Conservatron Posted November 4, 2015 Share Posted November 4, 2015 I say no against this. Seriously, sunglasses, hardsuits, walking AWAY from the flashbang. All ways to avoid it. We don't need to keep fucking nerfing security. hardsuits don't protect against flashbangs are you illiterate or do you just choose not to read Wear a hardsuit helmet. Now you're immune to flashbangs, and if you get caught close to one (3 tiles), it's like a two tick stun. Let's stop trying to emulate Bay and nerf security's equipment to gargle antag cock. ive been in full hardsuit and gotten floored by flashbang people itt have said you're wrong about this info already, i haven't gone testing for it though Link to comment
Guest Posted November 4, 2015 Share Posted November 4, 2015 (edited) Wear a hardsuit helmet. Now you're immune to flashbangs, and if you get caught close to one (3 tiles), it's like a two tick stun. Reading comprehension, guys. Are you guys really that salty about flashbangs? Edited November 4, 2015 by Guest Link to comment
Alberyk Posted November 4, 2015 Share Posted November 4, 2015 You can be stunned by them in a hardsuit, but must be close to it and the stun time is quite short. So, hardsuits are a good protection against flashbangs. Link to comment
Killerhurtz Posted November 4, 2015 Share Posted November 4, 2015 Alternate solution: don't run away from them, run TOWARDS them and catch them. I'm 90% certain that unless the grenade has been expertly cooked to go off on landing, you'd get more distance between you and the grenade by catching and throwing it than by running away from it. Link to comment
Guest Posted November 4, 2015 Share Posted November 4, 2015 Presenting: THE NEW AND IMPROVED, HEAVY ROLEPLAY REALISTIC FLASHBANG: + Causes momentary blindness, lasts at least 5 seconds upwards to at most 20 seconds, if you have cataracts. There's also a !FUN! afterimage where you can't see dick, captain! + Causes momentary disorientation, getting up will cause your controls and intents to reverse. 2/3rds chance that all of your attempted actions will result in a critical failure and you'll fall on the floor again with another 10 second stun. + Causes ridiculous amounts of halloss, since your brain kinda feels like a wobbly gelatin cake right now. + Deafness amped to around 10 minutes to 20 minutes. Sorry, didn't catch th- DEAFNESS AMPED TO AROUND 10 TO 20 MINUTES. + Anyone covered in anything flammable is set on fire if they're within a close proximity. - Slight range adjustment. The closer you are to the flashbang, the greater its effects... ohwaitthatshowflashbangsarecodedanyway. Well, we didn't change a thing, then! - Not user-friendly. Sunglasses and earmuffs will not save you at close range. - Redeveloped to be exponentially more powerful in, say, a room, than it would be in a hallway or a maintenance tunnel. Yay, areas! - .5% chance of a person nearby a flashbang detonation suffering a heart attack. Fuuuuun. - Holding a primed flashbang in your hand as it detonates will cause severe burn and brute damage to the arm and hand that holds it. Adds internal bleeding, as well. This sound fun? I bet it does. Link to comment
Fire and Glory Posted November 4, 2015 Share Posted November 4, 2015 + Deafness amped to around 10 minutes to 20 minutes. This sound fun? NOPE! In seriousness though, 10 minutes is a loooooooooooooooong time, and I'd imagine it's clashing with fun vs realism, I don't think deafness needs to be that long. Loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time. Link to comment
Lady_of_Ravens Posted November 4, 2015 Share Posted November 4, 2015 Sounds fucking awesome... though Fire may be right about 20min being too long compared to the time frame at which everything else occurs. Link to comment
Guest Posted November 4, 2015 Share Posted November 4, 2015 The purpose of my shitpost was to point out how god awful 'realistic' mechanics can be if implemented. It was more of a jab at people complaining about how 'unrealistically powerful flashbangs are in their current state', yet said people don't actually know how flashbangs even work. I've been the unfortunate victim of a (wrongful and uninformed) SWAT visit when I lived in Cincinnati. I was in the second floor of my apartment, and the stun grenade went off in the first floor, at the front door. Distance didn't matter at all, as I was in an enclosed space with sound bouncing off all the walls. I dropped like a sack of potatoes and my head felt like mush for several minutes. I was pretty lucky not to have been any closer, or the disorientation of getting memed on by a flashbang would've been exponentially worse. As it stands in-game, flashbangs are not even close to their real-life equivalent. The people who initially coded them didn't care about realism, for all intents and purposes they were there for gameplay situations where it was impossible to flush a dude out of a comfortable position. Link to comment
EvilBrage Posted November 4, 2015 Author Share Posted November 4, 2015 Could we stick to potential suggestions rather than shitposts just because someone doesn't agree with you? The rest of us got over that when we were twelve. I wouldn't say they need nerfing, as much as defenses against them need buffing. Ghetto ear plugs, for one, would be useful. Also like this. Not even ghetto earplugs, even - sometimes it's just necessary to drown out the noise of the station. Maybe throw in some machines that can cause ear damage if you use them without earplugs, and provide earplugs for those departments? So we don't have them lying around everywhere for no reason. Link to comment
Killerhurtz Posted November 4, 2015 Share Posted November 4, 2015 Places I can see needing earplugs: Toxins. 'Nuff said. Roboticist. Heavy duty fabrication equipment is probably loud. Engineering. I CANNOT see that particle accelerator not being loud. Also atmos is probably impossibly loud. Link to comment
Conservatron Posted November 5, 2015 Share Posted November 5, 2015 can we use a headset under earnmuffs yet? last time i tried, the muffs overruled the headset and it just buzzed Link to comment
Guest Posted November 5, 2015 Share Posted November 5, 2015 Didn't Paradise/Urist have those headsets that guard your ears from flashbangs? Link to comment
TechnoKat Posted November 5, 2015 Share Posted November 5, 2015 Didn't Paradise/Urist have those headsets that guard your ears from flashbangs? paradise had, i think, i was a mime in a nuke round in it and decided to fuck operatives up, found a carbine and looted dead sec and lasered them ops, flashbangs didn't seem to work any way. then i got banned for harmbatonning tajarans after round was ending. Link to comment
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