EvilBrage Posted September 30, 2015 Posted September 30, 2015 BYOND Key: EvilBrage Character name: Jaylor Rameau Item name: Borderworlds Turtleneck Why is your character carrying said item to work? He wears it from home because it's typically more comfortable than the ill-fitting jumpsuits provided by NanoTrasen (one size fits all, my ass.) So long as he wears other articles of clothing indicative of his job on the station (a cargo hat when in cargo, or a vest when in engineering,) who is NanoTrasen to deny the opportunity to save a few credits? Item function(s): The turtleneck serves as a message to those who don't know Jaylor, broadcasting clearly that he is suspicious as fuck. Item description: A loose-fitting turtleneck, common among borderworld pilots and criminals. One criminal in particular is missing his, apparently. Item appearance: icon_state = "tactifool" item_state = "bl_suit" item_color = "tactifool" Additional comments: I wanted knuckle dusters too (functionally, they would increase unarmed damage to alium claw levels), but I was told I probably could not have them, which makes me pretty sad. Correct me if I'm wrong.
EvilBrage Posted October 1, 2015 Author Posted October 1, 2015 For item_defines.dm /obj/item/clothing/under/syndicate/fluff/sturtleneck //Jaylor's Turtleneck - Jaylor Rameau - EvilBrage name = "\improper Borderworlds turtleneck" desc = "A loose-fitting turtleneck, common among borderworld pilots and criminals. One criminal in particular is missing his, apparently." icon_state = "tactifool" item_state = "bl_suit" item_color = "tactifool" siemens_coefficient = 1 Not even sure how coding would work for the knuckles though, if those even get approved.
Killerhurtz Posted October 1, 2015 Posted October 1, 2015 I like this. Rameau's definitely the sort of character that would be wearing this. Though I feel that gives an advantage to the antags - I mean, Rameau is normally unassuming until he finds a way to fuck everything up.
Guest Marlon Phoenix Posted October 1, 2015 Posted October 1, 2015 Given how Jaylor Rameau already ends up with 20 weapons in his satchel 15 minutes into round-start, is it really necessary for him to get cuffs?
Zidanyia Posted October 2, 2015 Posted October 2, 2015 Given how Jaylor Rameau already ends up with 20 weapons in his satchel 15 minutes into round-start, is it really necessary for him to get cuffs? Did you even read the OP?
Guest Marlon Phoenix Posted October 2, 2015 Posted October 2, 2015 Given how Jaylor Rameau already ends up with 20 weapons in his satchel 15 minutes into round-start, is it really necessary for him to get cuffs? Did you even read the OP? No, I just blindly posted. I'm fine with the duster and reaffirming the question of if the cuffs are necessary. (I think they aren't.)
EvilBrage Posted October 2, 2015 Author Posted October 2, 2015 But all I wanted was a turtleneck and knuckledusters. I don't even know where you got the idea of cuffs, sir - but these, I do not want.
TishinaStalker Posted October 2, 2015 Posted October 2, 2015 Not accepting knuckle dusters. The turtleneck could pass though. Do you have any sprite work for it? Does it visually look different from a regular turtleneck?
Guest Marlon Phoenix Posted October 2, 2015 Posted October 2, 2015 But all I wanted was a turtleneck and knuckledusters. I don't even know where you got the idea of cuffs, sir - but these, I do not want. That's what i mean when I said cuffs... I-I was trying to say "brass knuckles" and called them cuffs.
EvilBrage Posted October 2, 2015 Author Posted October 2, 2015 That's what i mean when I said cuffs... I-I was trying to say "brass knuckles" and called them cuffs. That's even more confusing. That means by "duster" you meant "turtleneck," which is not even remotely similar. A duster would be cool though, but it's a little too much "space cowboy" for a guy who routinely just does the quartermaster job (and on occasion, engineering.) Not accepting knuckle dusters. Aw. Suggestion thread here I come. The turtleneck could pass though. Do you have any sprite work for it? Does it visually look different from a regular turtleneck? Sticking in the code I've provided should give it the tacticool sprite (as opposed to the tactical one - they do look different, if only slightly).
TishinaStalker Posted October 2, 2015 Posted October 2, 2015 So essentially you just want a tacticool with different flavortext + name, right? Just want to make sure we're clear on this before moving further.
EvilBrage Posted October 2, 2015 Author Posted October 2, 2015 Despite the fact that the shirt hangs lower when a character is facing sideways and this bothers me a little - yes, this is correct.
Serveris Posted October 8, 2015 Posted October 8, 2015 How is this significant to defining the character or enhancing possibility for roleplay at all? It's literally just another clothing item to stick out from everyone else, akin to the forty generic trenchcoats that people are already shuffling around in.
EvilBrage Posted October 10, 2015 Author Posted October 10, 2015 How is this significant to defining the character or enhancing possibility for roleplay at all? It's literally just another clothing item to stick out from everyone else, akin to the forty generic trenchcoats that people are already shuffling around in. One could make the same assertion about requiring a custom tobacco pipe, but that's none of my business. To stick out in a particular manner that would behoove the character in question is the very point of these applications, isn't it? I've always done whatever I can to make it glaringly obvious that Jaylor is a suspicious individual with a checkered past and has no desire to "fit in" in beyond what is required for his job, but character records and flavor text can really only go so far - for those who haven't gotten the hint already, there's this!
Dreamix Posted October 10, 2015 Posted October 10, 2015 What I think.Please, it may be a little too passive aggressive or rant-ey. So, are you going to make Jaylor 'suspicious and shady' the easier way? There are characters that are members of a cult of some sort, but are not wearing cult robes all the time ("because records and flavor text is not enough" to make them cult-like). I mean, you probably should make your character act 'suspicious' and 'shady', having 'knuckle dusters' and literally 'suspicious turtleneck' might be trying to scream "oh, look how suspicious my character is; security, arrest me". Also, "for those who haven't gotten the hint already" have you considered that people just simply don't care? I mean, half of all the cargonians out there are ex-pirates, not to mention the other departments.
EvilBrage Posted October 11, 2015 Author Posted October 11, 2015 I mean, you probably should make your character act 'suspicious' and 'shady', having 'knuckle dusters' and literally 'suspicious turtleneck' might be trying to scream "oh, look how suspicious my character is; security, arrest me". We've obviously never played a game together before for you to make those sorts of comments, sir. The item isn't actually called "suspicious turtleneck" either; if you'd bothered to read the original post (you clearly didn't.) Also, "for those who haven't gotten the hint already" have you considered that people just simply don't care? I mean, half of all the cargonians out there are ex-pirates, not to mention the other departments. Really? Could you give me a list of names out of the approximately 50+ unique "cargonians" and others that claim to be ex-pirates? Because I'm starting to think you're using hyperbole as a means to an end, rather than simply looking at the application for what it is.
Dreamix Posted October 11, 2015 Posted October 11, 2015 Hey, hey, I didn't wanted to insult or attack you. If that seemed like I did, apologies. stuff We've obviously never played a game together before for you to make those sorts of comments, sir. The item isn't actually called "suspicious turtleneck" either; if you'd bothered to read the original post (you clearly didn't.) But, item's description ("A loose-fitting turtleneck, common among borderworld pilots and criminals. One criminal in particular is missing his, apparently.") really implies that Jaylor is a criminal or just a suspicious individual. And, no, I have not played a game together with you, probably because of timezones and stuff. things Really? Could you give me a list of names out of the approximately 50+ unique "cargonians" and others that claim to be ex-pirates? Because I'm starting to think you're using hyperbole as a means to an end, rather than simply looking at the application for what it is. No, I'm not going to give anyone a list of names. Yes, that was a hyperbole. No, I don't want to bring your application to an end or disapproval. I was just trying to provide feedback, and/or criticism. But, it's not up to me to deny or approve this.
EvilBrage Posted October 11, 2015 Author Posted October 11, 2015 I'm still not quite sure what your concern is, though - sometimes, less is more, as they say. I could certainly weave a tale of woe and sorrow, about how this turtleneck in particular was bought for him by his mother as he was learning to fly, only to find out a day later that the space station she was staying on exploded - and how he simply cannot bear to part with it as an eternal reminder of the family he'd neglected to protect! But that's extremely corny, not to mention the "deep emotional connection" card seems to be a common theme with other accepted applications. Nothing against them, but if we keep playing the "deeply sentimental item" card, it gets very old very quickly. Sometimes, a turtleneck you bring from home is just a turtleneck you bring from home. Requests have been accepted for similar reasons in the past without a fuss. It's not like it has its own custom sprite with glowsticks on the belt and neon-colored parachute pants (amusing as that would be.)
Hackie Posted October 12, 2015 Posted October 12, 2015 Brage is cool m'kay, and he can RP well and this will make an obvious point even more obvious
Zidanyia Posted October 12, 2015 Posted October 12, 2015 Hi! Poking my nose in. Once I get done with the clothing vendor and have Scopes approve it+have the mappers map it in with the 'current' and the landmap, you won't have to worry about a serious lack of tacticools on the station. It'll basically make this application kinda redundant save for this application here merely just fishing the tacticool to you faster.
EvilBrage Posted October 14, 2015 Author Posted October 14, 2015 But what if there's an event and we get stranded on the derelict? "Where's your turtleneck, Jaylor?" "Oh, it's back on the station." Can't have that. That, and call me crazy but giving CSI's an easier time will actually help me get captured, because I've been trying to plan a proper prison break for a while now, but I can't break out of a prison if I don't get captured.
TishinaStalker Posted October 24, 2015 Posted October 24, 2015 Your reasoning for it seems more like you don't want to use arcade machines and that you want security to powergame knowing it's a "suspicious turtleneck" that belongs to this guy specifically so that they can catch you? I'm confused on how this helps your RP.
EvilBrage Posted October 25, 2015 Author Posted October 25, 2015 Your reasoning for it seems more like you don't want to use arcade machines and that you want security to powergame knowing it's a "suspicious turtleneck" that belongs to this guy specifically so that they can catch you? To stick out in a particular manner that would behoove the character in question is the very point of these applications, isn't it? I've always done whatever I can to make it glaringly obvious that Jaylor is a suspicious individual with a checkered past and has no desire to "fit in" in beyond what is required for his job [...] the "deep emotional connection" card seems to be a common theme with other accepted applications. Nothing against them, but if we keep playing the "deeply sentimental item" card, it gets very old very quickly. I'm confused on how this helps your RP. It helps in the same way that a wheelchair with flames on it does, or a custom data slate in place of the normal PDA does. It tells a little something more about a character - sure, you could just use your imagination and justify how someone doesn't need something, but it plays a part into a more immersive experience for the occasional unique item to stand out. Yes, I'm asking for a unique turtleneck, but it's not "particularly" unique compared to the large swath of custom items that were linked to deeply emotional XYZ - it's unique in a "less is more" sort of way, which is something I'd argue that would be beneficial to the server, lest we become flooded with heirlooms of long-lost relatives and applications become accepted on the basis of how heart-wrenching their backstory is (just glance through the accepted whitelists and tell me how many 'tragic hero' tropes you can find.) As for the security bit, I'm sure we can both agree that the level of RP between prisoners and security officers isn't exactly "stellar." Both groups are to blame for this, but I've seen more security officers try to engage prisoners as of late (not a majority, mind you, but they're out there.) It's not often you'll hear someone proclaim that they want to be a prisoner, and that's because of the perceived death of RP that being held in the brig entails. I'd assert that I can put a crack in that perception, and if a custom item can expedite that, then why not? tl;dr Less is more. (P.S: And a minor point on how little effort this would require on the part of developers: I've already coded the item with the necessary sprite references for you.)
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