Blizzard Posted September 9, 2015 Posted September 9, 2015 BYOND Key: InquisitorJohn Total Ban Length: 4320 minutes, a week and half a day. Banning staff member's Key: Garnascus Reason of Ban: "Gross escalation of force with carbine, meta-gaming antag behaviour from cultists, firing lethals on officer arresting you, after you were released in the hallway without any RP." Reason for Appeal: To begin with, I'm not particularly happy at this ban. Something I should explain first, and that I'm already expecting to not be believed is that during my conversation with Garnascus to justify the whole RP situation, I experienced a black-out. I used my phone to contact a player to contact Garnascus so he may know what was happening, and I was told that Garnascus would have to finish his investigation. Thus, without waiting, PMing via forums or anything in particular, I was banned without allowing me to explain my side of the story. Now, moving on to the story itself, in chronological order. Back in that Cult round, I was the Warden. Firstly, a cultist was brought in to Processing while I was handling a whiny inmate. I did not pay attention to the situation in Processing, other than the reports of two players being freaked out by the cultist. After a moment, some chatting here and there with the cultist, he decided to do the wonderful act of spawning a ghost. The ghost, of the CMO to be precise, walked out of Processing and past my character - and thus he noticed. He walked to processing and escorted the two freaked players out, with the report of the AI explaining the ghost as some sort of hologram. Mister X, the offended party in this situation, was inquiring to the cultist about his powers and such while I watched. After some conversation here and there, the cultist's eyes glowing blue and rune-spawning like a freak, the cultist invited X to step on the magical rune that made his eyes glow and such. My character tried to warn X against it, but was not listened to. After X experiencing motor spasms and whatnot - as I were informed, they were motor spams rather than writhes in pain - my character frowned and tried to inquire about this cultist. My character warned the cultist to erase the blood-letters that made his eyes glow and whatnot, and to stop spawning the 'holograms' out of thin air, which he didn't cease to. After several warnings to the cultist, my character became not only annoyed and angered, but freaked out. As soon as he walked for the armoury to supply himself with an energy carbine as precaution (unlawful or not, code green, blue, red, delta or whatever floats your boat, it was solely an IC action based off my character's emotions and situation, and I'm pretty aware of it). Officer X immediately followed up to my character as soon as he hinted implicitly he'd be going for the armoury, and even tried to slither in behind him despite not having any sort of access (the door's lights flashed red after I closed them, saw that very clearly). Once armed, I returned back to processing, where another ghost and rune were awaiting. With a cadet my character is very fond of, X and a scientist that god knows why was there, were watching, I began to tell the cultist to force the 'hologram' to disappear and erase the rune, which he refused to once again. My character grew aggressive in speech, carbine out and on lethals. No aim was raised, no shots were fired, no threats were spoken. After ordering the cultist to explain all of that several times aggressively, Officer X rushed in with his taser and began opening fire on me, for which I with lethals already set, returned fire. I was tased, couldn't prevent that. The cadet took my carbine and Rawhide cuffed me and took me right for the cells. He stuffed my items in the locker and set my in jail for 27 minutes. I asked for allowance to communal, which was opened. As soon as I went into communal, the cultist was freed and he gathered up with X and the scientist. They began talking about swords and handing each other some, which I explicitly saw through Communals and Cell's window, and heard - not to mention the AI also reported X carrying a sword around. Once in Communals, my character entered some sort of depressive state. The cadet he liked entered communals and pleaded for him to escape with her, for which he refused, calling her a "treacherous fuck" for not having stopped X. Regardless, the cadet stuck beside him. Eventually, after attacking X once with a chair to get more time in Communals (already imprisoned when attacking X), X left the Brig, leaving the cadet and my character alone. After a discussion, they both agreed on breaking my character out. He was handed the carbine rifle the cadet had kept, given that I had no access to the armoury any longer and my character said his goodbye to the cadet he so liked. After being allowed access out of the Brig, my character charged right for X's position with the carbine he was given. After encountering him, he immediately opened fire on X - beheading him. Sweet, sweet revenge (and (in)justice!). My character was detained by Beepsky and the detective, opened fire at with lethals. He was taken to the Medbay, where he died eventually. That's when Garnascus contacted me, and when the black-out happened, leaving me unable to explain the rest of the story. All the actions my character took were solely based on instinct and emotion, nothing more, nothing else. This is an RP server, and thus, we are allowed to roleplay and develop our characters the way we want. This is how my character responded to the situation at hand, and that, is solely my opinion. Share it or not, that's about it. I'm not going to explain point by point why I should be unbanned and how I didn't commit said thing or whatnot. I'm posting what happened for what it is, and it is up to whoever may review this to judge whether my banning was fair or not.
Blizzard Posted September 9, 2015 Author Posted September 9, 2015 BYOND Key: InquisitorJohn Total Ban Length: 4320 minutes, a week and half a day. Banning staff member's Key: Garnascus Reason of Ban: "Gross escalation of force with carbine, meta-gaming antag behaviour from cultists, firing lethals on officer arresting you, after you were released in the hallway without any RP." Reason for Appeal: To begin with, I'm not particularly happy at this ban. Something I should explain first, and that I'm already expecting to not be believed is that during my conversation with Garnascus to justify the whole RP situation, I experienced a black-out. I used my phone to contact a player to contact Garnascus so he may know what was happening, and I was told that Garnascus would have to finish his investigation. Thus, without waiting, PMing via forums or anything in particular, I was banned without allowing me to explain my side of the story. Now, moving on to the story itself, in chronological order. Back in that Cult round, I was the Warden. Firstly, a cultist was brought in to Processing while I was handling a whiny inmate. I did not pay attention to the situation in Processing, other than the reports of two players being freaked out by the cultist. After a moment, some chatting here and there with the cultist, he decided to do the wonderful act of spawning a ghost. The ghost, of the CMO to be precise, walked out of Processing and past my character - and thus he noticed. He walked to processing and escorted the two freaked players out, with the report of the AI explaining the ghost as some sort of hologram. Mister X, the offended party in this situation, was inquiring to the cultist about his powers and such while I watched. After some conversation here and there, the cultist's eyes glowing blue and rune-spawning like a freak, the cultist invited X to step on the magical rune that made his eyes glow and such. My character tried to warn X against it, but was not listened to. After X experiencing motor spasms and whatnot - as I were informed, they were motor spams rather than writhes in pain - my character frowned and tried to inquire about this cultist. My character warned the cultist to erase the blood-letters that made his eyes glow and whatnot, and to stop spawning the 'holograms' out of thin air, which he didn't cease to. After several warnings to the cultist, my character became not only annoyed and angered, but freaked out. As soon as he walked for the armoury to supply himself with an energy carbine as precaution (unlawful or not, code green, blue, red, delta or whatever floats your boat, it was solely an IC action based off my character's emotions and situation, and I'm pretty aware of it). Officer X immediately followed up to my character as soon as he hinted implicitly he'd be going for the armoury, and even tried to slither in behind him despite not having any sort of access (the door's lights flashed red after I closed them, saw that very clearly). Once armed, I returned back to processing, where another ghost and rune were awaiting. With a cadet my character is very fond of, X and a scientist that god knows why was there, were watching, I began to tell the cultist to force the 'hologram' to disappear and erase the rune, which he refused to once again. My character grew aggressive in speech, carbine out and on lethals. No aim was raised, no shots were fired, no threats were spoken. After ordering the cultist to explain all of that several times aggressively, Officer X rushed in with his taser and began opening fire on me, for which I with lethals already set, returned fire. I was tased, couldn't prevent that. The cadet took my carbine and Rawhide cuffed me and took me right for the cells. He stuffed my items in the locker and set my in jail for 27 minutes. I asked for allowance to communal, which was opened. As soon as I went into communal, the cultist was freed and he gathered up with X and the scientist. They began talking about swords and handing each other some, which I explicitly saw through Communals and Cell's window, and heard - not to mention the AI also reported X carrying a sword around. Once in Communals, my character entered some sort of depressive state. The cadet he liked entered communals and pleaded for him to escape with her, for which he refused, calling her a "treacherous fuck" for not having stopped X. Regardless, the cadet stuck beside him. Eventually, after attacking X once with a chair to get more time in Communals (already imprisoned when attacking X), X left the Brig, leaving the cadet and my character alone. After a discussion, they both agreed on breaking my character out. He was handed the carbine rifle the cadet had kept, given that I had no access to the armoury any longer and my character said his goodbye to the cadet he so liked. After being allowed access out of the Brig, my character charged right for X's position with the carbine he was given. After encountering him, he immediately opened fire on X - beheading him. Sweet, sweet revenge (and (in)justice!). My character was detained by Beepsky and the detective, opened fire at with lethals. He was taken to the Medbay, where he died eventually. That's when Garnascus contacted me, and when the black-out happened, leaving me unable to explain the rest of the story. All the actions my character took were solely based on instinct and emotion, nothing more, nothing else. This is an RP server, and thus, we are allowed to roleplay and develop our characters the way we want. This is how my character responded to the situation at hand, and that, is solely my opinion. Share it or not, that's about it. I'm not going to explain point by point why I should be unbanned and how I didn't commit said thing or whatnot. I'm posting what happened for what it is, and it is up to whoever may review this to judge whether my banning was fair or not.
Garnascus Posted September 9, 2015 Posted September 9, 2015 Right so first off your ban is for three days, not a week and half a day. I was aware you where having power issues and its unfortunate you disconnected in the middle of our PM's but i was 100% confident in the decision i made and the evidence i had gathered. So, lets recap a bit. You as a warden become irritated with "cultists" spawning a hologram and causing muscle spasms of another player, as well as spawning runes. Your response to this was to exercise your access of warden and go and get a carbine, setting it to lethals. You then ask the cultists to cease. You can justify this all you want with IC motivation but this is pretty flagrant powergaming and can end up forcing the antag's hand before they actually start causing REAL havok. So i checked logs and PM a few people and find that when the officer arrested you for this you fired /lethal/ shots at him almost killing him once. This is beyond absurd and and in NO way justified by IC depression or irritation. You are a warden of nanotrasen and expected to have reasonable control of your emotions. Unfortunately this doesn't end there, shortly after being released i watched you walk out of the brig south entrance and he second you saw the officer in question you fired lethal shots directly at his head, without any RP. I agree you absolutely had grounds for an IC altercation, however dispensing a carbine to yourself, threatening antags to cease, firing lethals on an officer stopping you, and then finally killing them when released is frankly unnaceptable.
Garnascus Posted September 9, 2015 Posted September 9, 2015 Right so first off your ban is for three days, not a week and half a day. I was aware you where having power issues and its unfortunate you disconnected in the middle of our PM's but i was 100% confident in the decision i made and the evidence i had gathered. So, lets recap a bit. You as a warden become irritated with "cultists" spawning a hologram and causing muscle spasms of another player, as well as spawning runes. Your response to this was to exercise your access of warden and go and get a carbine, setting it to lethals. You then ask the cultists to cease. You can justify this all you want with IC motivation but this is pretty flagrant powergaming and can end up forcing the antag's hand before they actually start causing REAL havok. So i checked logs and PM a few people and find that when the officer arrested you for this you fired /lethal/ shots at him almost killing him once. This is beyond absurd and and in NO way justified by IC depression or irritation. You are a warden of nanotrasen and expected to have reasonable control of your emotions. Unfortunately this doesn't end there, shortly after being released i watched you walk out of the brig south entrance and he second you saw the officer in question you fired lethal shots directly at his head, without any RP. I agree you absolutely had grounds for an IC altercation, however dispensing a carbine to yourself, threatening antags to cease, firing lethals on an officer stopping you, and then finally killing them when released is frankly unnaceptable.
Tainavaa Posted September 9, 2015 Posted September 9, 2015 After encountering him, he immediately opened fire on X - beheading him. Sweet, sweet revenge (and (in)justice!). Â Ghost of the CMO here. This is where the issue lies therein. There was no reason for murder, and it certainly hadn't escalated to that point, especially since Rawhide took precautions to allow some ambiguity with his affiliation. You had a raging murderboner, and it had to be satisfied. I honestly thought it was a very lenient punishment. I suggested to the banning moderator for a security ban but he opted for a temporary ban, which is a fine judgment as well.
Tainavaa Posted September 9, 2015 Posted September 9, 2015 After encountering him, he immediately opened fire on X - beheading him. Sweet, sweet revenge (and (in)justice!). Â Ghost of the CMO here. This is where the issue lies therein. There was no reason for murder, and it certainly hadn't escalated to that point, especially since Rawhide took precautions to allow some ambiguity with his affiliation. You had a raging murderboner, and it had to be satisfied. I honestly thought it was a very lenient punishment. I suggested to the banning moderator for a security ban but he opted for a temporary ban, which is a fine judgment as well.
hivefleetchicken Posted September 9, 2015 Posted September 9, 2015 I've gone to uncuff someone as antag before in an act of sparing their life, only for them to flash me, harm baton me while I'm in the ground in rest, and then proceed to toss me out into space without a single word. With the above situation NOT considered power game by everyone else that I talked to in deadchat, I really don't see how what the warden did was worse and somehow wrong; he was enraged by being betrayed by his beloved friends, as they all discussed how to get weapons right in front of him while he sat helplessly in the communal brig. If I were in his position in real life, I'd chase that fucker down and shoot him in the back too without giving them another chance to betray me. I mean, I get people can be shocked when they get taken out of the round so suddenly, but I don't see why we have to expect this guy to type a paragraph of dialogue before shooting someone who is clearly: armed and dangerous, conspiring with other crew against the warden, and is capable of turning around, thinking, "Hey that guy should be in the brig" and shooting the warden right back. There are some points at a round where someone is going to die. Tensions are high, people are very angry, people feel wronged, people feel like others need to face justice, and then people feel like it's up to them to save the day in front of the cute cadet who they want to impress. I'm with Blizzard. Death happens, it sure as hell happens to me, it sure as hell happens to others , why are we so ludicrously butthurt about our 2D spacemen catching a round in the face without any victim-porn?
hivefleetchicken Posted September 9, 2015 Posted September 9, 2015 I've gone to uncuff someone as antag before in an act of sparing their life, only for them to flash me, harm baton me while I'm in the ground in rest, and then proceed to toss me out into space without a single word. With the above situation NOT considered power game by everyone else that I talked to in deadchat, I really don't see how what the warden did was worse and somehow wrong; he was enraged by being betrayed by his beloved friends, as they all discussed how to get weapons right in front of him while he sat helplessly in the communal brig. If I were in his position in real life, I'd chase that fucker down and shoot him in the back too without giving them another chance to betray me. I mean, I get people can be shocked when they get taken out of the round so suddenly, but I don't see why we have to expect this guy to type a paragraph of dialogue before shooting someone who is clearly: armed and dangerous, conspiring with other crew against the warden, and is capable of turning around, thinking, "Hey that guy should be in the brig" and shooting the warden right back. There are some points at a round where someone is going to die. Tensions are high, people are very angry, people feel wronged, people feel like others need to face justice, and then people feel like it's up to them to save the day in front of the cute cadet who they want to impress. I'm with Blizzard. Death happens, it sure as hell happens to me, it sure as hell happens to others , why are we so ludicrously butthurt about our 2D spacemen catching a round in the face without any victim-porn?
Frances Posted September 10, 2015 Posted September 10, 2015 So, lets recap a bit. You as a warden become irritated with "cultists" spawning a hologram and causing muscle spasms of another player, as well as spawning runes. Your response to this was to exercise your access of warden and go and get a carbine, setting it to lethals. You then ask the cultists to cease. You can justify this all you want with IC motivation but this is pretty flagrant powergaming and can end up forcing the antag's hand before they actually start causing REAL havok. You are a warden of nanotrasen and expected to have reasonable control of your emotions. Shortly after being released i watched you walk out of the brig south entrance and the second you saw the officer in question you fired lethal shots directly at his head, without any RP. I honestly don't agree with the three points presented above. I believe this is going too far in enforcing rules on metagaming and conflict. Let's take a step back to look at the situation we've got. We have a character who is a warden working for a secure private research station. While NT sec are more than crossing guards or mall cops, it's been explicitly stated they don't need to be hardened commandos. You could perfectly work as a warden on a NT station for years without having to deal with anything more extreme than drunken brawls and the (assumed) occasional space carp migration. Thus, isn't it believable to expect a warden to be reasonably freaked out when somebody walks into the brig on a normal day and starts spawning weird ghosts/holograms and drawing satanic runes in their own freaking blood? Is it professional to grab a carbine in a situation which is certainly not covered by the NT Manual of Standard Procedure & Operations? I haven't got a hint. But does it make realistic sense? Probably. Looking at the rest of the events, the wary and very nervous warden attempted to gain control of the situation with the cultist, only to be subdued by an officer he just saw the cultist rune somehow (what exactly could the cultist have done to that person?) Cue the warden being given a longer sentence than the cultist even, and seeing the cultist conspire with the arresting officer (this being further confirmed by the AI), and at that point you pretty much have grounds to be pissed. I'd justify the murder under the warden's very altered state of mind (it was an antag round after all) and the reasonable suspicion that people drawing in blood and carrying swords in 2457 AD are probably up to no good, and from a game perspective if someone screws you over that bad and keeps openly siding with the enemy they should probably be fair for a murder attempt. Keeping in mind death in SS13 isn't the end of the world. As far as metagaming, I don't see how wanting to arm yourself with a carbine when seeing somebody draw runes in their own blood is unreasonable, and anybody attacking someone agitated/alert enough to have a weapon set on lethals should expect return fire to be a possibility. Lastly the poster here made an effort to be polite so I don't think he/she should be accused of having a "raging murderboner" by one of the first mods walking into the thread lmao
Frances Posted September 10, 2015 Posted September 10, 2015 So, lets recap a bit. You as a warden become irritated with "cultists" spawning a hologram and causing muscle spasms of another player, as well as spawning runes. Your response to this was to exercise your access of warden and go and get a carbine, setting it to lethals. You then ask the cultists to cease. You can justify this all you want with IC motivation but this is pretty flagrant powergaming and can end up forcing the antag's hand before they actually start causing REAL havok. You are a warden of nanotrasen and expected to have reasonable control of your emotions. Shortly after being released i watched you walk out of the brig south entrance and the second you saw the officer in question you fired lethal shots directly at his head, without any RP. I honestly don't agree with the three points presented above. I believe this is going too far in enforcing rules on metagaming and conflict. Let's take a step back to look at the situation we've got. We have a character who is a warden working for a secure private research station. While NT sec are more than crossing guards or mall cops, it's been explicitly stated they don't need to be hardened commandos. You could perfectly work as a warden on a NT station for years without having to deal with anything more extreme than drunken brawls and the (assumed) occasional space carp migration. Thus, isn't it believable to expect a warden to be reasonably freaked out when somebody walks into the brig on a normal day and starts spawning weird ghosts/holograms and drawing satanic runes in their own freaking blood? Is it professional to grab a carbine in a situation which is certainly not covered by the NT Manual of Standard Procedure & Operations? I haven't got a hint. But does it make realistic sense? Probably. Looking at the rest of the events, the wary and very nervous warden attempted to gain control of the situation with the cultist, only to be subdued by an officer he just saw the cultist rune somehow (what exactly could the cultist have done to that person?) Cue the warden being given a longer sentence than the cultist even, and seeing the cultist conspire with the arresting officer (this being further confirmed by the AI), and at that point you pretty much have grounds to be pissed. I'd justify the murder under the warden's very altered state of mind (it was an antag round after all) and the reasonable suspicion that people drawing in blood and carrying swords in 2457 AD are probably up to no good, and from a game perspective if someone screws you over that bad and keeps openly siding with the enemy they should probably be fair for a murder attempt. Keeping in mind death in SS13 isn't the end of the world. As far as metagaming, I don't see how wanting to arm yourself with a carbine when seeing somebody draw runes in their own blood is unreasonable, and anybody attacking someone agitated/alert enough to have a weapon set on lethals should expect return fire to be a possibility. Lastly the poster here made an effort to be polite so I don't think he/she should be accused of having a "raging murderboner" by one of the first mods walking into the thread lmao
Garnascus Posted September 10, 2015 Posted September 10, 2015 Unfortunately ffrances i cannot agree. This would likely have never even resulted in me bwoinking him if he hadn't had his carbine set to lethal s initially. I disagree that he had reason to engage them and i disagree with the wardens actions in regards to the cultists. Spawning holograms and even painting runes in your own blood is just not even close to justify this, i frankly cannot see it. The officer who arrested the warden was absolutely in the right considering his firearm was set to lethal. Also Hive deadchat is not staff and we are not omniscient about every incident that occurs here. If you ever have a problem ahelp it and we will investigate it.
Garnascus Posted September 10, 2015 Posted September 10, 2015 Unfortunately ffrances i cannot agree. This would likely have never even resulted in me bwoinking him if he hadn't had his carbine set to lethal s initially. I disagree that he had reason to engage them and i disagree with the wardens actions in regards to the cultists. Spawning holograms and even painting runes in your own blood is just not even close to justify this, i frankly cannot see it. The officer who arrested the warden was absolutely in the right considering his firearm was set to lethal. Also Hive deadchat is not staff and we are not omniscient about every incident that occurs here. If you ever have a problem ahelp it and we will investigate it.
Frances Posted September 10, 2015 Posted September 10, 2015 I'm curious; why is it not okay? Are you saying a person witnessing another spawning holograms of dead people out of nowhere, and drawing blood runes that cause others to spasm when they walk on them, isn't allowed to be freaked out? Or is the reason something different?
Frances Posted September 10, 2015 Posted September 10, 2015 I'm curious; why is it not okay? Are you saying a person witnessing another spawning holograms of dead people out of nowhere, and drawing blood runes that cause others to spasm when they walk on them, isn't allowed to be freaked out? Or is the reason something different?
hivefleetchicken Posted September 10, 2015 Posted September 10, 2015 Also Hive deadchat is not staff and we are not omniscient about every incident that occurs here. If you ever have a problem ahelp it and we will investigate it. Â Sorry for not clarifying; I mean, I was talked to directly by a moderator in deadchat that it was okay. And, Garn, imagine if you went to work (or if you don't have a job, imagine if you were still 15 or so and were headed to school), and there's a guy in the security office of the workplace drawing on the walls in blood. You have access to a handgun in your desk, and you start to see fucking things flying through the air, people walking around to this guy with glowing eyes, and the guy is still just drawing in blood all over the place. You're telling me you're not gonna' load that .45 up and prepare to defend yourself? Especially when all your coworkers lunge on you and tie you to a chair in the kitchen freezer where you can hear them outside talking about turning the office into a warzone? If you /really, really/ wouldn't have, that's still okay, because I still know I would, I know Blizzard would and did, and many others would too. This guy acted realistically, and he killed this man realistically, too. He wasn't even a shitter about it, as far as I can tell. It just seems like someone was mad that they got taken out of the round. Everyone knows you don't fucking take mercy on anyone who has access to a gun; they will stab you in the back the second their arms are free.
hivefleetchicken Posted September 10, 2015 Posted September 10, 2015 Also Hive deadchat is not staff and we are not omniscient about every incident that occurs here. If you ever have a problem ahelp it and we will investigate it. Â Sorry for not clarifying; I mean, I was talked to directly by a moderator in deadchat that it was okay. And, Garn, imagine if you went to work (or if you don't have a job, imagine if you were still 15 or so and were headed to school), and there's a guy in the security office of the workplace drawing on the walls in blood. You have access to a handgun in your desk, and you start to see fucking things flying through the air, people walking around to this guy with glowing eyes, and the guy is still just drawing in blood all over the place. You're telling me you're not gonna' load that .45 up and prepare to defend yourself? Especially when all your coworkers lunge on you and tie you to a chair in the kitchen freezer where you can hear them outside talking about turning the office into a warzone? If you /really, really/ wouldn't have, that's still okay, because I still know I would, I know Blizzard would and did, and many others would too. This guy acted realistically, and he killed this man realistically, too. He wasn't even a shitter about it, as far as I can tell. It just seems like someone was mad that they got taken out of the round. Everyone knows you don't fucking take mercy on anyone who has access to a gun; they will stab you in the back the second their arms are free.
Tainavaa Posted September 10, 2015 Posted September 10, 2015 Stopping by to say that it was established that weapons gained would be secured in the armory, not just had. Funny enough, this was established by Rawhide, the officer that Blizzard murdered. And it was established in front of him. By Rawhide.
Tainavaa Posted September 10, 2015 Posted September 10, 2015 Stopping by to say that it was established that weapons gained would be secured in the armory, not just had. Funny enough, this was established by Rawhide, the officer that Blizzard murdered. And it was established in front of him. By Rawhide.
Guest Posted September 10, 2015 Posted September 10, 2015 Stopping by to say that it was established that weapons gained would be secured in the armory, not just had. Funny enough, this was established by Rawhide, the officer that Blizzard murdered. And it was established in front of him. By Rawhide. Â You're saying the acquisition of the weapon and the usage of it on another officer was premeditated, according to the victim? Sorry for jumping in, I just wanted to clear something up here.
Guest Posted September 10, 2015 Posted September 10, 2015 Stopping by to say that it was established that weapons gained would be secured in the armory, not just had. Funny enough, this was established by Rawhide, the officer that Blizzard murdered. And it was established in front of him. By Rawhide. Â You're saying the acquisition of the weapon and the usage of it on another officer was premeditated, according to the victim? Sorry for jumping in, I just wanted to clear something up here.
Tainavaa Posted September 10, 2015 Posted September 10, 2015 Identify the "other officer", the " victim", and the original "officer" that is attacking the "other officer".
Tainavaa Posted September 10, 2015 Posted September 10, 2015 Identify the "other officer", the " victim", and the original "officer" that is attacking the "other officer".
Guest Posted September 10, 2015 Posted September 10, 2015 "Other officer" and "victim" being the one and the same here. The original 'officer' being Blizzard.
Guest Posted September 10, 2015 Posted September 10, 2015 "Other officer" and "victim" being the one and the same here. The original 'officer' being Blizzard.
Garnascus Posted September 10, 2015 Posted September 10, 2015 @ffrances, I agree that the warden had reason to be freaked out and he absolutely had reason to get a weapon. the issue is he engaged lethals and fired on an officer who tried to stop him from sparking a firefight in the hall. I maintain i think this is absurd escalation of force @hive essentially what i told ffrances. At no point in my investigation was it told or did i discover the cultists where threatening/preparing for violence. All they had done up to that point was summon a spooky ghost and draw some runes in blood, that is frankly not enough.
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