JKJudgeX Posted September 16, 2015 Share Posted September 16, 2015 I would like to see the genetics "self-testing gets you arrested if you leave genetics" thing dropped. Reasoning: I play Geneticist from time to time. It is actually the least fun job on the station because of that requirement. Think about it for a second: You spend about an hour discovering and upgrading parts of the genome by clicking a couple of buttons, shining a flashlight in eyes, and repeating the process... it's tedious even when you've mastered it. Then, you finally have these powers isolated down to blocks, and can make them. Cool. So, now that that's done... that's cool. Log out. Why just log out? Well, because on Aurora, the geneticist is apparently despised and his work not valued. It seems extremely sensible to me that if I had x-ray vision granting powers that I would offer it to the detective or the HoS so that they can track down criminals more easily (some servers give the HoS and/or detective goggles for this). Both of the times I've asked permission from the CMO or HoS to distribute this power, I've been told "No" without any reasoning. Engineers and atmospheric techs? I'd like to offer you heat resist. You are in bad conditions frequently, and that power could actually be useful to you. But no. Don't give that out either... By comparison, the scientist is over there making weapons for security, building people new computers, upgrading machines, has access to chemistry, telescience, toxins, etc... but no, not you, geneticist. Stay in your hole. You have telekinesis and we'll allow invincible IPC dudes to run around all day, but not you, guy who can move a screwdriver with his mind... oh no... not you. I'm not asking for unfettered access to just give out powers... I'm just saying i should be able to walk around with all powers but hulk without anyone batting an eye if I am the geneticist. If a roboticist or a miner can walk a Ripley down the hall, why can't I have a glowing body, head, and eyes as a geneticist, since it's my work? Why can't I empower the crew in responsible and reasonable ways so that we are all safer and more secure? If you're saying I can't use my injectors on myself and leave genetics, AND I can't hand out the injectors to help others, then what is the point of the DNA machine? You guys know there's no CMO a lot, right? If you are playing in a no CMO or a CMO who defaults to "no" situation, or hell, even just have a very busy CMO, WHY even play geneticist? It equates to: "Play with numbers on a screen for an hour and then remain in one room that nobody visits for the remainder of the round." I can't think of a worse job, and it's one of my favorites, but not the way it's played on Aurora. Link to comment
JKJudgeX Posted September 16, 2015 Author Share Posted September 16, 2015 I would like to see the genetics "self-testing gets you arrested if you leave genetics" thing dropped. Reasoning: I play Geneticist from time to time. It is actually the least fun job on the station because of that requirement. Think about it for a second: You spend about an hour discovering and upgrading parts of the genome by clicking a couple of buttons, shining a flashlight in eyes, and repeating the process... it's tedious even when you've mastered it. Then, you finally have these powers isolated down to blocks, and can make them. Cool. So, now that that's done... that's cool. Log out. Why just log out? Well, because on Aurora, the geneticist is apparently despised and his work not valued. It seems extremely sensible to me that if I had x-ray vision granting powers that I would offer it to the detective or the HoS so that they can track down criminals more easily (some servers give the HoS and/or detective goggles for this). Both of the times I've asked permission from the CMO or HoS to distribute this power, I've been told "No" without any reasoning. Engineers and atmospheric techs? I'd like to offer you heat resist. You are in bad conditions frequently, and that power could actually be useful to you. But no. Don't give that out either... By comparison, the scientist is over there making weapons for security, building people new computers, upgrading machines, has access to chemistry, telescience, toxins, etc... but no, not you, geneticist. Stay in your hole. You have telekinesis and we'll allow invincible IPC dudes to run around all day, but not you, guy who can move a screwdriver with his mind... oh no... not you. I'm not asking for unfettered access to just give out powers... I'm just saying i should be able to walk around with all powers but hulk without anyone batting an eye if I am the geneticist. If a roboticist or a miner can walk a Ripley down the hall, why can't I have a glowing body, head, and eyes as a geneticist, since it's my work? Why can't I empower the crew in responsible and reasonable ways so that we are all safer and more secure? If you're saying I can't use my injectors on myself and leave genetics, AND I can't hand out the injectors to help others, then what is the point of the DNA machine? You guys know there's no CMO a lot, right? If you are playing in a no CMO or a CMO who defaults to "no" situation, or hell, even just have a very busy CMO, WHY even play geneticist? It equates to: "Play with numbers on a screen for an hour and then remain in one room that nobody visits for the remainder of the round." I can't think of a worse job, and it's one of my favorites, but not the way it's played on Aurora. Link to comment
Guest Menown Posted September 16, 2015 Share Posted September 16, 2015 Or, you know. Fill out the simple little form. Research usually requires forms for you to get those weapons and neat little devices you talk about. I've seen rounds where geneticists are able to hand out powers because guess what, forms do wonders. Through the probably several good geneticists we have, we've also had many more people that chucklefuck with powers. The other day we had the prison event, and one geneticist made sure to snag TK so he could fuck around with it during the prison event. Link to comment
Guest Menown Posted September 16, 2015 Share Posted September 16, 2015 Or, you know. Fill out the simple little form. Research usually requires forms for you to get those weapons and neat little devices you talk about. I've seen rounds where geneticists are able to hand out powers because guess what, forms do wonders. Through the probably several good geneticists we have, we've also had many more people that chucklefuck with powers. The other day we had the prison event, and one geneticist made sure to snag TK so he could fuck around with it during the prison event. Link to comment
JKJudgeX Posted September 16, 2015 Author Share Posted September 16, 2015 Umm. I'd say 50% of the time I play geneticist the CMO is absolutely unavailable to process forms/the forms aren't around... if you want to play it so that no CMO = automatically assumed signed forms, I'm okay with that. Otherwise, what I said stands. Genetics is the job of poking at a computer continually, and getting LITERALLY NOTHING that you can functionally use as a result, which makes it a uniquely worthless job. And yeah, science doesn't generally fill out forms for protolathe/autolathe requests. I know this because I work science pretty much daily on the aurora, and I don't bother with paperwork, and neither do most other scientists... for anything... because as much as anyone insists upon it, paperwork isn't fun for most people, and we just won't bother with 5 minutes of shitplay to avoid a stern talking to about how we should have used paperwork. Also, RD is only available 50% of the time at best. Permission over science comms? Sure, sometimes, when it seems like a bad idea (assistant is requesting protopistols, Y/N?). Security Officer is requesting stun revolver? Sure. I'm sort of realizing that the command whitelist really undercuts the paperwork thing by making those positions rarely filled, yet the need for that paperwork remains consistent. I don't think you can really have both, realistically. Either when i need the paperwork I can ascend to the position because no one else has, or I don't need the paperwork, or as is current: nobody cares about paperwork. Link to comment
JKJudgeX Posted September 16, 2015 Author Share Posted September 16, 2015 Umm. I'd say 50% of the time I play geneticist the CMO is absolutely unavailable to process forms/the forms aren't around... if you want to play it so that no CMO = automatically assumed signed forms, I'm okay with that. Otherwise, what I said stands. Genetics is the job of poking at a computer continually, and getting LITERALLY NOTHING that you can functionally use as a result, which makes it a uniquely worthless job. And yeah, science doesn't generally fill out forms for protolathe/autolathe requests. I know this because I work science pretty much daily on the aurora, and I don't bother with paperwork, and neither do most other scientists... for anything... because as much as anyone insists upon it, paperwork isn't fun for most people, and we just won't bother with 5 minutes of shitplay to avoid a stern talking to about how we should have used paperwork. Also, RD is only available 50% of the time at best. Permission over science comms? Sure, sometimes, when it seems like a bad idea (assistant is requesting protopistols, Y/N?). Security Officer is requesting stun revolver? Sure. I'm sort of realizing that the command whitelist really undercuts the paperwork thing by making those positions rarely filled, yet the need for that paperwork remains consistent. I don't think you can really have both, realistically. Either when i need the paperwork I can ascend to the position because no one else has, or I don't need the paperwork, or as is current: nobody cares about paperwork. Link to comment
Frances Posted September 16, 2015 Share Posted September 16, 2015 I was always under the impression the harsh restrictions over genetics existed to curb both the ridiculous power of geneticists as well as the marked immersion break of having your regular coworkers running around with superpowers. In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig. Link to comment
Frances Posted September 16, 2015 Share Posted September 16, 2015 I was always under the impression the harsh restrictions over genetics existed to curb both the ridiculous power of geneticists as well as the marked immersion break of having your regular coworkers running around with superpowers. In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig. Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig. Â So, I'm going to be pretty blunt about this. Having to get paperwork in order to leave the Genetics lab with superpowers is essentially a rules-sanctioned form of meta metagrudging against Geneticists. This sounds ridiculous, but think about it: The kinds of Geneticists the paperwork is attempting to select against are the kinds who inject themselves with Hulk/whatever else and go rampaging through the station, causing problems and going SSD when caught. These people will do this no matter what. It happens routinely, even since these rules went in. The paperwork exists only to offer a chance for an "off" switch to be flipped, but the only people that switch will be flipped against are going to be the kind of people who wouldn't go on an unmitigated rampage with Hulk in the first place. The paperwork doesn't solve a problem, and takes an OOC cultural bias IC. Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig. Â So, I'm going to be pretty blunt about this. Having to get paperwork in order to leave the Genetics lab with superpowers is essentially a rules-sanctioned form of meta metagrudging against Geneticists. This sounds ridiculous, but think about it: The kinds of Geneticists the paperwork is attempting to select against are the kinds who inject themselves with Hulk/whatever else and go rampaging through the station, causing problems and going SSD when caught. These people will do this no matter what. It happens routinely, even since these rules went in. The paperwork exists only to offer a chance for an "off" switch to be flipped, but the only people that switch will be flipped against are going to be the kind of people who wouldn't go on an unmitigated rampage with Hulk in the first place. The paperwork doesn't solve a problem, and takes an OOC cultural bias IC. Link to comment
jackfractal Posted September 16, 2015 Share Posted September 16, 2015 We could just remove genetics entirely. We're looking at a pretty big code rework in the near future, it could be arranged. Link to comment
jackfractal Posted September 16, 2015 Share Posted September 16, 2015 We could just remove genetics entirely. We're looking at a pretty big code rework in the near future, it could be arranged. Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 We could just remove genetics entirely. We're looking at a pretty big code rework in the near future, it could be arranged. Â I, and others, have already explained on many, many occasions why removing Genetics entirely is a bad idea. The balance of the game is too built around death being cheap and cloning being available. I'd accept this if Genetics just became a big sprawling cloning bay that Medical Doctors had access to, but I wouldn't really be happy with it. Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 We could just remove genetics entirely. We're looking at a pretty big code rework in the near future, it could be arranged. Â I, and others, have already explained on many, many occasions why removing Genetics entirely is a bad idea. The balance of the game is too built around death being cheap and cloning being available. I'd accept this if Genetics just became a big sprawling cloning bay that Medical Doctors had access to, but I wouldn't really be happy with it. Link to comment
Contextual Posted September 16, 2015 Share Posted September 16, 2015 Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Geneticists are not special. They do not get exempt from this rule just because they have 'feelings.' Do the paperwork, present your case, and move on. If you see others breaking the rules of paperwork, report them to security. If security doesn't care, file an incident report. I promise you the DOs care. A lot. Link to comment
Contextual Posted September 16, 2015 Share Posted September 16, 2015 Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Geneticists are not special. They do not get exempt from this rule just because they have 'feelings.' Do the paperwork, present your case, and move on. If you see others breaking the rules of paperwork, report them to security. If security doesn't care, file an incident report. I promise you the DOs care. A lot. Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Geneticists are not special. They do not get exempt from this rule just because they have 'feelings.' Do the paperwork, present your case, and move on. If you see others breaking the rules of paperwork, report them to security. If security doesn't care, file an incident report. I promise you the DOs care. A lot. Â This is true and fair, though to be perfectly honest a lot of this is enforced very unevenly. The ones that get cracked down on the hardest are: Security with weapons showing on green, Bartender leaving bar with shotgun, Roboticists ONLY IF THEY HAVE A LETHAL MECH (nobody gives a shit about anything else you mentioned here re: Roboticists that I know of), Xenobio bringing Slimes out (people will kill them even if security does not). Link to comment
Eliot Clef Posted September 16, 2015 Share Posted September 16, 2015 Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Geneticists are not special. They do not get exempt from this rule just because they have 'feelings.' Do the paperwork, present your case, and move on. If you see others breaking the rules of paperwork, report them to security. If security doesn't care, file an incident report. I promise you the DOs care. A lot. Â This is true and fair, though to be perfectly honest a lot of this is enforced very unevenly. The ones that get cracked down on the hardest are: Security with weapons showing on green, Bartender leaving bar with shotgun, Roboticists ONLY IF THEY HAVE A LETHAL MECH (nobody gives a shit about anything else you mentioned here re: Roboticists that I know of), Xenobio bringing Slimes out (people will kill them even if security does not). Link to comment
jackfractal Posted September 16, 2015 Share Posted September 16, 2015 Yeah, I wasn't suggesting we remove cloning. Just genetics. Cloning is almost entirely separate from genetics code-wise. Link to comment
jackfractal Posted September 16, 2015 Share Posted September 16, 2015 Yeah, I wasn't suggesting we remove cloning. Just genetics. Cloning is almost entirely separate from genetics code-wise. Link to comment
Covert0ddity Posted September 17, 2015 Share Posted September 17, 2015 A definite no from me. From what I understand, paperwork is a big thing. It doesn't matter if someone doesn't file it, there should be a waiver or paperwork being filled out when you're injecting yourself with radiation and literally changing your DNA structure through magic bluespace tech. Speaking off, I still hate superpowers. Always will. Link to comment
Covert0ddity Posted September 17, 2015 Share Posted September 17, 2015 A definite no from me. From what I understand, paperwork is a big thing. It doesn't matter if someone doesn't file it, there should be a waiver or paperwork being filled out when you're injecting yourself with radiation and literally changing your DNA structure through magic bluespace tech. Speaking off, I still hate superpowers. Always will. Link to comment
Jboy2000000 Posted September 17, 2015 Share Posted September 17, 2015 I think Im actually for this. A lot of time, people say that geneticists are allowed to self-test inside the lab because they have a waiver built in with their contract, why wouldn't a waiver saying they can leave their lab as long as they aren't carrying subjective materials, like the syringes needed to give these superpowers to people? That way, genetics isn't cooped up, geneticists would still need paperwork to give out powers, like how science needs permission to give out stuff (but not really). Â Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Â Â No one ever listens to that, and security never enforces it. Scientist almost never get paperwork to give out guns/items to people, and security rarely, if ever, stops them. No one EVER bothers engineers, let alone security. Ill give you that one. NO ONE listens to this, I doubt its even a rule because I see it happen so much, and security never, ever stops anyone doing it. No one, literally no one makes paperwork for making borgs/IPC's. Not RD's, not captains, not roboticists, and no one ever gets in trouble for it. Thats completely different, the bartender has a paper saying that they can't ever take the shotgun out of the bar. No one ever gets paperwork to have a pet slime, and security only ever bothers to arrest the xenobiologist if they release a human-slime, and that only in some case. Â For geneticists? If they leave the lab, at all, with powers and don't have paperwork, they are arrested 100 percent of the time from what Ive seen, and demoted in a big number of those cases as well. Link to comment
Jboy2000000 Posted September 17, 2015 Share Posted September 17, 2015 I think Im actually for this. A lot of time, people say that geneticists are allowed to self-test inside the lab because they have a waiver built in with their contract, why wouldn't a waiver saying they can leave their lab as long as they aren't carrying subjective materials, like the syringes needed to give these superpowers to people? That way, genetics isn't cooped up, geneticists would still need paperwork to give out powers, like how science needs permission to give out stuff (but not really). Â Chemistry is not allowed to bring chemicals out of the lab, aside from medicines, without paperwork. Same with research. No chemicals, guns, laser scalpels, any of that outside of research without paperwork. Same with engineering. Walk around in a firesuit, gasmask, and fireaxe? Expect trouble. Same with security. No weaponry without paperwork on code green. Same with botany. No anomalous plants outside hydroponics without paperwork. Same with the bartender. No shotgun outside bar without paperwork. Same with roboticists. No robots outside the lab without paperwork. No mechs at all without paperwork. Same with xenobiologists. No slimes outside the lab without paperwork. Â Â No one ever listens to that, and security never enforces it. Scientist almost never get paperwork to give out guns/items to people, and security rarely, if ever, stops them. No one EVER bothers engineers, let alone security. Ill give you that one. NO ONE listens to this, I doubt its even a rule because I see it happen so much, and security never, ever stops anyone doing it. No one, literally no one makes paperwork for making borgs/IPC's. Not RD's, not captains, not roboticists, and no one ever gets in trouble for it. Thats completely different, the bartender has a paper saying that they can't ever take the shotgun out of the bar. No one ever gets paperwork to have a pet slime, and security only ever bothers to arrest the xenobiologist if they release a human-slime, and that only in some case. Â For geneticists? If they leave the lab, at all, with powers and don't have paperwork, they are arrested 100 percent of the time from what Ive seen, and demoted in a big number of those cases as well. Link to comment
JKJudgeX Posted September 17, 2015 Author Share Posted September 17, 2015 The thing about Chemistry? You can help science/robotics by giving them sulphuric acid if they can't or don't want to go to the research station. You can help the rest of medical, a great deal. You can help the geneticist with hyronalin. You can help hydroponics by making good fertilizer and giving it to them and no one needs to sign for that. You can help virology with mutagen, too, I think. You can make and replenish people's space cleaner and help all departments that way and the Janitor. You can exchange things with hydroponics and the bartender and chef to create more rare and interesting things. These are all just simple examples of ways that you can directly contribute and interact with various crewmembers. These are fun things, these are what SS13 is all about, especially on a Role Playing station where you want to have an opportunity to see and interact with coworkers. Sadly, there's nothing that a geneticist can do that is like any of those, except for occasionally clone someone, which the rest of the crew will do when there's no geneticist anyway. And suddenly, paperwork, and "No" and "you can't leave your office with your things"... just kinda lame when you hear that or get warned by security, and on the way back to genetics KTHUNK KTHUNK KTHUNK Ripley just walking by. Like if X-ray got into the wrong hands, dun dun dun.... but that Ripley, man, those can't cause AAAAaaaany problems . All of these things, no one signs anything for. Link to comment
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