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[Winner] Miruka's IPC Application

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BYOND Key: Miruka

Character Names: Lily Strosek, Nina Arwin, LADY

Species you are applying to play: IPC

What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A

Have you read our lore section's page on this species?: Yes.

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question

Why do you wish to play this specific race:

I’m rather fascinated with the idea of role-playing a synthetic for a few reasons. The first is that the idea of trying to make one’s character writing revolve around the system of laws and directives is a challenge compared to just reacting as one would to a certain situation. The second is that there is something fun about the idea of forming a camaraderie with the other synthetic units onboard the Exodus. And the third is that I simply like the idea of playing a robot, being something of a mecha fan.

Identify what makes role-playing this species different than role-playing a Human: It’s probably been said before but there’s a fundamental difference between roleplaying a character that is capable of emotions like fear or love and one that is told to simulate it. The same can be said of pain, and IPCs are otherwise unaffected by things that an organic body is. Learning these things from the perspective of a machine is both different and similar, almost like playing a child.


Character Name: Mu-6 (Music)

Please provide a short backstory for this character, approximately 2 paragraphs

Mu-6 and its counterparts are the sixth generation line model of what is known as Project Mutsuki: the Multilingual Translation Unified Kinesics Interface. A small venture by Hephaestus Industries and NanoTrasen, the initial purpose of the Mutsuki unit was to provide a worker that could interface easily and quickly with all known sentient species via sophisticated translation software and pre-programmed gestures. Designed to be customizable to the consumer’s interests, the units (those of the sixth generation) are known as “Musics” colloquially, and they had generally proved to be successful in that respect. However, in spite of the industrial power of each company, the Mutsuki series is produced slowly and in limited quantities thanks to increasingly expensive production costs and - unfortunately - limited application. Its developers were faced with the reality that task drones were certainly cheaper, more popular, and less volatile than the Music. However, the Music does still have its niche customer base - generally in colonies or small startups where differences in language are prevalent.

The Mu-6 is designed with certain tasks in mind, usually but not limited to heavy lifting: it is equipped with a sturdier chassis and stronger servomotors than many of its comparatively frail predecessors, and its monitor is equipped with scratch-resistant cubic zirconia over cubic boron nitride. For the purpose of detecting minute pressurization changes, the unit is equipped with a soft layer of silicon skin embedded with piezoelectric crystals that report changes and deformities to its structure. Like its predecessors it is programmed to be extremely deferential and friendly for the purpose of interfacing with many species at once. Music units tend to become individualistic due to their adaptive skills, and they are commonly found as mundane workers in the orbital frontier. It is rare to find one in a supervising position, but not unheard of. Since its introduction it has become popular to have at least one Music aboard most space colonies for work too hazardous for humans, and the one on the NSS Exodus fulfills that role in a few regards: mostly as a patsy to throw at dangerous scientific anomalies, or for security work with larger targets to subdue.

What do you like about this character? Put simply, I like the idea of a mass-produced unit used to being bound being placed in a position where it must thrive or stagnate. I want to see how a synthetic progresses through its role with the limitations of laws placed on it.

How would you rate your role-playing ability? Decent enough. I like to think I design passable motivations for my characters in-game when they do a thing, though this character would be the one that has more purpose than my other characters if simply because it is designed to be a worker. Anyway, I'm not perfect.

Notes: The essence of the Music unit is that it is mass-produced: its introduction means it was previously pristine, which mean that the story thus far can only be expounded upon via RP.

Edited by Guest
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Oh man, I like interacting with your characters quite a lot when I get the chance. You're a blast to play with and I think Nina's an incredibly unique (at least untouched) premise for a character in SS13. I hope you get whitelisted as I'm curious what you'll do with an IPC. Wonderful things I'd imagine.

Definite +1. Good luck.

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Very fun to RP within the Research Department. Nina's tenure as a visitor was a great experience for me to introduce her to her future job.

Also, her accidents with her wheelchair makes me want to buy her LifeAlert. She falls out of her wheelchair a lot. Seriously.


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I love You <3

Nina as a wheelchair bound cultist assaulting medical with a fire extinguisher, was amazing, and pitiful, and adorable

It's really sad when we find your slime-eaten corpse lying on the floor of xenobiology though. Which does seem to happen worryingly often.

+1 from me

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Nina is a straight up gangster, I saw her fuck up a Vaurca security cadet and threatened to stab her with a spear, and that chair bound thug kept going! Also, she tried to wreck me in botany once as a vampire once but got defeated by security. There was also the time I converted her to a cult just to later null rod her and save her soul. So, tons of fantastic RP, +1

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