Guest Posted November 10, 2015 Posted November 10, 2015 let's just get to the point. awhile ago, this is what our head administrator had ruled in the state of what 'gank' is. it would seem that despite this statement being released so long ago, we're still hearing accusations of gank and such going around. we are assuming that gank means 'to kill another character without roleplay.' for instance. this would be like a bald assistant being rolled traitor. they buy a revolver and two boxes of ammunition. they walk up to the captain at roundstart and blow his head off, without a single opening word. is this, or is this not gank? the smart person would say, "it depends", because there are actual circumstances attached to it that would decide if the assistant did actually gank the captain or not. and despite this 'smart' answer, it seems to piss a lot of people off. this assistant can and will make a case that what they did was a simple assassination job. they drew their weapon, and took out a target. this happens a lot in real life, so why should it be enforced in any manner here? ...fairness, you might say? silly you. this game wasn't meant to be fair. and because of that, this is why I think the gank rule needs to changed, because it is nothing worth enforcing over or even worth reporting if you get shot up. people kill other people. people die when they are killed. this. happens. my suggestion instead is to do what some former staff have preached several times over. analyze and judge incidents case-by-case. watch and monitor antagonists that have been reported to be killing people in shitty manners or antagonizing in stupid ways. in my mind, the rule should be adjusted to crack down on people who rampantly kill people as an antagonist for shitty reasons, or go out of their way to target specific players or characters. Quote
Garnascus Posted November 10, 2015 Posted November 10, 2015 Im of the opinion we should judge it case by case, in fact we sort of already do. i think expecting your enemies to monologue with you before killing you is a bit unreasonable most times. Especially since the longer you wait the more time security/the AI has to locate and robust you. Someone said it better than me but ill keep stealing it. Sometimes theres collateral and sometimes that collateral is you, deal with it. Quote
Guest Posted November 10, 2015 Posted November 10, 2015 Im of the opinion we should judge it case by case, in fact we sort of already do. i think expecting your enemies to monologue with you before killing you is a bit unreasonable most times. Especially since the longer you wait the more time security/the AI has to locate and robust you. Someone said it better than me but ill keep stealing it. Sometimes theres collateral and sometimes that collateral is you, deal with it. I've come to this conclusion as well. Death can and will happen very suddenly for no good perceivable reason. This 'rule' that the previous headmin had made is redundant and potentially confusing. What needs to happen more often: Meaningful, interesting, escalating conflict that comes to a chaotic climax and a nice shuttle call to wrap up the round. What needs to happen less: Meaningless, petty, dishonest validhunting and low-quality antag/security play. We also need less rules that are written in such a vague, nondescript and confusing manner. We really don't need multiple complaints about multiple nondescript and meaningless things that just happened in-game. We don't need people being driven off the server because of a fear of backlash for how much crap is disallowed. Quote
Killerhurtz Posted November 10, 2015 Posted November 10, 2015 Thanks for this thread - it reflects a lot of what I think about. While I feel sad that it's believed the game doesn't have to be fair, it at least lets me know who I should report or not. Quote
Guest Posted November 11, 2015 Posted November 11, 2015 A theoretical question: What if I want to indulge in sweet, sweet mass murder? If I wasn't an antag, it would be grief, of course. Outside of grief, it's frowned upon. Yet, it's an interesting situation nonetheless. Yet again, people moan when they die. It seems inherent in the community and I'm guilt of it as well. Maybe we should simply stop accepting reports revolving around "I'm dead! I'm mad! Ban he!" and kinda go with the flow until the point where murder starts being ridiculous. Quote
Garnascus Posted November 11, 2015 Posted November 11, 2015 Mass murder can be done, its tricky to offer buildup to the whole or almost all of the station to be able to kill a large amount of people but...its been done. Spoiler alert, they are actually my favorite times in this game. Frankly, i think this mentality we like to parrot of "if you're playing to win then you're on the wrong server" is kinda toxic most times. I dont think its the whole reason of why people absolutely hate losing in any shape or form, but its probably a large contributor. Quote
Frances Posted November 11, 2015 Posted November 11, 2015 The server is heavily stacked against antags. There is a mentality that antags are there to serve the whims of every player (rather than work with them as equals to collaborate on a narrative), and that antags must specifically preserve life at all costs, while making every death "interesting". I have seen this be reinforced by both players and staff. I believe it's restricting a lot of interesting scenarios by asking for the impossible, and making antagging very difficult and frustrating. Quote
Conservatron Posted November 11, 2015 Posted November 11, 2015 The server is heavily stacked against antags. There is a mentality that antags are there to serve the whims of every player (rather than work with them as equals to collaborate on a narrative), and that antags must specifically preserve life at all costs, while making every death "interesting". I have seen this be reinforced by both players and staff. I believe it's restricting a lot of interesting scenarios by asking for the impossible, and making antagging very difficult and frustrating. you can make a death interesting without directly interacting with the person you killed. example, you can set a bomb and make threats, have conversation over comms and then detonate it when you know someone is near it. i wouldn't call that gank, you RP'd the situation, you gave a reason for it, the fact that the actual victim doesn't have a chance to respond doesn't mean it wasn't an interesting development. Quote
Frances Posted November 11, 2015 Posted November 11, 2015 you can make a death interesting without directly interacting with the person you killed. example, you can set a bomb and make threats, have conversation over comms and then detonate it when you know someone is near it. i wouldn't call that gank, you RP'd the situation, you gave a reason for it, the fact that the actual victim doesn't have a chance to respond doesn't mean it wasn't an interesting development. Skull actually wrote a great post on this topic on reddit, and I don't know if anybody here saw it. Quote
Guest Posted November 18, 2015 Posted November 18, 2015 A theoretical question: What if I want to indulge in sweet, sweet mass murder? If I wasn't an antag, it would be grief, of course. Outside of grief, it's frowned upon. Yet, it's an interesting situation nonetheless. Yet again, people moan when they die. It seems inherent in the community and I'm guilt of it as well. Maybe we should simply stop accepting reports revolving around "I'm dead! I'm mad! Ban he!" and kinda go with the flow until the point where murder starts being ridiculous. This thread got buried in "see new posts" for some reason, so I'm late to respond to it. Here's my answer: Are you aiming to accomplish anything with that? Is your goal just to mass murder the station, or is that just part of a bigger plan? Quote
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