Killerhurtz Posted December 5, 2015 Share Posted December 5, 2015 So. I was working on trying to get an orange Skrell, right? Well Skrells are blue by default. And so I need to tweak the color through unexpected colors to get what I want, and even then it's way too pale. The alien sprites could probably benefit from at LEAST being color neutral, if not white. Link to comment
Carver Posted December 5, 2015 Share Posted December 5, 2015 Preferably the neutral colour is one that doesn't make them look horribly bright when given even the slightest hint of colour. Link to comment
Dea Tacita Posted December 5, 2015 Share Posted December 5, 2015 So. I was working on trying to get an orange Skrell, right? Well Skrells are blue by default. And so I need to tweak the color through unexpected colors to get what I want, and even then it's way too pale. The alien sprites could probably benefit from at LEAST being color neutral, if not white. We're updating to the newest BS-12 build when the new map comes out. They've already done this, so it seems like unnecessary work to port it here, only to port back over there. Also Skrell are green by default, not blue (Skrell is also plural, so Skrells is technically incorrect just sayin') Link to comment
Killerhurtz Posted December 6, 2015 Author Share Posted December 6, 2015 "when the new map comes out" I'm sorry, but at this point, it sounds like "pretty much never" because of simply how ambitious that new map is VS our resources. That's without mentioning that as far as porting goes, I'm 90% certain I could do it without even leaving the Dream Maker - it's not a massive code change, it's a hue/saturation adjustment. Link to comment
Guest Posted December 7, 2015 Share Posted December 7, 2015 "This will be coded in when we release the new map in late 2017." Link to comment
Guest Posted December 7, 2015 Share Posted December 7, 2015 "This will be coded in when we release the new map in late 2017." I'm holding my breath. Link to comment
Susan Posted December 7, 2015 Share Posted December 7, 2015 I coded the body color thingy. Alien sprites are black like hair at its default because white will not look good. Believe me. I tried. If you wanna walk around looking like a glowstick, we can use white. Otherwise, just use dark colors for your skin. Also Skrell weren't made color neutral because their eyes are black and part of their base sprite. Link to comment
Killerhurtz Posted December 8, 2015 Author Share Posted December 8, 2015 What about a neutral-grey tone like the default IPC shell color? Link to comment
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