Killerhurtz Posted February 6, 2016 Posted February 6, 2016 So, in my other thread, people echoed a thought that I found was too true. "Unathi and Tajara are too close to being reskinned humans". So why not make them different? Here's what I suggest we should tweak: --Unathi-- As per the lore, make them actually unable to fix hunger with the "nutriment" chemical. Animal protein or egg yolk only. Blood, maybe? Give them a tailwhip skill, iguana-style. They're big, heavy reptiles. Give them a slightly slower walk speed (probably just a bit faster than a cyborg) On the other hand, they're big, heavy reptiles. They ought to be able to hold a gun more stably, and so give them a slight accuracy bonus when using firearms. Toxin damage from ingesting the following chemicals/food items: Cream and Milk (they never developed the gut flora to digest it). Frost Oil (they're vulnerable to cold). Capsaicin (shit's actually mildly toxic, yo). Cherries (Unathi most likely don't have the mouth dexterity to bite off the flesh, and the pits are toxic to lizards), Eggplants (apparently toxic to lizards) Slower healing (because humans actually heal really fucking fast compared to other animals) On the flipside, since a lot of lizards are known to be capable to regrow limbs, they can actually slowly heal bone damage A sharp sense of smell allows them to gauge air composition ---Tajara--- Drop the idea of wearing gloves altogether, I don't know how putting holes for claws in insulated gloves doesn't compromise them, but yeah. It'd restrict their activity by quite a bit, but it would make sense. Also, if it's not already the case, they can't wear hats because ears. Faster heartbeat and breathing (so they consume more air, so they suffocate a bit faster) Claws make it uncomfortable/unsafe to use one-handed weapons (I say one-handed because it can be argued that most, if not all, two-handed weapons' pistol grip can be ignored) Haloss has a very small chance of causing the Tajara to catch fire (I mean - electricity and fur? Doesn't mix) Sparks and getting shocked (like by hacking a door or cutting a live wire) also has a small chance to cause a tajara fire Fur and a generally smaller frame gives them a slight evasion bonus against brute weapons Toxin damage from ingesting the following chemicals/food items: Cream and Milk (only a small part of humans can actually drink milk anyway; most mammals stop being capable of doing so after infanthood). Capsaicin (shit's actually mildly toxic, yo), chocolate Agile tail helps with balance. This can be manifested in several ways: gets up faster or simply doesn't fall down when gravity comes back on, is not affected by slippery floors, so on. Thoughts?
LordFowl Posted February 6, 2016 Posted February 6, 2016 Basing toxic ingestables for each species based off of what their real-life 'counterpart' can't eat is an illogical notion. Most foodstuffs that are toxic for small lizards and felines is only so because they are small. Man-sized lizards and felines would not be affected by the toxins inside cherries, eggplants, and chocolate because the toxins within would be diluted heavily. In fact, most of the shit we humans eat is toxic to us in the very same way it is toxic to smaller animals, but we're large enough to not give a fuck until we're dying of a heart attack or cancer at the age of sixty.
Lord Lag Posted February 6, 2016 Posted February 6, 2016 Im loving the fire-related suggestions for Tajaras. I'm just imagining them bursting into flames after being battoned now.
Carver Posted February 9, 2016 Posted February 9, 2016 [*]On the other hand, they're big, heavy reptiles. They ought to be able to hold a gun more stably, and so give them a slight accuracy bonus when using firearms. I would offer a more sensible and less game-breaking/powergamey alternative to this, in that it reduces the 'shaking'/recoil effect of ballistics instead of offering a flat accuracy bonus. Otherwise, if we're being realistic, said accuracy bonus would have to go to IPCs and everyone with prosthetic arms (Or with trained weapons usage/firearms skills).
Killerhurtz Posted February 9, 2016 Author Posted February 9, 2016 That's a very good point. Though as far as IPCs/prosthetics go, I disagree for the most part; IPCs MAYBE if we decide to define a really set weight, but as far as it's defined IPCs are not particularly heavier than humans, and prosthetics can only help to a degree. The "big, heavy lizard" part refers to all of it - they got strong arms to hold the weapon, but more body mass and stronger legs for a better shooting stance, as well.
Guest Posted February 9, 2016 Posted February 9, 2016 Should be able to grab the tails of unathi/tajaran, swing them around like a bola and then throw them a la bowser in super mario 64 tbh
Ordessa Posted March 4, 2016 Posted March 4, 2016 Seeing as Unathi essentially lizards, how about we give them no natural heating and make them cold blooded? For example, after being in Cryo, (the medical kind) they have to stand in front of a lamp to warm up? I have no idea if its possible to code this, just conjecture. Also, will Skrell be getting the same treatment? Apart from the age thing, and the vegetarian aspect, they are no more different than Unathi are.
Jboy2000000 Posted March 4, 2016 Posted March 4, 2016 --Unathi-- As per the lore, make them actually unable to fix hunger with the "nutriment" chemical. Animal protein or egg yolk only. Blood, maybe? Makes sense, but I don't think that transferred over with the newcode, and if it did, I surely help with don't keep it all, as I liked our old cooking system. [*]Give them a tailwhip skill, iguana-style. Sounds good to me, don't see why not. [*]They're big, heavy reptiles. Give them a slightly slower walk speed (probably just a bit faster than a cyborg) I think they're already a bit slower in newcode, no? [*]On the other hand, they're big, heavy reptiles. They ought to be able to hold a gun more stably, and so give them a slight accuracy bonus when using firearms. Yeah, this sounds like a thing that could make sense, but I feel like it'd only bolster the meta want to be Lizarity. [*]Toxin damage from ingesting the following chemicals/food items: Cream and Milk (they never developed the gut flora to digest it). Frost Oil (they're vulnerable to cold). Capsaicin (shit's actually mildly toxic, yo). Cherries (Unathi most likely don't have the mouth dexterity to bite off the flesh, and the pits are toxic to lizards), Eggplants (apparently toxic to lizards) All of these sound really cool to me, but I think people might get tiffed that they can't eat everything anymore. [*]Slower healing (because humans actually heal really fucking fast compared to other animals) Im a bit iffy on this one. Id like all races to have their advantages and disadvantages, but I don't want any one species to be so disadvantaged with something like this. [*]On the flipside, since a lot of lizards are known to be capable to regrow limbs, they can actually slowly heal bone damage On the other side of the coin, this seems like it'd be too much of an advantage, given the Unathi already overpowering robustness. [*]A sharp sense of smell allows them to gauge air composition This just seems like it wouldn't make any sense at all. It's highly unlikely any one person could learn the smells of distinct gasses enough to be able to differentiate them, let alone give even a simple guess as the quantities. ---Tajara--- Drop the idea of wearing gloves altogether, I don't know how putting holes for claws in insulated gloves doesn't compromise them, but yeah. It'd restrict their activity by quite a bit, but it would make sense. Im 1,000% for this, and Ive already done this before, where Ive refused to use gloves as a Tajaran for anything outside of vanity. [*]Also, if it's not already the case, they can't wear hats because ears. I think this is explained by Tajara having hats that have holes specifically for their ears, like the clothing they wear having holes for their tails. [*]Faster heartbeat and breathing (so they consume more air, so they suffocate a bit faster) Probably not all the disadvantageous, because if you're in a situation where you think suffocating to death is a real threat, you have 10 other problems that are about to kill you anyway. [*]Claws make it uncomfortable/unsafe to use one-handed weapons (I say one-handed because it can be argued that most, if not all, two-handed weapons' pistol grip can be ignored) What do you mean by unsafe and uncomfortable? [*]Haloss has a very small chance of causing the Tajara to catch fire (I mean - electricity and fur? Doesn't mix) This is the only thing I am completely, and utterly, irreversibly against on this list. There is absolutely no way or sense to work around this idea that won't have it be abused absurdly, not only that but it doesn't make any sense. [*]Sparks and getting shocked (like by hacking a door or cutting a live wire) also has a small chance to cause a tajara fire Expanding on the last thing here. Seriously, when was the last time you saw a cat on fire? It doesn't make any logical sense. That's like saying every human with facial hair should burst into flames under the same conditions. [*]Fur and a generally smaller frame gives them a slight evasion bonus against brute weapons This could work, although I don't know what fur has to do with their ability to DOOOOOOODGE! [*]Toxin damage from ingesting the following chemicals/food items: Cream and Milk (only a small part of humans can actually drink milk anyway; most mammals stop being capable of doing so after infanthood). Capsaicin (shit's actually mildly toxic, yo), chocolate Cream and Milk: No, partly because I like being Cargo Kitten and asking for nice glasses of cream. Also because it's an ingredient in several cooking and drink recipes, which make it unreasonable for Tajara to find food. Capsacin: Yes, but only if ingested orally, intravenously so pepper spray doesn't become death, destroyer of meow. Chocolate: Why? [*]Agile tail helps with balance. This can be manifested in several ways: gets up faster or simply doesn't fall down when gravity comes back on, is not affected by slippery floors, so on. I like the two examples given, and they make sense in my mind. Now, for my own little add-ons. Unathi Allow Unathi to eat monkeys again, and safely eat monkey cubes. Cold causing them pain after extended periods of low temperatures. Tajaran The ability to sic their Genital Scorpions on the unsuspecting masses.
Guest Posted March 4, 2016 Posted March 4, 2016 Humans should have more solid base stats, though, and be the bottom line "average, but flexibly versatile" race. Even stuff like additional accuracy with guns over the less advanced races would be nice. I don't mind Unathi having melee dominance, as long as their fingers can barely fit around the trigger guard of most weapons that aren't unathi-ified in some manner.
Guest Menown Posted March 4, 2016 Posted March 4, 2016 The bursting into flames thing is a bit dumb. As it is, the slightest burn ruins Tajara. I got hit once by a wizard with overpower and it burned half by body and put me in yellow. As for the harder to hit due to lithe build, not all Tajara body types are the same. So, as much as I like the whole unarmed combat buff/run speed, I'd rather if any changes were made, it was these are toggleable, for better roleplay, since as stated. Not all bodies are the same.
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