyards so they can manifacture the ship-class, and make sure the shipyards themselves are big enough/have the resources to build those ships.

Posted

I used to binge this for hours. I made a fucking navy, and then I realized. "FUCK. THE GIANT CRUISE I MADE USES MORE FUEL THAN THE ENTIRE MILITARY DOES"

Then I run out of fuel. kek. I now have ships that are mining jupiter for its sweet, sweet fuel.

  • 2 weeks later...
Posted

Ive been playing this game for a few weeks now, without watching or reading ANY sort of tutorial. I must have been playing for a combine at at least 48 hours now. I also JUST made my first ship with engines. I looooove it so much, when they said you can micromanage everything, they meant EVERYTHING.

Posted

I don't think the current version is working. I couldn't get it to work, so I just backtracked to the version before the latest update. The wiki will probably still help, and if not, there are two Youtube tutorials I found that use that exact version.

  • 2 months later...
Posted
Wowee this game is great! Protip: watch a lets play at 1.5 speed to learn how to play.

Or do what I did and have MagnificentMelkior explain the very basics and wing the rest.

  • 1 month later...
Posted

This is. Thebestthingever.

Read the wiki. Click all the things. Play with simplified rules (no orbits, no aliens, one solar system). Forget to research engines. Have your geosurvey ship fly to mars at 1km/h. Have your geosurvey ship's crew morale at 37% (not enough food, it seems). Turn around, and research engines. Sweet 4000km/h. Try to establish a mining colony on mars. Have your cargo ships transport automated mines to mars. Have your cargo ships fall apart, because you've forgotten to include engineering spaces, and maintenance bays in their designs. Start again. Don't make the same mistakes again.

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Uplifter #374, never forget.




Also, there's a portable version. Playing with system dll's, or whatever, is no longer required. Use the Aurora-Wrapper.exe thing, run as an admin.

Posted

I stopped playing this because I experienced some pretty severe slowdown, but I think I can push through it and will soon. Where I'm at right now, I made contacts with robot spider aliens, and established a friendly relationship. But they are claiming a lot of colonies and moving their ships around in Sol. So I built up a military planning to fight them, when I encountered golden naked psionic aliens (just their picture) who wrecked both me and my alien neighbors.

Now I'm considering whether or not to help my old friends, stay out of the war as much as I can, or launch an all out assault on the spider alien's home world while their fleet is engaged with the hostile aliens...

Posted
This is. Thebestthingever.

Powerful story of trial and error and great human achievement

 

You should make your non-military ships commercial by designing commercial engines. That way you don't have to keep maintaining and overhauling your ships, and you don't have to load them up with maintenance supplies. I still can't believe you got anywhere at 1 km/s though, so that's a serious achievement.

Posted
This is. Thebestthingever.

Powerful story of trial and error and great human achievement

 

You should make your non-military ships commercial by designing commercial engines. That way you don't have to keep maintaining and overhauling your ships, and you don't have to load them up with maintenance supplies. I still can't believe you got anywhere at 1 km/s though, so that's a serious achievement.

That makes an awful lot of sense. Commercial ships, that's the idea.

So far, I've been doing my cargo route like this:

Load all minerals on Mars

Unload all minerals on Earth

Refuel from colony Earth

Resupply from colony Earth


With commercial ships, that's going to be much easier.

I will keep one very fast ship for accidents and lifepods, through. Can't trust these civilians. That said, I will start again, with more than one system, and less time wasting (started at 2025, now 2068, and only estabilished a small mining colony on Mars). And with orbits turned on, because that will look like fun.

Posted

Yeah, I know what you mean. My first play through I thought I could be a tough guy and make all my ships military for the speed, and the result was that there were wrecks everywhere where they were falling apart. In my current playthrough, I mad massive 100,000 ton battlecruisers that have been due for overhaul for over 40 years. Always keep in mind your resources and productive capabilities before designing ships.

Posted
massive 100,000 ton battlecruisers

If you're rich enough to produce battlecruisers, you're probably rich enough to make planetary hangar centers to house them.

Also, I wish that research was a bit less tedious. Queuing research exists, thank god.

18 inactive Research Labs on Earth

Posted
massive 100,000 ton battlecruisers

If you're rich enough to produce battlecruisers, you're probably rich enough to make planetary hangar centers to house them.

Also, I wish that research was a bit less tedious. Queuing research exists, thank god.

18 inactive Research Labs on Earth

Wow, I actually never thought to make a planetary hanger center, but that is absolutely genius. Instead I mass produced maintenance facilities over the span of some two decades, but if I just build some of those badboys, then I wouldn't have to worry about maint supplies being used and could keep up on my Duranium stockpile.

Posted

Once again. This is thebestthingever.

Started again. As usual, solar survey ship, large fuel tank. Was mindlessly scanning planet.

I figured out, I'd want a colony on one of Jupiter's moons. Another ship, standard fuel tank. Carpo-Earth route.

It seems, three two-way trips are too much for one ship with one standard fuel tank. It got stranded in space. Where no one can hear your crew complaining about the speed of 1km/h, and lack of fuel for their commercial ion engines.

I had to abort the survey ship's overhaul, to have it rush fuel transfer to the cargo ship.

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SS Tribal saving CA Agincourt from death and space. Never forget.

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