Fortport Posted May 22, 2016 Posted May 22, 2016 *The Crew Transfer Shuttle has crashed into the station. 3 minutes estimated until the shuttle explodes. *The Crew Transfer Shuttle has arrived at the station. It was battered in an asteroid field, and must be repaired prior to takeoff. *The Crew Transfer Shuttle has arrived at the station, but requires refueling. Thoughts? This suggestion might spice up gameplay in an extended round, giving a goal that must be accomplished prior to leaving the game. It could also have like, a %20 chance of having an event.
Guest Complete Garbage Posted May 22, 2016 Posted May 22, 2016 What exactly would be the mechanics of each of these events? I mean, the first one, yes, it explodes, but the second two? What would you repair/how would you refuel?
Nanako Posted May 22, 2016 Posted May 22, 2016 I vote no. Usually when people call for transfer, it's because they're tired of the round and want to stop. it's not a good time to throw more stuff at them. I'm definitely all for more random events, but not at the end of a round. if we wanted chaos at the end of a round, we wouldn't have EOR grief rules
Fortport Posted May 22, 2016 Author Posted May 22, 2016 You could just bring phoron crystals or welder fuel to a port on the inside, to refuel? And as for the repairs, an engineer could go out with a welder and fix the walls of the shuttle. Power could be restored with a cell, too. It's not so much chaos as a thing that has to be done. As for the explosion, the explosion could be avoided by stopping the fire inside? Or something?
The Stryker Posted May 27, 2016 Posted May 27, 2016 Maybe for an evacuation shuttle, where it was called due to an emergency (such as malf) and not because people just want the round over.
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