Killerhurtz Posted November 11, 2015 Posted November 11, 2015 So yeah. It probably would be insane to code, but I'd find it interesting if there could be smells described when you step on a tile that meets certain criteria. Like, for instance, if there's small amounts of plasma gas, it could go "It smells like a leaking battery" and when there's nitrous oxide, "Smells pleasant." And if we want to take it one step ahead, spilled chemicals could also have a smell - phosphorus smells like garlic, iron smells metallic, so on. Thoughts? ALSO we could use this to make characters have a random chance, per hour, to need a shower. Minimum three hours between showers to be fair, and shower is very fast (maybe add a new chemical - 'smell' - on them for that) that people can smell. Using a tool (all of medical's and engineering's) decrease the timer by X amount of time to simulate effort (and so surgeons, at rush hour, could get sweaty - or engineers trying to make the space station not fall apart). And give the janitor, the showers and the break room of each department (to the departments who have them) perfume spray that neutralizes the smell chemical (it's not ENTIRELY like a shower - showers rinse chemicals off, perfume would directly interact with smell as so: 1 part 'Smell' + 1 part 'Perfume' = 0 part anything). The floor, when it reaches maximum grime level, could also have a smell (to give a bigger incentive to have janitorial staff). So on. THAT'S FOR THE RP PART however. It could also be created to make some really interesting scenarios: -Blood or motor oil (machine blood), on the ground, is identifiable by smell also. Cue walking/hiding into a dark room and smelling blood. Or a door to Maintenance opening, dark - but there's a waft of blood smell coming from it. -Wizard spells/ninja teleportation leaving an ozone smell for a minute, to give the hint of an intruder -If we were so inclined, a new mechanic to the Tajara: the *sniff command, which behaves like an atmos scan except that instead of detecting the gas mix, they detect people who were there recently. And, of course, ways to hide that smell for people (perfume, wearing a full hardsuit, so on) Thoughts?
Guest Marlon Phoenix Posted November 11, 2015 Posted November 11, 2015 Tajarans aren't crime dogs, for one. Unathi would be able to smell blood or gibs anywhere on the screen, and it would be 'visible' on the screen, since they're super predators. But smells would be nice. I don't like the idea of showers. That's giving too little for too big a risk of uncomfortable situations.
Gollee Posted November 11, 2015 Posted November 11, 2015 "Thisss drink sssmellsss of chloral hydrate." *Thud*
Lady_of_Ravens Posted November 11, 2015 Posted November 11, 2015 Yes, make those greasy, grimy meatsacks perspire thick puddles of vile bodily exudate.
Killerhurtz Posted November 11, 2015 Author Posted November 11, 2015 @Jackboot: Unathi it is then. It was just a thought of concept. Hell, if the Resomi ever get implemented, that. But yeah - the concept was having a species able to smell people's traces. And it's a suggestion thread - we can take them, leave some, or leave it all. (Though Gollee, I honestly thought about adding chemical effects in there - but I felt that would be for another thread later on. I DID however start a list of what chemicals would smell like and if they have an effect, if anyone cares seeing it here)
Nikov Posted November 11, 2015 Posted November 11, 2015 I would limit this to smelling blood, extreme traces of plasma, and corpses or gibs. "Something smells coppery" "Something smells acrid" "Something smells foul". You can get this as soon as you enter an area (code area) with the given odor. The exception is plasma, which you would detect in the air. Ideally someone paying attention could notice the plasma smell before it reaches the toxin-warning state. I would also reject species-based smell ability with the exception of synthetics having no sense of smell, naturally. Knife-fingered monsters don't need another special power.
Fire and Glory Posted November 11, 2015 Posted November 11, 2015 I would also reject species-based smell ability with the exception of synthetics having no sense of smell, naturally. Knife-fingered monsters don't need another special power. Last I checked, neither species of Knife Fingered monsters had many powers. I'd assume going for the opposite would be better, giving them more powers (and disabilities) to separate them from old Homo sapiens. I do think it'd be pretty neat to be walking along with a Unathi until it suddenly halts and declares that it smells blood. On the topic of smells as a whole, maybe it'd make people actually clean their blood stained clothes now.
Vanagandr Posted November 12, 2015 Posted November 12, 2015 Soon™: Urist McTator fills a spray bottle with Pun-Pun blood and goes around spritzing it under various tables and objects to render the shitcurity liggers helpless.
Carver Posted November 14, 2015 Posted November 14, 2015 Smell flavour text so I can adequately stink up a room or bombard every lizard's nose with my body odour/perfume/cologne/MUSK/cigarette smoke residue when?
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