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Not Letting this die (Unification War: A living background)


Dea Tacita

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Posted

Just bringing up my suggestion that had overwhelmingly positive support last time. Since JB and the lore-team seem to have forgotten that they said they'd implement it. Original Thread : (http://aurorastation.org/forums/viewtopic.php?f=18&t=1533)

 

This is slated to be run once the big work on the wiki is done. Consider... The middle of next month, at the earliest, with end of next month at the latest. This is a big undertaking.

 


Soo.....yeah.


Also note that the internal politics of the SA have changed since i made this last, so ignore the parts about Salvatore and the Oath party.

Posted

An issue I want to bring up is that very few players currently have an incentive to care about colonies. I know a select few who have characters who come from a colonist background, but for the most part, almost everyone is running with a Biesel/Sol background. Colonies don't have much hold in the "public" lore and getting people to root for them in their current state would be pretty difficult.


There are two solutions to this. One would be to give colonies more importance, but it serves as a fluff background for characters as best, given that nobody currently residing in a colony would be reasonably expected to come work on the Aurora every day. The other option would be to start a war between parties we actually care about (TC and Sol?)


Edit: It would also be a lot easier to justify military presence in Biesel (and specifically on the Aurora) if TC was involved, seeing as the station is much closer to Biesel than to Sol affairs.

Posted
An issue I want to bring up is that very few players currently have an incentive to care about colonies.

I know a select few who have characters who come from a colonist background, but for the most part, almost everyone is running with a Biesel/Sol background. Colonies don't have much hold in the "public" lore and getting people to root for them in their current state would be pretty difficult.

 

As far as I'm concerned, all you're doing is highlighting further issues with the lore. Players don't have colonial characters, because the Lore-team has proven universally dreadful at providing anything besides "oh, there's colonies out there...somewhere". The twin exceptions to this being Skull's child (The Eridani Federation) and Erik's project (The Republic of Elyra) which themselves are barely detailed.

 

There are two solutions to this. One would be to give colonies more importance, but it serves as a fluff background for characters as best

 

The tone I'm receiving off of this bothers me so much, and seems to personify the apathy that I've come to expect of the lore team as of late. I'm proposing a project that would deepen the lore, make the universe in-which we base our Roleplaying experience a more realistic, meaningful and living environment. And instead of "How can we do this? How can we make it better!" you respond with, "Well. It's only background anyway"

 

given that nobody currently residing in a colony would be reasonably expected to come work on the Aurora every day.

 

Nor would anyone currently residing on the planets of Sol, Epsilon Eridani, or Jedeed Isfahan. So, I'm really not getting your point here.

 

The other option would be to start a war between parties we actually care about (TC and Sol?)

 

Given that TC is a single system that only exists because NT props them up. and is surrounded on all sides by the Sol Alliance. Which has the 2nd most powerful navy in known space (And is allied with the nation with the 1st most powerful navy.) I...don't think that is a believable scenario.

 

Edit: It would also be a lot easier to justify military presence in Biesel (and specifically on the Aurora) if TC was involved, seeing as the station is much closer to Biesel than to Sol affairs.

 

You do realise that Tau Ceti is smack-dab in the center of the Sol Alliance? It's literally just a bubble of independent space completely surrounded on all sides by the Sol Alliance. So..... Not that hard to conceive of the Alliance reoccupying the system, since lore-wise. A lot of people weren't super happy with their independence anyway.

Posted

 

There are two solutions to this. One would be to give colonies more importance, but it serves as a fluff background for characters as best

 

The tone I'm receiving off of this bothers me so much, and seems to personify the apathy that I've come to expect of the lore team as of late. I'm proposing a project that would deepen the lore, make the universe in-which we base our Roleplaying experience a more realistic, meaningful and living environment. And instead of "How can we do this? How can we make it better!" you respond with, "Well. It's only background anyway"

 

What's wrong with background.

All my characters have background.

If they didn't, or didn't have to, then it'd be very strange.

Sometimes, the best stories are the ones we tell in our heads.

Your background might never come up in gameplay.

But just having it, and knowing it, gives your ability to step into the role a bit more depth.

Plus, while a good background might not be that noticable.

A bad background can ruin a character.

Posted

http://aurorastation.org/forums/viewtopic.php?f=73&t=4547#p45679


I made this political party and ironically saw how it would oppose the Alliance's interests. I FORESEE CONFLICT.


I want both of these. I do want to see lore developments of the independent colonies attempting to rope in Biesel into the sinking ship of independent colonies as it attempts to drive off the imperialist aggressors.

Posted

@Dea: I'm not gonna start a quoteamid, but I'm gonna try to reply to your points.


While colonies make for interesting fluff they should not be at the center of the lore. The main reason for this is that there's a ton of them, and so we can't expect people to care about all of them. It's better to let the lore team concentrate their efforts on a few strong factions (Sol and Biesel?) that everybody knows about, and leave colonies as fluff for whoever is interested.


The lore team is not apathetic, but I think there is a much better defined distinction between "core" and "fluff" lore than there was a year ago. The fact is most people don't play here for deep lore, and of those that do, most prefer to invest themselves heavily in one or two areas, and can't be expected to know literally everything about all of our lore. This leads to the team having a very laid-back attitude about fluff (essentially letting people design their own cool stuff, and roping their friends along if they want), while being much more critical and thoughtful of "core" lore (basically what everyone is gonna be dealing with, and ideally where we want to concentrate most of our efforts as it constitutes the most efficient use of everybody's time).


Sadly, I feel like if colonies have been neglected, it's because no one bothered to care about them. I don't think it's the lore team's responsibility to create 30 cookie-cutter colonies that no one will care about - it's the players' responsibility to create their own colonies that they hopefully care about.


This is an option that has been offered to them for quite some time. I don't know whether people haven't thought up colonies because they literally don't care or because they're simply unaware they can do that (in which case you should try to encourage people to do it), but in either case this leaves us in a situation where having Sol go at war with its colonies isn't extremely feasible in the near future, because it'd generate a conflict that nobody would really care about or understand anything of.


I don't know what the complex power struggles between Sol and Biesel are, but surely we could come up with some kind of conflict involving them if we wanted. If you really want to have colonial conflicts I'm not saying it's off the table, but it would require people to begin to care about the colonies, and it would basically be much, much easier to start a war between belligerents that people already know about (it can involve alien factions, too, or be a civil war.)


To sum up, the design precepts I'm trying to represent here basically go as follow:

 

  • Interesting gameplay should dictate lore
  • It's great when lore can dictate interesting gameplay
  • But lore shouldn't dictate uninteresting gameplay

Posted

I'm up for this.


Currently, we have two parties farming the majority in the senate. One is a Humanity-first Socialist party, the other are Corporate Nationalists. Only real way this could ever end is with Sol Alliance embarking on a reconquest.

 

-snip-

I don't know what the complex power struggles between Sol and Biesel are, but surely we could come up with some kind of conflict involving them if we wanted. If you really want to have colonial conflicts I'm not saying it's off the table, but it would require people to begin to care about the colonies, and it would basically be much, much easier to start a war between belligerents that people already know about (it can involve alien factions, too, or be a civil war.)


To sum up, the design precepts I'm trying to represent here basically go as follow:

 

  • Interesting gameplay should dictate lore
  • It's great when lore can dictate interesting gameplay
  • But lore shouldn't dictate uninteresting gameplay

 

I agree with most of what you said, but I also think this is a good way to flash out the colonies. People are bound to have war vets anyway. Why not give them some material to work with, as players would be allowed to canonize the conflicts that happen. Most of the current stories consist either of fuckups or feature pirates as the main antagonists. Why not make the Sol Navy veterans that have actually done some horrible shit. Maybe later down the line we can actually have Sol Marines assault Aurora. It would produce a lot of conflict and give a much needed refreshment to the core lore.


There is one more thing that this solves. The Unathi Death Star. With Sol Alliance embroiled in a full-scale war, Unathi might actually have a fighting chance. It also solves the upcoming Biesel revolt, by allowed Sol Alliance to be fully mixed into it.

Posted

wasn't the unathi death star just a ploy by jackboot to get people upset so he could laugh at them

Posted
I'm up for this.


Currently, we have two parties farming the majority in the senate. One is a Humanity-first Socialist party, the other are Corporate Nationalists. Only real way this could ever end is with Sol Alliance embarking on a reconquest.

 

-snip-

I don't know what the complex power struggles between Sol and Biesel are, but surely we could come up with some kind of conflict involving them if we wanted. If you really want to have colonial conflicts I'm not saying it's off the table, but it would require people to begin to care about the colonies, and it would basically be much, much easier to start a war between belligerents that people already know about (it can involve alien factions, too, or be a civil war.)


To sum up, the design precepts I'm trying to represent here basically go as follow:

 

  • Interesting gameplay should dictate lore
  • It's great when lore can dictate interesting gameplay
  • But lore shouldn't dictate uninteresting gameplay

 

I agree with most of what you said, but I also think this is a good way to flash out the colonies. People are bound to have war vets anyway. Why not give them some material to work with, as players would be allowed to canonize the conflicts that happen. Most of the current stories consist either of fuckups or feature pirates as the main antagonists. Why not make the Sol Navy veterans that have actually done some horrible shit. Maybe later down the line we can actually have Sol Marines assault Aurora. It would produce a lot of conflict and give a much needed refreshment to the core lore.


There is one more thing that this solves. The Unathi Death Star. With Sol Alliance embroiled in a full-scale war, Unathi might actually have a fighting chance. It also solves the upcoming Biesel revolt, by allowed Sol Alliance to be fully mixed into it.

 

A war in Tau Ceti and the Sol Alliance would also provide us a lore explanation for why the rotary staff from the Aurora and Exodus have been transferred to a planetary facility, the research is simply too precious to risk getting blown up by two fighting sides. Perhaps once the new map is ready, the Aurora could actually be destroyed.


But... I love Biesel and Tau Ceti... And I hate the Sol Alliance... So I'd hope that the Jargon Federation would eventually come in and stop the conflict once both sides are simply too weak to fight them off.

Guest Marlon Phoenix
Posted

I didn't want to spoil it.


But a product of the antag contest for the sol alliance agency was sparking this sort of incident, which under the right conditions, could snowball into particular players sparking this exact sort of incident.


Granted the antag contest is slow-going because the other participants helping me lost interest, and I'm busy with the holidays, but we're getting this eventually. If the dice rolls are in your favor. ;)

Posted

If anything the vague colonial lore is a good thing; there's far too many little polities and factions out there to track ICly or OOCly, so having little detail allows people to come up with all sorts of backgrounds which matter to their character but which no-one else has ever heard of, in or out of character.

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