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Miner drills


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Posted

Yet another fairly simple suggestion. Currently miners use pickaxes which are honestly archaic and kinda break immersion for me (It's the 25th century for fuck's sake, why am I using a pickaxe?). In addition to them mining at a horrendously slow rate that is useless and can only be fixed upon 1. the discovery of a new tool (Kinda rare) or 2. an actually competent scientist showing up (Also rare).

Posted
an actually competent scientist

 

Not just a normal scientist. Every single round I've played the scientists have 1. Gone SSD before making my drill 2. Been the antag so they don't give a fuck. 3. Been fucking about in xenobiology/bombmaking. I didn't say scientists were uncommon. I said that ones that you'd need to get a better tool aren't on every round.

Posted
an actually competent scientist

 

Not just a normal scientist. Every single round I've played the scientists have 1. Gone SSD before making my drill 2. Been the antag so they don't give a fuck. 3. Been fucking about in xenobiology/bombmaking. I didn't say scientists were uncommon. I said that ones that you'd need to get a better tool aren't on every round.

 

Thats a part of the game. There is a need for interdepartmental conversation. Durring dead hour I've seen each department empty at some point or another. Science usually has at least someone, typically in general science or robotics. If you ask nicely I'm sure people would take the few extra minutes to handle helping you. Another thought is asking nay captains, I've noted several of them with a science background opposed to military/sec and the like.

Posted

I undertand, but at the same time a large portion of the game should be promoting interdepartmental interaction. And to clarify, modern minders don't use handheld drills, they use machinery.


ICly this is explainable as NT not wanting to spend money on initial operations and to have Aurora station upgrade themselves. Remember, as a science station every concept we use can be considered part of larger experimentation from the company. Perhaps every other station starts with diamond drills, but aurora starts with pickaxes to experiment with productivity levels versus cost.

Posted

Also, you're sorta wrong.


Miners use pickaxes all the time, because they're cheap and effective.


Shaft machinists backed by multi-million companies don't use pickaxe - because they use strip-mining mega-drills - even larger than a Ripley would be.


No real miner uses a hand-held drill.

Posted

sorry, budget cuts, just use that large ass drill and cherrypick with your pickaxe for special stuff.


no recharger for that large drill's battery? ask an security officer to charge it, screwdrive his baton and put your battery in it, charge, take it out.

Posted

Look at it this way. If you position the large mining drills well, you can normally harvest ~80 of every kind of resource minus plasma and diamonds. This also has the benefit of giving you metallic hydrogen, which is ridiculously good for research. Normally I work R&D when I play and have the levels mostly maxed, but I've been absent as of recent for a variety of reasons. That said, mining drills are pretty simple to research.. They take ~3 minutes to get researched if you know what you're doing.


WITH THAT SAID. I have no problem mining with the drills and a pickaxe when I play a miner and I can fully supply the entire station for the entire round in less than 30 minutes. Be more creative with how you work mining and you won't need a drill. One thing that would make it infinitely easier to mine is by getting rid of the shitty second rock that sometimes generates when you break through one piece. Nobody needs that, and it doesn't even serve a purpose anymore.

Posted
Look at it this way. If you position the large mining drills well, you can normally harvest ~80 of every kind of resource minus plasma and diamonds. This also has the benefit of giving you metallic hydrogen, which is ridiculously good for research. Normally I work R&D when I play and have the levels mostly maxed, but I've been absent as of recent for a variety of reasons. That said, mining drills are pretty simple to research.. They take ~3 minutes to get researched if you know what you're doing.


WITH THAT SAID. I have no problem mining with the drills and a pickaxe when I play a miner and I can fully supply the entire station for the entire round in less than 30 minutes. Be more creative with how you work mining and you won't need a drill. One thing that would make it infinitely easier to mine is by getting rid of the shitty second rock that sometimes generates when you break through one piece. Nobody needs that, and it doesn't even serve a purpose anymore.

 

Isn't that second rock bit part of the code for xenoarcheology?

Posted
Isn't that second rock bit part of the code for xenoarcheology?

Yeah, but I don't think it's been functional in a long while. I've never been able to get anything from them ever.

Posted

If you want your drill, and there is science, drill three blocks in a row, it takes longer to keep mining, and it more aesthetically pleasing than 1 by X holes. So, you'll take longer, might get more, so you can tell science, unsarcastically, when they ask for their materials, that mining with a pick is very slow, and they'd get their stuff faster if you have a drill.

Posted
no recharger for that large drill's battery? ask an security officer to charge it, screwdrive his baton and put your battery in it, charge, take it out.

This actually isn't necessary since you can just shove a power cell into the recharger willy nilly. Even easier since there's an all-access recharger in Arrivals.

Posted

Hint; there is a recharger in cargobay.


As for the drills, add one; listen to the miners fight over who takes it.

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