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Place a clothing vendor in the locker room.


Zidanyia

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Posted (edited)

Self-explanatory, as we have an influx of custom item applications that are just resprites of existing clothing items. Intents and purposes are for anybody, literally anyone from the captain to the lowly assistant to grab some nice clothing that they missed out on at round-start. As it is a vendor, you will need to purchase them for variable amounts. You're a bum if you can't afford clothing, son. Not going to consider emagged equipment YET, because I'd still rather not have people wearing combat gloves and swat shoes just because the greyshirt and the tater are buddies. Will look into it probably spitting clothing out onto the floor rampantly and/or lifting the price requirements for traitors to help out the station bums.


Will edit what needs to be put into the clothing vendor as follows, then see if I can make a pull request once everybody's satisfied with what goes into the clothing vendor. Read as: I will literally code this.


General conventions/additional no-nos:


1.) EXISTING IN-GAME ITEMS ONLY.

2.) No department-related clothing. Scientist labcoats are the ONLY exception, as it's a science station.

3.) No formal corporation uniforms. We do not want Chuckle McFuckstick walking around in a Duty Officer uniform.

4.) Nothing that gives armor or any special advantages. Labcoats are the exception.

5.) No Syndicate clothing. Tacticool excluded.

6.) If it isn't something a civilian would plausibly wear, then it's a no.

7.) If you're looking for a custom item, you're in the wrong place.

8.) No, custom items will not be found in here unless explicitly requested by their owner.

9.) Serious requests/posts only. If you're here to shitpost, turn 180 degrees and head to the complaint forums.


Will edit as I go along.


What needs to be done:

 

  • Get approval from Scopes. Do that on the 9th when you aren't tired.
  • Vendor baseline coding. Duh.
  • Adding every single civilian clothing item to the dispenser list.
  • Adding costs.
  • NanoUI? Maybe later

 

Will update. Feel free to remind me what clothing items need to be added.

Edited by Guest
Posted

Alright, here's a list of items I believe should be sold in these machines (some obvious, some not - this is not explicitly a request, more like a reference list. Will update if I think of any other essentials)


-All colors of jumpsuit except rainbow and possibly orange?

-All gloves except black and yellow (because black are heat-resistant and yellow are obvious - unless we have pairs of non-insulated yellow gloves?)

-All colors of shoes, plus the following: Dress shoes, leather shoes, sandals, workboots

-All colors of bandanas

-Hair flowers

-All color of hair caps

-All colors of dresses found in the color locker

-Science goggles, prescription glasses?

-Generic versions of backpacks and satchels

Posted

And now, a list of requests:


-As Technokat said, clothing vendors within departments. There's too few spare clothing sets in the departments.

-Toolbelts? They're available in the custom loadouts I mean...

-Standard webbings. As with toolbelts, they're available in the custom loadout.

Posted

Just keep in mind that uniforms/department jumpsuits exist for a reason.

Also, keep in mind that you should ask the dev team first, before actually working on it. Or don't act surprised if you will be yelled at, for trying to circumvent the dev team.

Also, there should be a limit on how much things one can vend out of it, so any baldies pranksters won't try to dump everything on the floor.


However, what I think shouldn't be available: gloves (apart from the latex ones; they don't leave prints, pretty overpowered, should be a limited amount of them), normal webbings and toolbelts (there should be a limited amount of them, I wouldn't want everyone to have even easier access to engineering toolbelts, and seeing everyone wearing webbings is not normal). But, that's just me.

Also, this shouldn't be emag-able, DO jumpsuits spam/massive honks are not fun, I believe.



Other than that, it's a pretty good idea.

Posted
Just keep in mind that uniforms/department jumpsuits exist for a reason.

Also, keep in mind that you should ask the dev team first, before actually working on it. Or don't act surprised if you will be yelled at, for trying to circumvent the dev team.

Also, there should be a limit on how much things one can vend out of it, so any baldies pranksters won't try to dump everything on the floor.


However, what I think shouldn't be available: gloves (apart from the latex ones; they don't leave prints, pretty overpowered, should be a limited amount of them), normal webbings and toolbelts (there should be a limited amount of them, I wouldn't want everyone to have even easier access to engineering toolbelts, and seeing everyone wearing webbings is not normal). But, that's just me.

Also, this shouldn't be emag-able, DO jumpsuits spam/massive honks are not fun, I believe.



Other than that, it's a pretty good idea.

 

Getting permission first. Tired. Must go to bed, will see about talking to scopes in the mornin'.


Anyway, we'll see, mmkay?

Posted

I don't get why having "permission" to code something is so important. I mean, we have something in the Githhub for code donations, why is it so important? For the luck of a better word, the coders seem really tight about it, and to me it just looks like someone who wants to code something for us and is looking to see if people like the idea first. You'd think they'd be grateful, even more so since the largest update we've had this year was the Shell update that was made by someone that isn't even a coder for Aurora.


But, beside all that, this is a REALLY good idea. It would take some of the stress off people who need to drop everything and run to the locker room like someone with a New York minute to spare because they want an outfit that only spawns once, in one certain spot in the entire station.

Posted

The reason why coders want us to ask permission, AFAIK, is as follows:


-If someone writes spaghetti code, it's up to them to fix, and it's a lot of work.

-Merging too many code changes can be a BITCH - and so, since they manage it, they want to make sure everything goes.

-They need to know when to set time apart to review code regardless, to make sure nothing harmful is slipping by.

-They also need to make sure that any changes made is going to be compatible with their own fixes and changes

-They ALSO need to study said code so that they don't accidentally break it in a future update, or if they do, they need to know how it works so that they can fix it.


And I'm 90% certain that the guy who made the Shell update got approval from the dev team. Hell, make that 99% because ultimately, it's the dev team that controls what's pushed to main branch and what's not.

Posted

Its not like what they code gets put right into the game, they still need to put in a pull request that needs to get checked over whether they have permission or not. It just feels like whenever I see "What the hell are you doing? TALKING ABOUT CODE?! You need permission from the dev team to do that!" it feels like the dev team is just shutting out outside help, which is fucking stupid considering all the big dev projects that are going on, and how much is already screwed like the new map and Vacura.

Guest Menown
Posted
It begins.

 

21aed1f7b9.png

 

I implore you, please fucking don't.

Posted

Yes.


Do note that not everything is final and I have to run everything through Scopes before anything gets merged. So, potentially, there won't be 666 pairs of cat ears.

Posted

Will the clothing vendor be hackable (cutting cables) or just emagable? I would prefer the latter, as I wouldn't want everyone to hack this every shift, just to get their snowflake/edgy/weird/whatever piece of bunny ears or a clown suit.

Posted
Dreamix, I don't see this being an issue considering that if people are seen with this item, they're wearing a proof of culpability in altering NT property.

 

Correct. Can't believe I'm seriously saying this, but cat ears will indeed be considered contraband. The excuse for it is that they're imported and made from illicit materials, that being real kitten fur and animatronics.

Posted

I haven't see anyone being arrested for having things like syndiecakes, upgraded welding tools, zippos and etc, except thirteen loko, since that is toxic. And mostly of the time that an officer tried to arrest someone because they had some harmless contraband from the machine, it was dismissed or even laughed at. By the way, no kitty-ears, please.

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