Vanagandr Posted October 22, 2014 Posted October 22, 2014 I found it disappointing that empty fire extinguishers can't be refilled with welding fuel. Fire from flamethrowers burns out too soon; a slick of blazing welding fuel would be just the ticket, but the logical method for providing it doesn't actually work. Fix plz?
Guest Posted October 22, 2014 Posted October 22, 2014 I don't think this is something that needs to happen. If such a thing were implemented, any chucklefuck who felt like ruining a round could grab a fire extinguisher, dowse a 2-4 people and drop a match. Fire extinguishers with welder fuel just seem to be a tool for griefing, and little more.
duck Posted October 22, 2014 Posted October 22, 2014 Pretty sure this was a widespread feature for a time on para/vgservers. I think it was removed, too, for being too fun. And because welding fuel reacts a whole lot differently than flamethrower fuel. It superspikes the pressure. which makes everyone in the room dead. Fires from flamethrowers don't stay long but if you spray it on people, they'll still ignite. Which is decent.
Tenenza Posted October 22, 2014 Posted October 22, 2014 Flamethrowers are already a fairly high-risk item, since you know, incendiary weapons on a closed loop atmospheric system. Even the brief burn of a flamethrower can noticeably effect the atmospherics. A welder-fuel-thrower would basically be a suicide weapon, unless you intended to ingite it remotely. In which case, you've just reinvented a welder-bomb.
Guest Posted October 22, 2014 Posted October 22, 2014 Even the brief burn of a flamethrower can noticeably effect the atmospherics. It's the same for when a mob is on fire, it heats up the room and causes more pressure.
Tenenza Posted October 22, 2014 Posted October 22, 2014 Even the brief burn of a flamethrower can noticeably effect the atmospherics. It's the same for when a mob is on fire, it heats up the room and causes more pressure. Incendiary weapons in general are not a smart thing to use if you care about station safety.
Farcry11 Posted October 23, 2014 Posted October 23, 2014 The prank potential of this pleases me. It pleases me greatly.
Valkrae Posted October 23, 2014 Posted October 23, 2014 I'm neutral on this. It'd be fun as an antagonist, to start a fire, and rig all of the extinguishers with welder fluid, and watch as everyone burns themselves alive, but at the the same time, it shouldn't be available to any chucklefuck assistant who walks onto the station.
Farcry11 Posted October 24, 2014 Posted October 24, 2014 Your average Urist McAssistant could just as easily grab a welding fuel tank and blow it up in the middle of the hallway. We could implement this and just not publicize it very much. The average grifter coming on to the sever wouldn't even know about it, most likely. And if they did, and they lit a fire 4noraisin, they'd get banned post haste. Problem solved. I think you guys might be a bit hasty to boo a clever idea just because of the grief potential. EVERYTHING in this game has grief potential. Nothing really different here- except the opportunity for glorious, incendiary antag pranks.
Kane Posted October 24, 2014 Posted October 24, 2014 You can already do something pretty similar with a spray bottle, welder fuel, and a lighter, though, I think this method also ignites the tile you're one, unless you were to replace the lighter with a remote ignition source. Or just toss the lighter.
K0NFL1QT Posted October 25, 2014 Posted October 25, 2014 I think the equivalent of fuel-spewing extinguishers in this case would be taking every available oxygen tank on the station and filling it with plasma instead. You're taking something that was put in for a purpose, oxy tanks or fire extinguishers, and asking for it to be so they can be easily flipped around for opposite and fatal use right when someone might actually need them. It'd probably be hilarious to see once, and then no-one would ever touch extinguishers again. People would burn alive while others watch on in horror, and a single slime would then eat the crew.
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